don’t forget tho, that in the old system, it was grindy aswell.
T3 is not just populated because “they” restricted anything - more or less it’s the playerbase maintaining it. Many of the T3 players who squad do have higher teched stuff, but want to play big games, where most people have well equipped ships.
Getting into T3 is still easy for someone with dedication, or someone who “starts a new account”, but a larger task for someone who only plays occasionally, meaning the old system benefited him.
Still, something should be made clear: from T3 on, teamplay is more important with each step.
It was not meant to be “grinded up” mindlessly to T5, before you start understanding game mechanics, flight controls, etc.
I also see a grind problem occasionally, even tho I know, once you have fun in T3, T4&T5 were only a matter of time. But with the current population sometimes T4 seems to be a bit pointless. It’s too far for people who start anew to get playing with their friends; too expensive to try out every role and make some mistakes. After transitioning into T3 from T2, I had also a bit of a lack of enthusiasm for “repeating” the same experience yet twice, so I said to myself: I will go T5 straight, back then. I didn’t feel the grind from there on.
Game mechanics wise however, I have no problems with restrictions. Restrictions create decisions, and thus, create variety. I am okay with the fact, that each role has restrictions, and I think, that part of the game did evolve. I like the current gameplay. It’s more offensive, less uncreative 3-gunship-cookie-cutting, but I am still a bit concerned, that in the forums, or in the community, little new blood has arrived; and i am also a bit sad, that some corps do not strive to create new strong pilots as much as in the past.
4man-squads taking up 3 2-man squads would be epic. also, corp vs. corp matches (of the same corp) if no other squads are found, would be lovely. it’s not like most people dont enjoy a fair fight.
I still believe tho, visualizing more what is happening (more transparency) in the main game menus would be important, so people actually know what is going on in each tier (also open maps, or ships for discussions). also while waiting for a game.
Srsly, small things like ship browsing while queue could make wonders in this regard, and bore people less.