Game Balance

The game is planned to be for team playing. About the modules, I will do some detailed testing the days.

Some Modules are to strong and some are to weak, I totally agree with that.

Yes m8 exactley my poikint of view :slight_smile:

That’s a lot of very important stuff thet needs to be well balanced,

I toght about this after having couple pof battle vs enemies that later on i found in my own team. Team modules decided those battles.

I found myself very crap in some and nearly undfeatable later on…just team modules lol

Satyng anyone close to the other to take effect from the team modules just transform each battle in 5-6 players vs 5-6 players stayng each on eclose to the other…

In this way match always becomes a trench warfare lol with anyone hiding behind asteroids coz flyng in open sapce means you are going to face enemyes with loads of team modules working together that are going to kill you in couple of shots.

That’s the problem in game dinamic atm.

Simply this problem was always ther but with few palyers online and lot of bots during matches it was never noticed, but now starting matches with all humans taking part, there are loads of team modules working at the same moment and this means game is going to be a trench warfare even if in space lol

It’s absolutely needed that flying on your own doesn’t mean instant dead coz of overpowered enemies by team modules…so ppl will look for action (and this is just the players behaviour that needs to be boosted) instead of camping all together behind asteroids…This will bring action and variety in game :wink:

Yes m8 exactley my poikint of view :slight_smile:

That’s a lot of very important stuff thet needs to be well balanced,

I toght about this after having couple pof battle vs enemies that later on i found in my own team. Team modules decided those battles.

I found myself very crap in some and nearly undfeatable later on…just team modules lol

Satyng anyone close to the other to take effect from the team modules just transform each battle in 5-6 players vs 5-6 players stayng each on eclose to the other…

In this way match always becomes a trench warfare lol with anyone hiding behind asteroids coz flyng in open sapce means you are going to face enemyes with loads of team modules working together that are going to kill you in couple of shots.

That’s the problem in game dinamic atm.

Simply this problem was always ther but with few palyers online and lot of bots during matches it was never noticed, but now starting matches with all humans taking part, there are loads of team modules working at the same moment and this means game is going to be a trench warfare even if in space lol

It’s absolutely needed that flying on your own doesn’t mean instant dead coz of overpowered enemies by team modules…so ppl will look for action (and this is just the players behaviour that needs to be boosted) instead of camping all together behind asteroids…This will bring action and variety in game :wink:

I agree, but a single pilot should not be able to wipe out a complete fleet :slight_smile:

I agree, but a single pilot should not be able to wipe out a complete fleet :slight_smile:

Obvioisly m8, anmd it wll never happen (only ppl able to do this were lvl 15 lamers flyhing low ties and i knnow devs already workin oin that lol)

I agree, but a single pilot should not be able to wipe out a complete fleet :slight_smile:

*cough* nuke *cough* - no seriously one ship capable of taking on entire fleets…not a Deathstar / ori mothership/ Khaak m0 / whatever comes to your mind should be created…

yet i’ve to say when i played today t2-2 i saw myself confronted with a 4-man-squad t3 and t4 and some t1 … but they don’t count as real targets (yet i try to avoid them) - the game right now is kinda stable instable balanced - if you use tx mk3 weapons you have some pretty decent stopping power at your disposal - the main problem i believe is matchmaking like i stated above

you can do all the balancing you want -> if you got a t1-1 ship you simlpy don’t stand a chance against anything on top of t1-2 simply because of the additional module / modifier slots

*idea suddenly arises* why not create 2 seperate matchmaking chains: one for players with t1-1 to t1-2 ships and only one faction at lvl 3 max…consider it as ā€œAce protectionā€ (Ace - don’t be offended we are / were all Aces :slight_smile: )

We all know matchmaking is so uber broken right now so no complains about it right now. But this bug also showed hard imbalances by weapons and ships. e.g. nuke here.

Nuke needs to be nervhammered extremely. Cant take it with my lvl 5 T2-2 Frig from Jericho.(14.2k shield) Still 1 hit down. T3 nuke deals something about 16k. Only Adaptive shield can save me from ā€œinstant 1 hit kill to winā€ nuke. Dmg should be cut down by at least 25% and an seperatly proximity warning needs to be done.(youre within nuke aoe) Also you cant take it down by anty missile system. (so brokenly op)

Also Weapons need a rework. Plasma is way to slow without booster circuit and effective range is something about 35%. Not a single word about spread here. Rail has about 90% by a way higher projektile speed and less scatter. Went from plasma to laser and got stuck with rail simply by the strong rapid fire version and high projektile speed.

Current Weapons meta is hardly dominated by Railgun. Especially T3 and T4 simply by the Uranium Core mod for projektile speed increase. (mk1 50% // mk2 70% // mk3 85% (now imagine stable rail (4.2km/s))) Fast ships are also making slow barrels broken because you wont hit a thing in close combat. Even Frigates become dancers like Interceptors. I would really like to use heavy plasma agains frigates but they are way to fast even if i use booster… not to mention about sunhammer mod later on (50% reduced projektile speed) hellooooo ~1km/s cut to ~500m/s. I can dodge them 3 times bevore they hit my frig while an railgun would hite me instant.

Recently looted a epic T2 light hull and threw it on an t2-2 inty and hey it does 501 speed with booster by nearly endless boost right now. Thx to T2 mk3 battery charger. Nearly nothing can hit me with that speed except rapid rail in close combat. o_O Lasers pfhahaha only an aimbot can hit me with them. Reaping everything right now with my inty, except T3 and T4 ints. Thx to the projektile mod and the even higher speed of them. Speed eats all right now.

Setup Stats

Experimental ligh hull: +19% max speed -12.28% of hull

mk3 extended shield: +25% shield

battery charger mk3: +20% energy production

Achilles mk1: 34.41% additional dmg for 10s

Multyphase shield mk2: 108 res against all for 9s

shield recharge mk2: (descrition bugged) ~100 shield reg/s over 8s

2x battlescanner mk3: reduces scatter by 39.39% (block shot)

anti matter mk1: deal thermal +0.5% dmg

enhanced shells: (description bugged) something about 5% increased dmg

mk3 rapid rail: 259.5 dmg per hit ( 6 bullets at a full charge (full hit something about 2.1kdmg ))

prox mine mk1: 4140dmg (against frig or stun bomb)

EMP missile mk1: 1784.4dmg

post-12546-0-11346000-1353954231.jpg

Thanks for the feedback.

*cough* nuke *cough* - no seriously one ship capable of taking on entire fleets…not a Deathstar / ori mothership/ Khaak m0 / whatever comes to your mind should be created…

i cought nuke in t2 fight… rly this is silly