Game Development Plan

Please bear in mind that this information can be changed or corrected. This document only reflects changes which are most important and necessary to be shown. At the the same time we fix the bugs, make small improvements, edit the combat and economic balance. The development and critical assestment of the features are also being performed. In spite of the fact that innovations are specified in an expected order of appearance in game, sequence of updates releases can be changed. The part of innovations also mentions the game’s site.

Development focuses on the improvement of several key areas:

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Development of the ships system:

* Improved ship roles;

* Refinement of existing weapons, adding new weapons;

* Refinement of the synergy system. Direct correlation of synergy with the number of combat slots;

* Colour schemes for player ships;

* Ships sold in stores with pre-installed standard modules, weapons and modifiers.

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Development of game interface:

* New interface font;

* New HUD;

* New game command: «all eyes on object.» The selected object is marked with a special marker;

* New game mode selection screen. Nice and handy;

* Improved display of post-battle statistics.

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Development of the clan system:

* Corporation tournaments;

* Corporation hangars;

* Introducing dreadnoughts into the game.

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Development of the game world:

* Arcade PvP gameplay «Wandering beacon»;

* Limiting choice of ships in battle to a single race;

* The introduction of battles for sectors. Players will be able to watch the balance of power in the sectors with ongoing battles;

* A revised system of contracts;

* New PvE scenarios;

* Enhancing the looting system. More predictable, more active – generally more interesting;

* Introducing the 5th technological level.

 

 

Now let’s take a closer look at all the parts of the plan:

 

Improved ship roles

We plan to continue to develop roles of ships in the game. Thanks to them, it’s easier to understand what each and every ship is supposed to do in battle. According to our plan, a specific set of unique role-specific modules, weapons, starting sets of modules available for ships, as well as configuration parameters and slots are associated with particular tasks on the battlefield. Our game was focused on the interaction of players in battles from the very beginning. Continuing to develop the system of tactical roles, we expect to increase the importance of team communication, when your ship’s weaknesses are remedied by the advantages of your allies’ ships.

 

Refinement of existing weapons, adding new weapons

The weapon system will not be left unattended. The current system will be heavily reworked, new weapons will be added and variety of weapons in general will increase. Also note that some of the weapons will require the player to possess a rather high degree of skill, so that those who master the weapons will become truly dangerous opponents.

 

Refinement of the synergy system. Direct correlation of synergy with the number of combat slots

We plan to make ship progression more engaging and at the same time, more important. In the future, we want to make sure that ship progression does not only improve its performance, but also qualitatively changes it. For example, as the ship’s level of synergy increases, new active and passive slots become available, as well as slots for weapon modifiers, special systems, and missiles.

 

Colour schemes for player ships

We understand the importance of not only the contents of the ship, but also its image. Therefore, one of the new features should be an opportunity for players to choose not only the ship’s skin, but also its colour.

 

Ships sold in stores with pre-installed standard modules, weapons and modifiers

Another important point is improvement of the game’s interaction with the user, as well as facilitating the player’s immersion in the world of Star Conflict. We plan to introduce a standard set of modules designed to help inexperienced players equip their ships.

 

New interface font

The introduction of the new font will not only make the game more beautiful and stylistically solid, but will significantly improve the display of large amounts of text data.

 

New HUD

Combat interface is one of the primary object of attention of the development team. Understanding the particular importance of this element of the game, we very carefully study the comments and the wishes of the players. We are confident that the planned improvements in the combat interface will be liked by most players.

 

New game command: «all eyes on object.» The selected object is marked with a special marker

The game was originally designed so that the interaction of individual players within the team was particularly important. We will continue to pay close attention to this aspect of the game. The development of interaction players will go in several directions. One of them is giving new players a convenient means of communication in battle. An example of such a tool is the new «quick chat command» called «tag object»: hover your reticle over a particular object (enemies or allied ships, or maybe even game object), the players will be able to ask their allies to pay attention to it. The object will be specially highlighted.

 

New game mode selection screen. Nice and handy

We should also point out the improvements in contract searching and methods of selecting the type of game. Instead of the drop-down menu we will have a nice and handy separate window. Also, the hangar won’t be completely blocked during the contract search.

