Game braking inbalance

11 hours ago, Scar6 said:

Agree 101%.

I just hope, that ellydium snotships wont make the other three factions completely obsolete. I have a bad feeling about this, though…

SC leagues 2017: more ellydium equals more win.

Isn’t it already the case ?

Thar ga can do what all other gunships do, in better.

 

Well, Thar ga is ironically less customizable then Mjolnir (slots) 

Because Thar ga has easily 13-14 slots. Since it’s so close to the maximum, you don’t have the choice.  ![:007_2:](<fileStore.core_Emoticons>/emoticons/007_2.png “:007_2:”)

5 hours ago, Milfeulle said:

What exploit? I use Thar’ga to play r9 tournment vs elite squads that has Thar’gas and still manage to obtain high score and kill counts with high ping. What is it that make my Thar’ga different than theirs?

There are other TharGas who have the same setup or similar as you two, and while its true, skill, and being in a squad, certainly pushes you to the invincible status in those games, but it’s certainly the ship, not just the pilot. I mean cmon, you one shot my apollo after spawn ![:p](<fileStore.core_Emoticons>/emoticons/004.png “:p”) not complaining, because it was the right choice for you, but … one shot!? an empire gunship?! not in survival!?

it’s really the mix of regen and the crazy damage of that gun, and yesyes, your usage of energy converter is smart, good boy, aikido sensei

I was just asking myself, after being on both sides of the games - is it still fun to play like that!? I certainly would get bored.  ![:wacko:](< base_url >/uploads/emoticons/wacko.gif “:wacko:”)

That one game where the enemy had a tharga, and the whole team kinda managed to outhero it, and kill it and win by a slight margin yesterday was for me personally the most "gg"d game with randoms i ever saw in star conflict the last 15k battles, even if in the end i felt like a spy drone dispenser. So some of us still enjoy the hardship, it certainly helps bonding. But it is kinda like spawning biomorphs in the battle compared to this was really relaxing.

So to summarize: I think you can’t blame some single players to enjoy this or use it. Think about it this way, milf does everything to produce valuable true statistical data. So if you get farmed, think this way: It’s for science.

What you say?

Science, b*@#!, science!

The mascara is fading, but show must go on…

16 minutes ago, GeMichi said:

They have to make new ships slightly better than old ones to motivate people to actually spend money on them…

slightly”. ![:laugh:](<fileStore.core_Emoticons>/emoticons/laugh.png “:laugh:”)

try your phase supressor spy drone theory on those two, if you believe slightly is the correct term here. You will still have to deal with the fleet next to them aswell.

The whole problem is: introducing slightly better is okay. This is a bit over the top. Just sayin’…

Just now, mutsami said:

I compared flying the Thar’ga overall as an exploit, rank 9 tourneys and pvp are very fair and balanced so far *dart and gargoyle never forget cough*. On the other hand I’ve seen just how hopelessly powerful a single r15 Thar’ga can be. I’ve had the bad luck to encounter a certain ace by the nick " xlMaXlx " that just completely annihilated our team pretty much alone. He was also the team captain mind you, needless to say as such he should have received proper focus fire, but alas we lost.

Ur4c2Zq.png

TOzchAx.jpg

Here’s me on r9 on1/3… before the Tharga buff. imo r9 Tharga is even more broken than r13-r15 one due to there are more newbie in r5-r9, less DPS, and ships are even more fragile. Since Dart and Gargoyle moved to r11, the only thing to stop a Tharga is another Tharga. I leave lower tier alone and only play T5 now.

1 minute ago, Milfeulle said:

the only thing to stop a Tharga is another Tharga

heat sinked phase suppressor vikings with spy drone spam, curved apollo ion fire, triple brokk triage, double vigilant vacuum focus, gravi sawtooth, backed up by a triple heatsinked tempest with phase suppressor and a dart/saw one duo, with some gargoyles might do the trick!? I mean if everybody else disconnects on your side, it for sure works. I am certain.

4 hours ago, Lord_Xenon said:

Why we(okay I’m not)/you don’t blame destroyer anymore? They killed SC!!!
They just need teamwork! They are easy to kill via teamwork!

/nonsense end

Why is it that I can never understand a word you say?

6 hours ago, xKostyan said:

“Ayayayaj!”“Ayayayaj!”“Ayayayaj!”

Sounds like Mzhelskii in a nutshell… That and saying blyat over and over again LOL

 

Back on topic…

Based on my limited experience with Thargas, I agree with muts about putting a cooldown on the passive regens, similar to an EB cooldown. Having a pilot who is skilled in killing people turn into a snowball in fights is ridiculous. Everything else is okay though - it’s been long overdue to have a gun that counters destros, and the blink is amazing for tactical use.

Who though this putting all abilities in one ship idea at first place? Really !, this is just batsh…t crazy , these r-13/15 tharga 's can just jump into base full of enemy team(min8 player) and took a kill then get away like nothing happened…This is not just a situation of focus fire or like  i have seen some tharga’s with 540ms with over 40+ survive points  sorry but there is nothing to counter them right now. İ just don’t want a nerf but i dont like to get 1 shot in non survival mode…(SORRY FOR BROKEN ENGLİSH)

Just an ask:
Do the anti-regen things even work on tharga? I read that it already have -regen incoming, so refering to such strategy is nonsense in the end or? Mine isn’t high enough and I don’t play PvP to test it out.

