Once my shield is down, It will repair quite quickly. with the bubble shield and my ion, it will be close to full again. once you start firing, I will use the multiphase shield adapter. (I’d normally use it at the start, along with the energy drain.) if you’re an interceptor, that can’t get a straight shot for more than 3 seconds at a time, I will not die. a fighter, I’ll usually have you dead and with a frigate… it depends.
It goes without saying that if there is a heal frigate on my team, you best try to kill it first.
I mainly play capture the beacons, and I only play with this ship currently. 75% of the time, I win.
All of my modules have a very fast regeneration rate.
With only one ship in the stocks, you might say “Madness”, but I say, “Release your inner masochist”.
It is purely a 1v1 build, as long as it isn’t recon it is ok for 1v1, thats it. (could be much better though)
a) Any sane interceptor can keep you in his aiming reticle 24/7, they will outmaneuver you all day long. Your rotation stats are, let me put it nicely, very-very bad for a T5 interceptor, many fighters maneuver better than your space brick
b) your regen tank, that is occupying 5 module slots cut in half and become next to useless just by single drone, your active tank is only 8 seconds
c) as soon as your shield resists vears off you are (no EB or any resists) susceptible to 1 shots from lots of stuff in the game
d) Curved reflector, weapon mod itself is fine, i like it alot myself, but your engines will not allow you to be any efficient in vs any good interceptor fights, you don’t even compensate for lack of rotation with acceleration. That weapon mod with your engine build is a huge no-no-no
e) sensor on an ECM, meh
The only thing that works for you is generaly low population and small games in T5