Game Development Plan

"Limiting choice of ships in battle to a single race

As part of the development of Star Conflict universe we will more clearly describe the confrontation of different races in the vast galaxy. One of the measures we take to solve this problem is requiring the players to go into battle on ships of only a single side of conflict. However, the mercenaries are always quick to move from one side of the conflict to another"

 

I would really dislike this. Ill second the suggestion that this be a % change to the rate of rep or loyalty gain. 

Great News even it is April Fool !!!

 

Error, one suggestion, can we make it like Space Empires which players can customize their ship modules and upgrade, rather than one fix module’s type and number?

That maybe make the game more interesting and more flexible.

 

Is it a good idea?

about the open world question i brought up: it would be nice to have something to do besides pvp / scenarios…like flying just for fun and have large scale death matches in open sectors or simply set a course somewhere and chill while drifting through the universe

 

don’t get me wrong - star conflict is a nice mmo action space shooter

 

about the synergy rebalancing: will ships only gain the module slot count they currently possess or will it allow for t2-2 to have like 4 active slots?

"Limiting choice of ships in battle to a single race"

 

As other players stated, this is an exceptionally bad idea! For me personally this game is all about unlocking and mixing ships and tailoring them to specific roles in specific battles. This is what made me put money into SC rather than continue on with WoT. Everything else is balance, and good for the game. This however is totally unacceptable. 

 

I’d rather have the option outlined by another player of gaining more LP for using only ships from the Faction that I currently fly for. This makes sense in terms of lore AND gameplay! 

Hmm, so by doing this, you would only lvl other factions for implants/blue sub faction gear, interesting.

a yes-or-no question: did the devs rejected the idea of an open world completly (without futher reconsideration, a total, absolute NO)?

Hey. this. hey answer this question guys. we want.

This is just the funniest thing i’ve seen on these here forums

Development of game interface:

* New interface font

I had to laugh out loud a bit when I saw this.  The font changing obsession is kinda funny.

Limiting choice of ships in battle to a single race

 

 

NOOOOOOOOOOOOOOO!!!

Just wondering where

“get rid of the last of our player base, after not quite getting rid of everybody last time”

Where is that supposed to be in the dev plan ???

 

 as far as i can tell it comes right about now.

Just wondering where

“get rid of the last of our player base, after not quite getting rid of everybody last time”

Where is that supposed to be in the dev plan ???

 

 as far as i can tell it comes right about now.

 

Agree. You are killing this game. Big part of my corp cant play this game more them 1hour without getting borred by the lack of personalization and gameplay variety. This game is totally diferent from 1 month ago.

Btw, I would like to know if you are planning on keep doing this “nice job” or your planning on reverting this xxxx. I dont like to invest my time on “loco” dev ideias. Not mencioning money.

Some Corps like mine are just powering through the game with people leaving. If no new players come in, especially when they see the progression (Its non existent), then the game will become boring when playing against the same people over and over again.