>>Why is it that I can never understand a word you say?<<

Maybe only crazy people can understand crazy people? Out of that: You can either ask or send a pm about this matter and don’t need to spam the thread with it.

Well my Thar’Ga is only rank 6 but i don’t see why that thing should be unkillable…

Yeah it has tons of regen → Spy drone, phase suppressor → problem solved…

It may become fast in high ranks (i dunno) → Use a tackler → problem solved…

It may be evasive → Stasis generator → problem solved…

The only thing i see is the as a real problem is this Tar’kth cannon (maybe it is hard to use i don’t know since i don’t use it) but it damage just seems far over the top with even the ability to oneshot imperial gunships it is definitively not to make fun of… (but what you guys seem to forget Tar’kth cannon can be used on ANY gunship, not just on Thar’Ga. And if it onehits imperial ships, why not ellydium ships, too)

33 minutes ago, Mecronmancer said:

Sounds like Mzhelskii in a nutshell… That and saying blyat over and over again LOL

 

Back on topic…

Based on my limited experience with Thargas, I agree with muts about putting a cooldown on the passive regens, similar to an EB cooldown. Having a pilot who is skilled in killing people turn into a snowball in fights is ridiculous. Everything else is okay though - it’s been long overdue to have a gun that counters destros, and the blink is amazing for tactical use.

A cooldown on matter absorber, I don’t think that’s a good idea. Make it so only kills and assists works instead.

A cooldown on static shield regenerator (don’t shoot for 5 seconds and enjoy) ? Well it’s already limited.

 

But you can nerf Combat Shield generator (which you can stack BTW) which grant 200 shield regen per second per enemy and for 10 seconds after all hits.

It’s because of this module that Thar Ga can’t die under focus fire.

7 minutes ago, GeMichi said:

Yeah it has tons of regen → Spy drone, phase suppressor → problem solved…

Don’t work against Thar Ga. Don’t reduce heals.

7 minutes ago, GeMichi said:

It may become fast in high ranks (i dunno) → Use a tackler → problem solved…

It may be evasive → Stasis generator → problem solved…

Teleportation sphere -> 2km teleportation which makes you safe if you use it correctly.

Works under statis, disables, slow, whatever.

And you can still use reboot.

 

 

Rank 6 Thar ga is still weak. But later… That thing is a monster.

1 hour ago, g4borg said:

So to summarize: I think you can’t blame some single players to enjoy this or use it. Think about it this way, milf does everything to produce valuable true statistical data. So if you get farmed, think this way: It’s for science.

try your phase supressor spy drone theory on those two, if you believe slightly is the correct term here. You will still have to deal with the fleet next to them aswell.

The whole problem is: introducing slightly better is okay. This is a bit over the top. Just sayin’…

Thanks for the input, one thing that most people don’t know is… Thar’ga is immune to spy drones! YES you read that right, healing is already cut in half for alien ship and an extra spy drone on you won’t make it 25%, it will still be half… Well at least your team can see why the thar’ga is and avoid going anywhere near it ![;)](<fileStore.core_Emoticons>/emoticons/002.png “;)”) I will continue to farm T5 to push for more people to complain in both US and RU forum so maybe dev will do something about it, heck they already did by not allowing 3 man squad anymore, but nerfing a ship where only 0.001% tharga pilot can use its full potential while the rest are still kinda okayish? Probably not much imo.

Milf/Euge killsquad doesn’t count. They were OP before the Thar’Ga was introduced. But regardless I do think that it needs some tweaking. Some nerfs and some buffs. Alien Intuition needs a serious redesign, as anything that insanely boosts nat damage like that has no place in this game. Other aspects need some relative buffs, like the fact that it has hecking 75m/s^2 acceleration. If you bump something and start moving backwards, it takes 3-5 seconds just to start moving in the desired direction again. Another issue is the “matter absorber” special. It is insane even with the -50% regen permanent debuff. That thing needs to absorb 50% of damage, which would in turn grant 25% of the damage as regen. Other aspects of the ship are pretty well tuned to a degree.

Milf and his friends proved the full potential of the ship, sometimes i think there is even more than they showed us because they went pretty much uncontested most of the time so there is literally no need to talk about the tharga, we all know now what it is and what it can do and what needs to be done (nerf, not buff). Let’s just sit tight and wait for the nerf to see if anything changes.

1 hour ago, ORCA1911 said:

Milf and his friends proved the full potential of the ship, sometimes i think there is even more than they showed us because they went pretty much uncontested most of the time so there is literally no need to talk about the tharga, we all know now what it is and what it can do and what needs to be done (nerf, not buff). Let’s just sit tight and wait for the nerf to see if anything changes.

Really glad that we came to a conclusion, as you say all that we can do is wait for devs to fix it.

