Oh look, there’s a title.
So what’s wrong with four lives? The exact same thing wrong with detonation - you can load into a game seconds before its over, except it happens way more often than detonation. Just today I had 4 matches finish seconds after I loaded in because I had joined when my team had lost two beacons and the fourth was half way captured already.
How can this be fixed - er… mitigated, to fix it you’d need to lower the speed of so much stuff that’d never be nerfed because everyone f**king uses them.
-Stop the MM from allowing mid-joins the moment two beacons are captured.
Does that set the match in stone? Yep.
Does it stop you from having the glorious 5 seconds of gameplay before the enemy team captures the final beacon moments after you spawn. Yep.
So what about detonation? Well Four lives and detonation are one and the same, except one of them you get f**ked the moment a russian spawns with a wolfhound or Tai’kin the other you get to fly around for a couple minutes whilst said wolfhound or tai’kin plants all 3 bombs whilst your team goes and shoots at that one Ze’ta 8km away who won’t stop firing.
So basically the same suggestion, but replace beacons captured with bombs planted.
Or alternatively for the love of all that is good get rid of detonation it is the only mode that discriminates heavily on ship choice.