Name: FXS Mk2 ‘Viper’
Type: Federation Covert Ops Interceptor
Rank: 13
Appearance: Yellow and Red stripes. Trisected hull with the cabin sitting on the front and two turrets on the sides towards the back. One massive primary engine in the center with three afterburners on each trisection. Rounded, but aggressive look. Pointed towards the tip. Themed after venomous snakes.
Special Module: Cloak and Dagger
Recharge: 40s
Tooltip: Cloaks the ship from radars for 20 seconds and allows the ship to jump 1km at a time every 4 seconds by double-tapping the “up” key. If the user fires weapons or missiles or activates modules, the cloak is removed and a dual plasma spear opens up in front of the ship dealing 12,000 EM damage over 3 seconds.
Primary weapon: Fangling Gun
Damage: 400 Kinetic
RoF: 400rpm
Projectile speed: 2,250m/s
Maximum range: 3,000m
Energy per second: 120pts
Overheating: none
Tooltip: A rapid-fire railgun for close range. Fires from one turret at a time. Does not overheat, but uses up energy to fire. Appearance: Like a ‘Vulcan’ but with only 3 barrels and a smaller model. Fires white/yellow elongated “fangs”.
Active Module: Snake Bite
Recharge: 45 seconds
Energy: 200pts
Range: 100m
Tooltip: Activation produces a tungsten needle on the front of the ship. If the needle hits an enemy ship, it injects a spray of crystallid acid. The target takes 1000 damage to the hull. Unless the hull is fully repaired, in 15 seconds the ship will deactivate, and in 25 seconds will explode due to reactor breach.