 

Improved display of post-battle statistics

Careful analysis of every battle is very important to fully understand the mechanics of the game and develop tactics to fight any enemy. Our task is to give players as much information about the behaviour of ships in battle as possible. After the fight, players can get more information about their own and others’ actions during combat. Not to mention the fact that reading this information will become much easier.

 

Corporation tournaments

Right now, our esteemed corporation are busy raising their ratings. We plan to offer the members of corporations some other ways of entertaining themselves. One of these will be regular fun competitions in various disciplines.

 

Corporation hangars

We encourage the development of corporations in the game and their desire for individual and unique style. Therefore, we plan to introduce unique hangars for corporations where it will be possible to choose your own design.

 

Introducing dreadnoughts into the game

Dreadnoughts were one of our first promises. And we still plan to do it in the near future. Corporations will not only build their own dreadnoughts, but take it into battle in special game modes.

 

Arcade PvP gameplay «Wandering beacon»

In this game mode (name not final) players from both teams have to capture beacons. But the problem is that these beacons do not

stand still … 

 

Limiting choice of ships in battle to a single race

As part of the development of Star Conflict universe we will more clearly describe the confrontation of different races in the vast galaxy. One of the measures we take to solve this problem is requiring the players to go into battle on ships of only a single side of conflict. However, the mercenaries are always quick to move from one side of the conflict to another  … 

 

The introduction of battles for sectors. Players will be able to watch the balance of power in the sectors with ongoing battles;

With the intensification of the struggle between the races, the players need a more convenient and informative tool that reflects the course of battles. Introduction of the concept of «fighting for sectors» will clearly show each player not only the balance of power of different sides, but also the contribution the player can make to help a race win.

 

A revised system of contracts.

This system will undergo dramatic changes. It will not only become the source of loyalty progression, but also tell the player about the game world. This will be achieved, in particular, through the emergence of logical chains of related contracts. We also plan to

strengthen the importance of the player’s choice of the race.

 

New PvE scenarios.

Along with the game evolves the whole universe of Star Conflict. We plan to increase the involvement of our players in the world of Star Conflict, tell them more about the history of the universe as well as the current military and political situation. One way of immersing the player in the world is PvE scenarios, so the system will be further developed. In particular, players can rob mines and export the loot.

 

Enhancing the looting system. More predictable, more active – generally more interesting

It’s very important to only leave some things to chance. Even such trivial tasks as finding loot on the battlefield should be handed over to the player to prevent the transformation of this part of the game into an entirely «mechanical» routine. A revised system for search and collection of loot from the field will be more predictable, more interactive — and ultimately more interesting.

 

Introducing the 5th technological level.

Many players want to reach the «end» of the game as quickly as possible, and those who play slowly, sooner or later get to the coveted ship of maximum technological level. A new level of technology and the accompanying new content is a natural way to expand the world of the game and let the players enjoy all that it offers for as long as possible. The players will have access to ships from the 13th to the 15th rank. But entering the 5th level of technology also means the appearance of level 5 equipment. Naturally, the new ranks will see appropriate implants. New sectors will also be available.

 

 

We understand that the ability to communicate with developers and awareness about the progress and direction of further development of the project is very important for our players. Our goal is to reach the most open development process that does not force players to speculate on what the future holds. Remember, we are always open to feedback and suggestions and are willing to listen to and accept not only praise, but also constructive criticism. Who knows, maybe your idea will be the next point in the development of the game?

Waiting for the “…Just kidding! April Fools!”

 

 

Looks great though! Can’t wait for colors!

@ Convoy +1
 

all in all: sounds good - i’ll keep watching the game’s progress

 

though rebalancing is promised to be done many “old” and (forgive me) expierenced players feel that every further balancing will worsen the situation

 

==> the devs should try to completly overhaul the current system and start at zero - it is quite a thing to ask but i’ve encountered pilots at t2 - 2 (!) which were close to

indestructable (hull emp resistance at 100+ points)

 

a yes-or-no question: did the devs rejected the idea of an open world completly (without futher reconsideration, a total, absolute NO)?

