*Disclaimer: I want to turn this thread into useful info as well as a place to lash out our inner rage. This post was edited to become more coherent and to address certain areas of the OP-ness of the infamous new alien ship.*
- Introduction
I don’t usually post stuff on these forums but this will be a rant. Reason being are the new alien ships, lets start off with why they are overpowered. First of all kudos to the two players whom I used for reference in the screenshots who used the exploit, nothing against you in particular.
- Real world/ in game performance contemplation
Alright here I go: There should not be ANY possible way whatsoever where two or in some instances ONE yes ONE tar ga ship can hold off an entire team ( without support whatsoever: see xlMaXlx channel) and manage to get astronomically high scores and kills. Let me continue, we are talking about a scenario where two pilots in tandem can not be killed by the focus fire of at least 10 people at pointblank range, and with the help of the balanced special modules manage to regenerate beyond good grief, while having immense and ridiculous tanking capabilities.
- Issues regarding the obscenely strong armament and reset mechanics
Couple the strong survivability with a set of two ridiculous weapons and you have a disaster in terms of game balance. I am not the kind of pilot that gets butthurt about being spawncamped a couple of times, that stuff happens, but the tar ga business is FRUSTRATING on a whole new level (my encounters). For me it was game braking and completely ruined my experience for the past few weeks. At first I didn’t encouter them that much and surely they were kind of managable up to tier 9. But my freaking hell how come something this insane get passed from the testing phases, its ok if the developers make slightly broken ships to boost sales, but not ruin the entire game with such power creep. My last match wasn’t even over and these two players alone managed to single-handedly get about 35 kills. Needless to say my frigate had all 110 resistances hull, and the pesky crystal devil killed me in flat out 2.5 seconds with exactly 3 shots, I kid you not. In other words in a straight up dogfight, the thar ga has an easier time hitting you and whilst doing so at the end regenerate whatever damage you have dealt.
There is no POSSIBLE counterplay to such a ship, almost regardless of their build, hell I have seen rank 12-13 tar gas decimate entire teams just like their rank 15 (rip) brothers. Any person that has encountered them in battle will know what I am talking about.
- Health/ Tank issue from personal encounter (s)
Also regarding how they seemingly rack up so many kills and cant seem to die: I had the premium r12 empire gunship, all purple modules, r15 rapid fire kinetic gun, beautifully setup having 100% crit with active module and a hell of alot of dps with overdrive, 10+ freaking seconds of constant fire with more than 90% accuracy im hitting an enemy tar ga, the bugger’s hull hp just could NOT diminish, I watched helplessly as my allies fell one by one, and his health and shield just tanked everything. I know from my experience of shooting fighters with gunships how much damage I can dish out with all cool downs, and in turn how much I can relatively tank, I cannot begin to imagine how on earth sustained fire from mind you rank 15 ships of various types CANT bring down one single enemy ship an entire match. And gaijin forbid if you actually face these things with a more fragile ship the fight ends up in 2-4 seconds depending on setups. Before some one comments git gud or l2p, I consider myself a worthy foe and a somewhat skilled player with experience flying pretty much all sorts of ships.
Please note that I gave some suggestions regarding a possible fix further down in the comment and reply section.
Ps: before some “elitist” comes and claims that these results could be achieved or replicated with two mjolnirs or any other ships whatsoever *not talking about kill count, but the matter in which they do it: eg no counterplay* - my a$$ they can’t !