1 hour ago, TheDarkRedFox said:

Milf/Euge killsquad doesn’t count. They were OP before the Thar’Ga was introduced. But regardless I do think that it needs some tweaking. Some nerfs and some buffs. Alien Intuition needs a serious redesign, as anything that insanely boosts nat damage like that has no place in this game. Other aspects need some relative buffs, like the fact that it has hecking 75m/s^2 acceleration. If you bump something and start moving backwards, it takes 3-5 seconds just to start moving in the desired direction again. Another issue is the “matter absorber” special. It is insane even with the -50% regen permanent debuff. That thing needs to absorb 50% of damage, which would in turn grant 25% of the damage as regen. Other aspects of the ship are pretty well tuned to a degree.

Again fully agree, thanks for the suggestions. Some advice to people trying to counter it: ECM ships are a somewhat good countermeasure, tacklers with engine inhibition help tremendously too the highest chances to counter it is to induce a disable/slow/stun chain. Other than that for the killsquad thing, RIP to all the fallen “statistic” pilots. Arm yourselves with immense tryhard and good latency and I guess be patient, when the time comes and you happen to meet these ships try to ignore them and focus on objectives if not already spawn farmed *sigh*.

3 hours ago, GeMichi said:

Well my Thar’Ga is only rank 6 but i don’t see why that thing should be unkillable…

Yeah it has tons of regen → Spy drone, phase suppressor → problem solved…

It may become fast in high ranks (i dunno) → Use a tackler → problem solved…

It may be evasive → Stasis generator → problem solved…

The only thing i see is the as a real problem is this Tar’kth cannon (maybe it is hard to use i don’t know since i don’t use it) but it damage just seems far over the top with even the ability to oneshot imperial gunships it is definitively not to make fun of… (but what you guys seem to forget Tar’kth cannon can be used on ANY gunship, not just on Thar’Ga. And if it onehits imperial ships, why not ellydium ships, too)

Yea, its mediocre on rank 6-9 (unless maxed out and flown with good weapons and by good pilots. The weapon that you speak is just too easy to use, wide spread to finish interceptors and when focused hits like 5-6 gauss cannon hits at once…

3 hours ago, Milfeulle said:

Thanks for the input, one thing that most people don’t know is… Thar’ga is immune to spy drones! YES you read that right, healing is already cut in half for alien ship and an extra spy drone on you won’t make it 25%, it will still be half… Well at least your team can see why the thar’ga is and avoid going anywhere near it ![;)](<fileStore.core_Emoticons>/emoticons/002.png “;)”)

It actually works in a different way: ellydium heals are considered as a different healing factor, so Spy drones only affect normal heals (shield booster, repair kit, engi heals, etc), not ellydium ones. Funny thing is that passive hull regen should be considered as ellydium heal (cause this one gets 50% reduction), or all the remaining ellydium heals should actually receive a 50% reduction (so far from what ive seen they regen 100% of numbers displayed in stats). Either way, the only thing you will achieve by using spy drones or phase suppressor against tharga is reducing by 50% the healing factor from engi mods/eclipse and shield booster or repair kit; lets say tharga gets healed by 100 pts normally with eclipse, with ellydium passive it regens 50 pts instead, with spy drones it should regen 25 pts…and with phase suppressor it should go around 12,5 pts.

1 minute ago, Papitas said:

It actually works in a different way: ellydium heals are considered as a different healing factor, so Spy drones only affect normal heals (shield booster, repair kit, engi heals, etc), not ellydium ones. Funny thing is that passive hull regen should be considered as ellydium heal (cause this one gets 50% reduction), or all the remaining ellydium heals should actually receive a 50% reduction (so far from what ive seen they regen 100% of numbers displayed in stats). Either way, the only thing you will achieve by using spy drones or phase suppressor against tharga is reducing by 50% the healing factor from engi mods/eclipse and shield booster or repair kit; lets say tharga gets healed by 100 pts normally with eclipse, with ellydium passive it regens 50 pts instead, with spy drones it should regen 25 pts…and with phase suppressor it should go around 12,5 pts.

Actually the devs have stated that regen cannot drop below 50% of the natural value.

1 hour ago, Papitas said:

Either way, the only thing you will achieve by using spy drones or phase suppressor against tharga is reducing by 50% the healing factor from engi mods/eclipse and shield booster or repair kit; lets say tharga gets healed by 100 pts normally with eclipse, with ellydium passive it regens 50 pts instead, with spy drones it should regen 25 pts…and with phase suppressor it should go around 12,5 pts.

cool to know, thx. well it does do a difference tho, if you reduce the external heals on those two, and their support fleet in spawn, but i was already wondering about the effect on the tharga heal effects. certainly, damage is still then more useful.

5 hours ago, TheDarkRedFox said:

Milf/Euge killsquad doesn’t count. They were OP before the Thar’Ga was introduced.

who was that guy who wanted to fly alien ships again, shouldn’t the mob get him by now?

3 minutes ago, g4borg said:

cool to know, thx. well it does do a difference tho, if you reduce the external heals on those two, and their support fleet in spawn, but i was already wondering about the effect on the tharga heal effects. certainly, damage is still then more useful.

Nah, don’t bother reading the info given from someone who actually knows what they are talking about.