A little “Heart-to-heart” Star Conflict… Where are you heading? What is your ambition? Do you truly want to expand and attract more players and also keeping them playing the game?
Metaphorically, there is a HUGE elephant in the room right now, and from reading the patch discussion thread, it’s only growing bigger. The gamers are trying to adress it, but it feels like we are getting ignored and silenced. Many are upset, worried, furious at the moment for many reasons but the main reason is that we who have been playing SC for some time are able to see the state it is in right now, and compare it to a time where it had less bugs, more quality allover regarding many aspects and therefore more enjoyable to play.
This is my analysis of the situation;
Quality of the game has been decreasing for some time because of;
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The many Dreadnought bugs; it’s a real turn-off prepping and fight for a sector 1,5-2h and winning it but not owning it, it went neutral, or you being kicked out in the middle of the game, the list of dreadnought bugs is long and they started to infect the game this summer and was accelerating til recently. Not fixing an issue such as this asap WILL have a negative impact on the game and it’s reputation.
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No competetive purpose in T5 (to keep the vets who look for an actual and just challenge happy)
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Lack of corp-strengthening activities; Dreadnought was/is broken (few corps are playing dreads today because of the longlasting bug infection)
Special Ops were/are broken (rewards i.e. decide the level of interest to invest time/effort to grind in order to reach the ships and modules required to enhance the chance of succeeding the difficult and timeconsuming mission, and a low gaming population who actually meets the requirements for launching a t5 specops doesnt make it any better.
Tournaments are in T3 and only 3 times a week.
-Next to impossible to squad up in T4 and T5 without waiting for at least 5min (in EU prime time) AND most likely get a game that is highly unbalanced. BUT I remember that this very summer AND the months before that, I was able to squad up with a friend in t4 without having to wait that many minutes… what happened after that??
-The so called “improved” MM balance isn’t IMHO improved at all… in fact IT IS WORSE!! I’ve have NEVER as long as I can remember, had THIS BAD mm balance for pvp!! It’s outrageous! I bet it would be even better if you removed the rules for 2man squadding entirely in t5 at least!! Maybe that would draw the vets attention back to T5 again???
-Loot in t5 pvp is quite bad; my suggestion is to improve it by adding a chance for a monochrystal to drop every once in a while.
-Open Space… I cannot say much about this because the only time I spend here is to do my daily mono missions - that’s it. I scan for blue every sector I pass… but I rarely find any BP or anything worth my time here at all.
-PVE… I seldom do them anymore - I got all ships maxed out, I don’t need credits, I don’t need the purple loot either…
-Vets are overall frustrated and bored (and not without a reason!) and as a consequence they create new accounts to play t1, t2 and this is a roadblock for the game to get new players.
-Bugs, bugs, bugs in general
As for solutions?
New content is always fun and welcome. But ONLY if the current gamecontent is STABLE and relatively bugfree!!
Star Conflict… You need a bigger playerbase. That would solve many issues; beacuse there are so many elements in this game that gives it potential to be “huge” if you only let it. AND these elements are very stimulating, and satisfying IF they only worked smoothly - no bugs - or hindered by a lack of people.
There is PVP, PVE, Open space, Specops, Dreadnought, Tournaments… everything is brilliant ONLY if you have the population and get rid of the bugs.
Give it advertisement!
Give the players strong and good REASONS to explore the game, get hooked, feel satisfied playing it! Make them WANT to play more, and not by increasing the grind.
People love rewards. People want to have fun. Don’t make it more grindy - dont make it “impossible” to complete or finish, this is not the way to go.
With more people in the game, make it easier to squad up; especially in higher tiers that’s where it is a problem! - vets are playing t3 because that’s where you can get a game in squad without waiting so long.
As for the “roadblockers” aka vets disguised in t1/t2… give them a REASON to play T5 - be it competetive, or loot relative… a chance to get ship parts as loot? or monochrystals?
Also… FIX the mm balance. It is not balance at the moment.
I am such a fan of this game when it is working… Plz fix it :/
//phoenix