 

one last wish (it’s an insane one which will probably get rejected): rework the prometheus ship modell - this ship is just one thing: massive

=> the engine section is too bulky…try something like the kastor’s rear end

(if they are medium fighters why do they need 4 afterburner slots anyway? all other attackships (jer and feds) have only two)

 

however: good luck to the devs and thanks for your open mind

alot of good stuff. hope to see some of this content soon!

This list sounds awesome… however… it popping up on April’s Fools Day… is a Bad Omen

even if it is april the first i doubt error would play such a trick on us

Is there a preliminary timeframe for changes and new features implementation?

IMO, perhaps, it could be and incentive for players who are on the verge of quitting to stick for a little longer?

 

 

  1. New game command: «all eyes on object.» The selected object is marked with a special marker

 

Suggestion:  limiting the use frequency.

Some users simply abuse the existing “Num 3” and spam the battle chat. Instead of being helpful, it becomes a nuisance.

Could some kind of limiting system be implemented to prevent more than, say, 1 message per minute?

Alternatively, no more than 3 consecutive messages?

 

  1. Ships sold in stores with pre-installed standard modules, weapons and modifiers

 

Anything is better than buying an empty hull and then grinding for every weapon, module and modifier!

Suggestion: starter equipment selection or “outfitting fund”.

Since mk.I weapons and modules are nearly equally priced, why not offer the player a selection to choose from?

For example, during ship purchasing, the player will be offered a selection of starter weapons and modules to install. This will require a “two screen” ship purchase menu, but that isn’t a problem, eh?

Alternatively, “outfitting fund” would allow the player to choose anything they can afford out of available (researched) items. So, instead of buying everything mk.I, the player will be able to select mk.II items and later purchase or install the rest of equipment.

 

  1. Improved display of post-battle statistics

 

A nice battle log would be interesting and useful, but as long as it won’t turn into a passage to – “You damaged my ship! You lowlife!” type of interaction.

 

  1. Limiting choice of ships in battle to a single race

 

Will this introduce extra loyalty points for players that actually do display preference for a certain faction?

Suggestion: give extra bonuses for going into consecutive battles and flying the same ships.

 

  1. The introduction of battles for sectors. Players will be able to watch the balance of power in the sectors with ongoing battles

 

Actually, same as above, bonus points for going into “less active” sectors, or for extra risk in “less victorious” sectors?

 

  1. Refinement of existing weapons, adding new weapons

 

Suggestion:  add extra main weapon for frigates!

For being as slow as they are, frigates would benefit from, even if at extra cost, having two selectable/switchable main weapon slots: primary mid-to-long-range weapon and a secondary short-range weapon.

 

  1. Test sector… "Fly and try before you buy!"

Seriously, it would be pure awesomeness to be able to test a ship, a weapon or a module before buying it!

The testing can be done against bots (selectable number of bots, their level and waves) in selectable environment (maps).

Limiting choice of ships in battle to a single race

As part of the development of Star Conflict universe we will more clearly describe the confrontation of different races in the vast galaxy. One of the measures we take to solve this problem is requiring the players to go into battle on ships of only a single side of conflict. However, the mercenaries are always quick to move from one side of the conflict to another  …

 

 

I really really do not like this, i like having each factions fighter, if i am a merc, why should i fly only one race? every situation calls for a different ship

I have to second LadyAlekto in the limiting to a single faction. In battles you need the agility of a Jericho interceptor at times and the raw power of an empire fighter. In combat recon I use an empire fighter to go after their captain and use a Jericho interceptor when I am the captain. Just a simple example.

 

Dreadnoughts cannot get here fast enough!! That would really accent this game as unique can’t wait to customize them different for each corporation should they so choose. I hope the customization doesn’t have anything to do with functionality otherwise everyone will just end up choosing the most powerful in battle  :004j: . 

 

ANYWAY great to hear some plans for the future! Thanks for not mentioning the loyalty system  :005j:

Ceptors as captain, blasphemous (hard to hit annoying little) evil one!

