FXS-Mk2 'Viper'

Name: FXS Mk2 ‘Viper’

Type: Federation Covert Ops Interceptor

Rank: 13

Appearance: Yellow and Red stripes. Trisected hull with the cabin sitting on the front and two turrets on the sides towards the back. One massive primary engine in the center with three afterburners on each trisection. Rounded, but aggressive look. Pointed towards the tip. Themed after venomous snakes.

 

Special Module: Cloak and Dagger

Recharge: 40s

Tooltip: Cloaks the ship from radars for 20 seconds and allows the ship to jump 1km at a time every 4 seconds by double-tapping the “up” key. If the user fires weapons or missiles or activates modules, the cloak is removed and a dual plasma spear opens up in front of the ship dealing 12,000 EM damage over 3 seconds.

 

Primary weapon: Fangling Gun

Damage: 400 Kinetic

RoF: 400rpm

Projectile speed: 2,250m/s

Maximum range: 3,000m

Energy per second: 120pts

Overheating: none

Tooltip: A rapid-fire railgun for close range. Fires from one turret at a time. Does not overheat, but uses up energy to fire. Appearance: Like a ‘Vulcan’ but with only 3 barrels and a smaller model. Fires white/yellow elongated “fangs”.

 

Active Module: Snake Bite

Recharge: 45 seconds

Energy: 200pts

Range: 100m

Tooltip: Activation produces a tungsten needle on the front of the ship. If the needle hits an enemy ship, it injects a spray of crystallid acid. The target takes 1000 damage to the hull. Unless the hull is fully repaired, in 15 seconds the ship will deactivate, and in 25 seconds will explode due to reactor breach.

wow, that active module is legitimately terrifying, how about it just deals damage, spots the enemy for 60 seconds, and reduces hull resistances? secondly, does the 800 damage on the fangling gun represent DPS or damage per shot, because if it’s per shot then that amounts to 4800+ dps. does the special module’s warp work constantly, or only while cloaked?. what is the passive module for the SP?

this is all very covert-opsy come to think of it

2 hours ago, evo888 said:

wow, that active module is legitimately terrifying, how about it just deals damage, spots the enemy for 60 seconds, and reduces hull resistances? secondly, does the 800 damage on the fangling gun represent DPS or damage per shot, because if it’s per shot then that amounts to 4800+ dps. does the special module’s warp work constantly, or only while cloaked?. what is the passive module for the SP?

Spec mod gotta move ya. Also jumps only work under cloak. And yes I need to tweak down the main weap damage.

Theres no passive.

everything about this except for the warp effect of the special module is covert ops based. the name is even more federation based, why isn’t this a federation covert ops? also the active module and weapons are still nuts

36 minutes ago, evo888 said:

everything about this except for the warp effect of the special module is covert ops based. the name is even more federation based, why isn’t this a federation covert ops? also the active module and weapons are still nuts

Done tweaked