Game braking inbalance

1 hour ago, TheDarkRedFox said:

Actually the devs have stated that regen cannot drop below 50% of the natural value.

 

 

2 minutes ago, TheDarkRedFox said:

Nah, don’t bother reading the info given from someone who actually knows what they are talking about.

what?

if you mean, me trying, i read about it after trying ![;)](<fileStore.core_Emoticons>/emoticons/002.png “;)”) i was… in the field… no time to read, just try stuff.

Match maker hates me. Never win. 

4 minutes ago, MassHomicide said:

Match maker hates me. Never win. 

So get a rank 15 Thar’ga ![:)](<fileStore.core_Emoticons>/emoticons/001j.png “:)”)

22 hours ago, Scar6 said:

Agree 101%.

I just hope, that ellydium snotships wont make the other three factions completely obsolete. I have a bad feeling about this, though…

… maybe only for a while and maybe not totally.

 

10 hours ago, Swifter43021 said:

Well, Thar ga is ironically less customizable then Mjolnir (slots) 

Because Thar ga has easily 13-14 slots. Since it’s so close to the maximum, you don’t have the choice.  ![:007_2:](<fileStore.core_Emoticons>/emoticons/007_2.png “:007_2:”)

One would actually think that the op-ness of the Tharga would lead the game in to a boring future: uniformity, everyone has the same ships in battle …

But I think - the many slots were not designed into the Ellydium ships because of OP-ness (over-powered-ness) but for more inner variability: player would not know what they were up against if they would see an other Tharga in battle: too many module combinations and variables in regard to the modules equipped on a certain Tharga.

That would count for more interesting diverse gameplay - in the future, when the Ellydium ships would be more wide spread.

Now for outer conformity: Nearly all ships on the battle field looking the same would be totally boring: in this case devs will go for variability in alternative “volumetrics”-meaning designs per single ship model- to give the players customizable good-locking stuff…

 

 

1 hour ago, MassHomicide said:

Match maker hates me. Never win. 

Sounds like a personal problem. Git gud.

8 hours ago, Swifter43021 said:

A cooldown on matter absorber, I don’t think that’s a good idea. Make it so only kills and assists works instead.

No. This would still allow for pilots who are skilled at killing pilots to snowball. Example: Milf, Eug, and Max.

 

Slightly OT, but I think it’s funny how no matter what direction the game goes, people always find something to complain about.

First it was laser frigates in 2012.

Then it was covert ops in 2013.

Then it was frigballs in 2014.

Then it was destros in 2015.

Now it’s the tharga.

5 minutes ago, Mecronmancer said:

No. This would still allow for pilots who are skilled at killing pilots to snowball. Example: Milf, Eug, and Max.

Passive Matter absorber don’t stack, and most of the heal is at the 2 first second. More kills only increase the duration of the “low heal”. 

And it’s still a BIG NERF compared to what we currently have…

Right now a death, friend or enemy, assist or not, proc the passive.

Making it count only on assists/kills of ennemies within 2k range is much more specific.

 

And well, I’m one of those who’s doing some rampage everyday with Thar ga.

The main Thar Ga regen doesn’t comes from matter absorber (hull module). It sure helps. But it’s mainly from the 400-1500 effective shield regen per second you get with 2 combat shield.

I mean, you can get over 1k permanent shield regen on a ship that have 5-10k shield ! 

 

And Matter absorber (special module) is a big part of it too. Even if Crystal hunger is quite good for self heal too.

13 minutes ago, Swifter43021 said:

Passive Matter absorber don’t stack, and most of the heal is at the 2 first second. More kills only increase the duration of the “low heal”. 

And it’s still a BIG NERF compared to what we currently have…

Right now a death, friend or enemy, assist or not, proc the passive.

Making it count only on assists/kills of ennemies within 2k range is much more specific.

 

And well, I’m one of those who’s doing some rampage everyday with Thar ga.

The main Thar Ga regen doesn’t comes from matter absorber (hull module). It sure helps. But it’s mainly from the 400-1500 effective shield regen per second you get with 2 combat shield.

I mean, you can get over 1k permanent shield regen on a ship that have 5-10k shield ! 