 

I stick to my machete :wink:

 

One thing that makes this game great dear dev’s is the ability to fly every ship at your disposal, earn them and bring them to the field for whatever role you need them to.

 

Diversity and player choice is always better then going for strict “lore”

 

Please remember Gameplay>everything else

 

If you ever want to see money again from me, please do not do this (and clear up the contract mess you made)

 

I was about to buy the 100€ steam dlc the day you did the loyalty change, now i wont spend a single dime.

So tier 5 and dreadnoughts are too separate things correct?

yup…

 

t5 is a new tech lvl and dreadnoughts are a corp - only feature

Ive got a suggestion to these “faction only ship” plan to make, a compromise

 

Flying only 1 faction’s ships gives a bonus to loyalty. like 20-30% (not too big nor too small)

 

I think that could tie in with your plan to improve the loyalty reward system while still offering players desiring to fly different ships the option at a penalty.

 

I think that could work exceptionally well.

 

I hope people agree enough to sway the dev’s :yes_yes:

So whats not 1st april stuff?

a yes-or-no question: did the devs rejected the idea of an open world completly (without futher reconsideration, a total, absolute NO)?

Hey. this. hey answer this question guys. we want.

a yes-or-no question: did the devs rejected the idea of an open world completly (without futher reconsideration, a total, absolute NO)?

Hey. this. hey answer this question guys. we want.

If you want open world go play eve.

Since war thunder is not open world, I assume this will not be either. However being proven wrong in this would be nice.

Pretty much all good ideas that further facilitate better gameplay… except these:

 

Limiting choice of ships in battle to a single race

 

It makes absolutely no sense whatsoever to force this change into existing game mode.  The bonus to loyalty suggestion is much better.  Limiting what people can play is a recipe for discontent.

 

Refinement of the synergy system. Direct correlation of synergy with the number of combat slots

 

There is no need to further make newcomers of a particular tier even more disadvantaged among his peers by introducing more artificial limiters in disguise of “progression”.  There is already a sharp gap of power between first ranked ship with all white modules and second/third ranked ship using MK3 modules; this gap doesn’t need to be widened by forcing players to “unlock” more module slots.

 

Lastly, regarding New game command: «all eyes on object.» The selected object is marked with a special marker

We need more squad based"quick notify" options, such as designating the current target, highlight on squad member, etc.

Limiting choice of ships in battle to a single race

As part of the development of Star Conflict universe we will more clearly describe the confrontation of different races in the vast galaxy. One of the measures we take to solve this problem is requiring the players to go into battle on ships of only a single side of conflict. However, the mercenaries are always quick to move from one side of the conflict to another  …

Woah, woah woah…woah. If we’re supposed to be mercenaries, would we not have our own ships as apposed to renting them? There’s no logical reason that mercenaries wouldn’t have their own preferred ships or any corporation limiting the tools of the people they want to hire. This only seems like a way to prevent people from always using the best ship from each faction.

Would the tweaks in roles also include diveritised special modules? Such as them not being faction but more on the lines of role based with their own unique effects? As for synergy improving the ship overall. Does that mean that lets say I bought a tech one ship, and assuming that the synergy cap is increased. If I get high synergy would that make the vessel effective against tech two vessels?

 

In response to limiting ship choices, I don’t think that would be needed, but it can still be used. Maybe a type of game mode that lets you select a representing faction and from that choice you can use that faction ship only in that game for loyalty points.

I actually would have to agree with limiting choice of ships to a single race. Not many factions would like you flying enemy ships in to battle… mercenaries or not. I think they should, with limiting ship choice, change the background that we are “mercenaries”. I never heard that before and honestly never would have guessed since we pick a team and can only change by leaving the other behind.

If you want open world go play eve.

Since war thunder is not open world, I assume this will not be either. However being proven wrong in this would be nice.

Obviously you have not played EVE, lol. Not only is it not an open world it’s not even the same type of game besides flying space ships.

 

It would be interesting to make this game have maybe and open world kind of thing to fly around and do some things, but not much more than being a glorified “town”.