I would like to suggest an upgrade on the missile slot front!
So far, guided missiles for frigate class ships are limited in maneuverable speed (20-35 deg/s). In comparison with the way higher maneuvrability of guided interceptor class missiles (120 deg/s) there is no match. Also an imbalance is in regard to the overall payload of the missile slots of the ship classes. The interceptor class has up to 10 missiles, the fighter class has up to 6 and the frigate class has up to 4 missiles per cassette reload cycle (of c. 120s). While missiles increase in size with their respectable ship class, that is missiles for frigates are bigger and have more damage than interceptor missiles, but the ship size of the frigate is hughe in comparison with the interceptor, so basically a frigate should be able to carry 10 missiles as well. To keep everything in balance my proposal is in regard to access to smaller interceptor missiles for fighters and frigates and firgattes should get access to fighter missiles as well.
My basic idea is that missiles should be available in greater variability for frigates and fighters. Therefor I propose the Missile Packs.
All missile packs are available in different damage types: kinetic, thermal, EM. Selection of the missile type is per holding the right mouse button; releasiung the right mouse button fires. Tapping the right mouse button fires as well.
Name _ Frigate missile pack 17 _
Type Guided missile pack
Ship type ■ frigates
Allowed ranks 14-17
Interworking: [Neurocybernetic Network](< base_url >/index.php?/topic/35977-wing-neurocybernetic-network/)
Small missiles
- Blast (thermal) 2179 dmg
- Recharge 3 s
- Explosion radius 75 m
- Flight range 4000 m
- Flight speed 1380 m/s
- Maneuvering speed 120 deg/s
- Charges in cartridge 10 pts
- Cartridge reloading 120 s
- Description Small guided missiles dealing small damage and range. Can avoid obstacles in flight.
- Sum DPS: 109 dmg/s
Medium missiles
- Blast 3632 dmg
- Recharge 6 s
- Explosion radius 100 m
- Flight range 8000 m
- Flight speed 966 m/s
- Maneuvering speed 100 deg/s
- Charges in cartridge 6 pts
- Cartridge reloading 120 s
- Description Medium guided missiles with medium damage and range. Can avoid obstacles in flight.
- Sum DPS: 140 dmg/s
Big missiles
- Blast 13000 dmg
- Recharge 12 s
- Explosion radius 100 m
- Flight range 12000 m
- Flight speed 621 m/s
- Maneuvering speed 20 deg/s
- Charges in cartridge 4 pts
- Cartridge reloading 120 s
- Description Large guided long range missile crushing all in its path. Can avoid obstacles in flight.
- Sum DPS: 236 dmg/s
Description: A missile pack for the missile slot of frigates, consisting of Small guided missiles dealing small damage and range. Medium guided missiles with medium damage and range. Large guided long range missile crushing all in its path. All guided missiles can avoid obstacles in flight.
Holding the right mouse button cycles through the 3 casettes. Releasing the right mouse button fires the selected missile. Tapping the right mouse button fires one missile of the pre-selected type. Works in synergy (cooperation) with the [Neurocybernetic network](< base_url >/index.php?/topic/35977-wing-neurocybernetic-network/) module.
Name Fighter missile pack 17
Type Guided missile pack
Ship type ◆ fighter
Allowed ranks 14-17
Small missiles
- Blast (thermal) 2179 dmg
- Recharge 3 s
- Explosion radius 75 m
- Flight range 4000 m
- Flight speed 1380 m/s
- Maneuvering speed 120 deg/s
- Charges in cartridge 10 pts
- Cartridge reloading 120 s
- Description Small guided missiles dealing small damage and range. Can avoid obstacles in flight.
- Sum DPS: 109 dmg/s
Medium missiles
- Blast 3632 dmg
- Recharge 6 s
- Explosion radius 100 m
- Flight range 8000 m
- Flight speed 966 m/s
- Maneuvering speed 100 deg/s
- Charges in cartridge 6 pts
- Cartridge reloading 120 s
- Description Medium guided missiles with medium damage and range. Can avoid obstacles in flight.
- Sum DPS: 140 dmg/s
Description A missile pack for the missile slot of fighters, consisting of small guided missiles dealing small damage and range, and medium guided missiles with medium damage and range. All guided missiles can avoid obstacles in flight.
Holding the right mouse button cycles through the 2 casettes. Releasing the right mouse button fires the selected missile. Tapping the right mouse button fires one missile of the pre-selected type. Works in synergy (cooperation) with the [Neurocybernetic network](< base_url >/index.php?/topic/35977-wing-neurocybernetic-network/) module.