 

And Matter absorber (special module) is a big part of it too. Even if Crystal hunger is quite good for self heal too.

Matter absorber (hulls slot) stacks, and that is the main reason for Thar’Ga sustainability, and that is the main reason for Matter absorber (F module, why the hell both modules have same name in english client anyways?) to scale out of proportion because it all comes on top of high Hull resistances.

Combat healing of course helps, but it is not the main Thar’Ga survivability source.

Well just played 3 matches 2 against Milfeulle & Eugeneius both from [NASA] and I confess it’s almost impossible to have a fair match with these 2 guys playing together with their r15 Thar’Gas.

1st because of the Thar’Gas,

2nd because they are good pilots,

3rd because the TeamSpeak and

4th because inbalaced match with 2 Thar’Gas on the same team against none on the other.

Dev’s please resolve this problem… It is killing the game!

8 hours ago, xKostyan said:

Matter absorber (hulls slot) stacks, and that is the main reason for Thar’Ga sustainability, and that is the main reason for Matter absorber (F module, why the hell both modules have same name in english client anyways?) to scale out of proportion because it all comes on top of high Hull resistances.

Combat healing of course helps, but it is not the main Thar’Ga survivability source.

I have to seriously disagree with this

You can equip only one hull Matter absorber for a 5k hull heal (reduced to 2k5) 

While you can equip up to 3 combat shield, they stacks. They heal for 400-1500 shield per second, for at least 10 seconds. For a minimum heal of 4k to 15k per combat shield. 

(so between 2k and 7k5 real heal) 

 

The first one requires a range, and a death to proc. Which means that when you do kills over 2k range (often the case with Thar Kth) you don’t get the heal. 

While the combat shield heal have no requirement. A single scratch? 4k shield heal per combat shield.

Funnier : map area of damage such as Anomaly and stuff proc combat shield too. You can literally use the map to heal yourself. 

 

I’m using 2 combat shield and one EM slot and shield resist bonus (25 points). 

Focused? Up to 1500 shield per second, which absorb 3k dps per second. 

Reboot, and I got 3k shield back. 

And if I manage to survive (which is easy), I enjoy 10 more seconds of heal for a full shield back.

 

That’s obviously combat shield the main source of healing. 

Pirate ship builders and researchers have  come up with a solution to the imbalance and thread from the new Ellydium corporation ships:

The Uber-Sai      ![:006:](<fileStore.core_Emoticons>/emoticons/006.png “:006:”)

Uber_Sai_small.jpg

  • Three canons

  • Double thrusters

  • Double hull and shields

 

Uber-Sai-Twin.jpg.4b48899e7caf6a9d40fb9499c26f3a1e.jpg

2 hours ago, avarshina said:

Pirate ship builders and researchers have  come up with a solution to the imbalance and thread from the new Ellydium corporation ships:

The Uber-Sai      ![:006:](<fileStore.core_Emoticons>/emoticons/006.png “:006:”)

Uber_Sai_small.jpg

  • Three canons

  • Double thrusters

  • Double hull and shields

 

Uber-Sai-Twin.jpg.4b48899e7caf6a9d40fb9499c26f3a1e.jpg

The best part is that it looks exactly like something irl pirates would build.

Pleb: “Sir! The military has developed a new super-weapon! It’s a ship with near unlimited power!”

Captain: “I know just what we can do! You remember those little Sai ships we have? Slap a few of them together and we have our winner!”

1 hour ago, TheDarkRedFox said:

The best part is that it looks exactly like something irl pirates would build.

Yes, exactly! I edited it, first I wrote that Fed engineers had build this ship, but as [Shrike221](< base_url >/index.php?/profile/247622-shrike221/ “Go to Shrike221’s profile”) writes in [Invasion History (Part Four)](< base_url >/index.php?/topic/32448-developer-blog-invasion-history-part-four/) :

“The largest human organizations — the Empire, the Federation, and Jericho, almost lost their former influence and power. The dawn of private corporations has arrived. The largest and most significant of these was ‘Ellydium’”

So Federations is dormant and would not build such a twin-hull ship, atm.

