Please bear in mind that this information can be changed or corrected. This document only reflects changes which are most important and necessary to be shown. At the the same time we fix the bugs, make small improvements, edit the combat and economic balance. The development and critical assestment of the features are also being performed. In spite of the fact that innovations are specified in an expected order of appearance in game, sequence of updates releases can be changed. The part of innovations also mentions the game’s site.
Development focuses on the improvement of several key areas:

Development of the ships system:
* Improved ship roles;
* Refinement of existing weapons, adding new weapons;
* Refinement of the synergy system. Direct correlation of synergy with the number of combat slots;
* Colour schemes for player ships;
* Ships sold in stores with pre-installed standard modules, weapons and modifiers.

Development of game interface:
* New interface font;
* New HUD;
* New game command: «all eyes on object.» The selected object is marked with a special marker;
* New game mode selection screen. Nice and handy;
* Improved display of post-battle statistics.

Development of the clan system:
* Corporation tournaments;
* Corporation hangars;
* Introducing dreadnoughts into the game.

Development of the game world:
* Arcade PvP gameplay «Wandering beacon»;
* Limiting choice of ships in battle to a single race;
* The introduction of battles for sectors. Players will be able to watch the balance of power in the sectors with ongoing battles;
* A revised system of contracts;
* New PvE scenarios;
* Enhancing the looting system. More predictable, more active – generally more interesting;
* Introducing the 5th technological level.
Now let’s take a closer look at all the parts of the plan:
Improved ship roles
We plan to continue to develop roles of ships in the game. Thanks to them, it’s easier to understand what each and every ship is supposed to do in battle. According to our plan, a specific set of unique role-specific modules, weapons, starting sets of modules available for ships, as well as configuration parameters and slots are associated with particular tasks on the battlefield. Our game was focused on the interaction of players in battles from the very beginning. Continuing to develop the system of tactical roles, we expect to increase the importance of team communication, when your ship’s weaknesses are remedied by the advantages of your allies’ ships.
Refinement of existing weapons, adding new weapons
The weapon system will not be left unattended. The current system will be heavily reworked, new weapons will be added and variety of weapons in general will increase. Also note that some of the weapons will require the player to possess a rather high degree of skill, so that those who master the weapons will become truly dangerous opponents.
Refinement of the synergy system. Direct correlation of synergy with the number of combat slots
We plan to make ship progression more engaging and at the same time, more important. In the future, we want to make sure that ship progression does not only improve its performance, but also qualitatively changes it. For example, as the ship’s level of synergy increases, new active and passive slots become available, as well as slots for weapon modifiers, special systems, and missiles.
Colour schemes for player ships
We understand the importance of not only the contents of the ship, but also its image. Therefore, one of the new features should be an opportunity for players to choose not only the ship’s skin, but also its colour.
Ships sold in stores with pre-installed standard modules, weapons and modifiers
Another important point is improvement of the game’s interaction with the user, as well as facilitating the player’s immersion in the world of Star Conflict. We plan to introduce a standard set of modules designed to help inexperienced players equip their ships.
New interface font
The introduction of the new font will not only make the game more beautiful and stylistically solid, but will significantly improve the display of large amounts of text data.
New HUD
Combat interface is one of the primary object of attention of the development team. Understanding the particular importance of this element of the game, we very carefully study the comments and the wishes of the players. We are confident that the planned improvements in the combat interface will be liked by most players.
New game command: «all eyes on object.» The selected object is marked with a special marker
The game was originally designed so that the interaction of individual players within the team was particularly important. We will continue to pay close attention to this aspect of the game. The development of interaction players will go in several directions. One of them is giving new players a convenient means of communication in battle. An example of such a tool is the new «quick chat command» called «tag object»: hover your reticle over a particular object (enemies or allied ships, or maybe even game object), the players will be able to ask their allies to pay attention to it. The object will be specially highlighted.
New game mode selection screen. Nice and handy
We should also point out the improvements in contract searching and methods of selecting the type of game. Instead of the drop-down menu we will have a nice and handy separate window. Also, the hangar won’t be completely blocked during the contract search.
Improved display of post-battle statistics
Careful analysis of every battle is very important to fully understand the mechanics of the game and develop tactics to fight any enemy. Our task is to give players as much information about the behaviour of ships in battle as possible. After the fight, players can get more information about their own and others’ actions during combat. Not to mention the fact that reading this information will become much easier.
Corporation tournaments
Right now, our esteemed corporation are busy raising their ratings. We plan to offer the members of corporations some other ways of entertaining themselves. One of these will be regular fun competitions in various disciplines.
Corporation hangars
We encourage the development of corporations in the game and their desire for individual and unique style. Therefore, we plan to introduce unique hangars for corporations where it will be possible to choose your own design.
Introducing dreadnoughts into the game
Dreadnoughts were one of our first promises. And we still plan to do it in the near future. Corporations will not only build their own dreadnoughts, but take it into battle in special game modes.
Arcade PvP gameplay «Wandering beacon»
In this game mode (name not final) players from both teams have to capture beacons. But the problem is that these beacons do not
stand still …
Limiting choice of ships in battle to a single race
As part of the development of Star Conflict universe we will more clearly describe the confrontation of different races in the vast galaxy. One of the measures we take to solve this problem is requiring the players to go into battle on ships of only a single side of conflict. However, the mercenaries are always quick to move from one side of the conflict to another …
The introduction of battles for sectors. Players will be able to watch the balance of power in the sectors with ongoing battles;
With the intensification of the struggle between the races, the players need a more convenient and informative tool that reflects the course of battles. Introduction of the concept of «fighting for sectors» will clearly show each player not only the balance of power of different sides, but also the contribution the player can make to help a race win.
A revised system of contracts.
This system will undergo dramatic changes. It will not only become the source of loyalty progression, but also tell the player about the game world. This will be achieved, in particular, through the emergence of logical chains of related contracts. We also plan to
strengthen the importance of the player’s choice of the race.
New PvE scenarios.
Along with the game evolves the whole universe of Star Conflict. We plan to increase the involvement of our players in the world of Star Conflict, tell them more about the history of the universe as well as the current military and political situation. One way of immersing the player in the world is PvE scenarios, so the system will be further developed. In particular, players can rob mines and export the loot.
Enhancing the looting system. More predictable, more active – generally more interesting
It’s very important to only leave some things to chance. Even such trivial tasks as finding loot on the battlefield should be handed over to the player to prevent the transformation of this part of the game into an entirely «mechanical» routine. A revised system for search and collection of loot from the field will be more predictable, more interactive — and ultimately more interesting.
Introducing the 5th technological level.
Many players want to reach the «end» of the game as quickly as possible, and those who play slowly, sooner or later get to the coveted ship of maximum technological level. A new level of technology and the accompanying new content is a natural way to expand the world of the game and let the players enjoy all that it offers for as long as possible. The players will have access to ships from the 13th to the 15th rank. But entering the 5th level of technology also means the appearance of level 5 equipment. Naturally, the new ranks will see appropriate implants. New sectors will also be available.
We understand that the ability to communicate with developers and awareness about the progress and direction of further development of the project is very important for our players. Our goal is to reach the most open development process that does not force players to speculate on what the future holds. Remember, we are always open to feedback and suggestions and are willing to listen to and accept not only praise, but also constructive criticism. Who knows, maybe your idea will be the next point in the development of the game?