Andaren’t Pirates kind of a private corp??  Be it as it may I had the urge to bring the Shadows and Privateers back in to the game…

 

 

 

Pirates_Privateers-Shadows.jpg.c3ef9eee49576d2fd9689ba4d2b89b5d.jpg

25 minutes ago, avarshina said:

Yes, exactly! I edited it, first I wrote that Fed engineers had build this ship, but as [Shrike221](< base_url >/index.php?/profile/247622-shrike221/ “Go to Shrike221’s profile”) writes in [Invasion History (Part Four)](< base_url >/index.php?/topic/32448-developer-blog-invasion-history-part-four/) :

“The largest human organizations — the Empire, the Federation, and Jericho, almost lost their former influence and power. The dawn of private corporations has arrived. The largest and most significant of these was ‘Ellydium’”

So Federations is dormant and would not build such a twin-hull ship, atm.

Andaren’t Pirates kind of a private corp??  Be it as it may I had the urge to bring the Shadows and Privateers back in to the game…

 

 

 

Pirates_Privateers-Shadows.jpg.c3ef9eee49576d2fd9689ba4d2b89b5d.jpg

++++++

Fully ageeed. They need to really focus on pirates before the next elly ship.

It’s Unfair to play against these 2 guys… They are xxxx the game. Even if I’m in their team there is not fun in the match.

PLEASE Devs bring balance to the game!

screenshot-170131-224014.jpg.7ecd675e378fdd77ff85fc7807841120.jpg

Thar’ga is badly designed ship. Can be as fast as Covops while having 200 strafe speed, deal absurd amount of damage, nearly 2x of every other gunship on overdrive and has no real counters other than another Thar’ga.

ECM? No, combat reboot. Tackler? Again, combat reboot or warp forward. Agile ceptor? Inhibitor swarm makes your turn speed like you fly on cruise engine. Destroyer? It will fly or warp to you and decimate in no-time.

Hahahaha

20170205174440_1.jpg.f5f260be972df82fa87ce8d0bb22f0ad.jpg

I agree that Tharga flies like inty but hits MUCH harder but the only thing I can think is that the new inty from elly will probably be its counter. I keep thinking man what is pvp going to be like when everyone has tharga… It would just be like survival in all matches and survival wouldn’t even last a minute.

I enjoy using my tharga and takes me out of my comfort zone after using engi so much. Its a new style and fun. I don’t know whats in mind so I cant say anymore whether it needs nerf or buff. Atm pvp seems better for me atleast and I mean all teirs. My tharga is only r8 and I do get lots of kills but there are a lot of tharga in that tier so its not that bad. The destro’s with the alien gravity weapon (forgot name) do really well but need to hang back and just behind the team incase enemy try to get close…

On 01/02/2017 at 3:12 AM, comunista1996 said:

It’s Unfair to play against these 2 guys… They are xxxx the game. Even if I’m in their team there is not fun in the match.

PLEASE Devs bring balance to the game!

screenshot-170131-224014.jpg.7ecd675e378fdd77ff85fc7807841120.jpg

Actually I did some tests after facing them many time. 

 

While I can somehow manage to kill Milf if he’s alone, him + Eugen/Kosty is too much. 

Got beaten a few times. 

Until I tried the positron mauler. 

 

Was extremely effective. I killed both of them at least 3 times, and we won in the end.

Ended with a 13 kills for me, and 6/7 for Milf and Eugen

56 minutes ago, Swifter43021 said:

Actually I did some tests after facing them many time. 

 

While I can somehow manage to kill Milf if he’s alone, him + Eugen/Kosty is too much. 

Got beaten a few times. 

Until I tried the positron mauler. 

 

Was extremely effective. I killed both of them at least 3 times, and we won in the end.

Ended with a 13 kills for me, and 6/7 for Milf and Eugen

Well Mauler/Kraken have highiest damage per shoot potential without modules, everything dies when you shoot at it. Issue with Thar’ga that it has the same damage potential while staying extremely agile, warping even disabled by ECM and extreme survivability to focused fire. You don’t have that on Mauler and any other ship, you can be invisible but still visible by naked eye when you shoot, jump need some time and decreases resists very badly and you are very slow.