Fix This. Now. (Gravi-Wave Pt4)

On 4.2.2018 at 12:50 PM, SunnySweet said:

I have to say that my ship got smashed from Gravi-wave of Waz’got but never when I had full hull and shield.

Sure that G-wave can be nice in one map or two, but I don’t see that it is OP.

Then what do you call 100% foolproof cover or one hit kills on some maps? Balanced?

59 minutes ago, Flash0914 said:

Then what do you call 100% foolproof cover or one hit kills on some maps? Balanced?

It is not 100% foolproof. If it gets you killed every time, maybe YOU should think about what you are doing to get killed?

If you are getting 1 hit killed by the thing then you seriously need to take a look at your layout. In interceptors it actually does very little damage, fighters can knock down about 1/4 to 1/3 hull not it will do a bit of damage to frigates. But the weapon is pretty short ranged just have a little situational awareness.  Also you cant choose you enemies but you can choose your tactics.

4 hours ago, xKostyan said:

It is not 100% foolproof. If it gets you killed every time, maybe YOU should think about what you are doing to get killed?

It is… Take Abandoned complex as an example. Waz’got hides in the “tube” if you go in there you have a 99% chance to get oneshot by gravi wave… if you don’t, they can simply avoid the openings and get every projectile blocked. How is that not 100% idiot proof?

 

24 minutes ago, ToyFluffy said:

If you are getting 1 hit killed by the thing then you seriously need to take a look at your layout. In interceptors it actually does very little damage, fighters can knock down about 1/4 to 1/3 hull not it will do a bit of damage to frigates. But the weapon is pretty short ranged just have a little situational awareness.  Also you cant choose you enemies but you can choose your tactics.

If you are not getting onehit you have the luck to impact when the speed is below 700. If you impact as a speed abover 700 you die in a normal ship. No whens, no buts.

 

  • battle station is ridiculously strong… it needs aimbot nerf and hp nerf and the slowing effect removed.

19 minutes ago, Flash0914 said:

It is… Take Abandoned complex as an example. Waz’got hides in the “tube” if you go in there you have a 99% chance to get oneshot by gravi wave… if you don’t, they can simply avoid the openings and get every projectile blocked. How is that not 100% idiot proof?

2

If he is sitting in a tube, he is useless to his team outside of the tube, if the whole enemy team is in the tube just load them with AOE. You don’t have to go and kill him, you have to win the game.

On 3.2.2018 at 7:08 PM, niripas said:

I was never killed by gravi wave - it barely tickles. On interceptor it does 1.2k damage, on something heavier maybe two or three pulses. Hardly any damage …it.

 

1 hour ago, Flash0914 said:

It is… Take Abandoned complex as an example. Waz’got hides in the “tube” if you go in there you have a 99% chance to get oneshot by gravi wave…

Simple: wait until player in Wazgot fired his gravi wave module and then kill him…

Take the [Anomaly Generator] (=missile slot ‘deathray’ for guard frigates) if it hits you and you get destroyed … would you complain about this one shot killer?

 

1 hour ago, Flash0914 said:

  • battle station is ridiculously strong… it needs aimbot nerf and hp nerf and the slowing effect removed.

No its  not ridiculously strong. Its an obstacle with simple AI - one can deal with it and it has many limitations outweighting its strength

On 5.2.2018 at 9:08 PM, xKostyan said:

If he is sitting in a tube, he is useless to his team outside of the tube, if the whole enemy team is in the tube just load them with AOE. You don’t have to go and kill him, you have to win the game.

Waz got doesn’t need clear line of sight for most of its modules+ it strafes pretty well, so it can quickly go to the opening get some heals in and retreat if anyone should attack him…

1 hour ago, Flash0914 said:

Waz got doesn’t need clear line of sight for most of its modules+ it strafes pretty well, so it can quickly go to the opening get some heals in and retreat if anyone should attack him…

 

1 hour ago, Flash0914 said:

Waz got doesn’t need clear line of sight for most of its modules+ it strafes pretty well, so it can quickly go to the opening get some heals in and retreat if anyone should attack him…

“quickly go to the opening” with it’s blazing 235m/s speed, “get some heals” in just under a minute “and retreat”. Mate, do you even have a Waz’got? It’s a crappy T5 healer. 

1 minute ago, xKostyan said:

 

+1

1 hour ago, Flash0914 said:

…it strafes pretty well…

 

It really does.

That is very confuseing for me. How can ships with worse stats on paper straf insane good ingame.

In the last patch Gravi wave got a debuff.

 

On 3.2.2018 at 8:38 AM, IFreakinLoveBass said:

There is no reason, ever, period for one ship, one module, to but pressed  and insta crash everything near it, EVER!

The Gravi Wave is a reasonable active module to be used tactically…

 

On 3.2.2018 at 1:30 PM, Flash0914 said:

make everyone affected invoulnerable to collision damage …

This won’t solve the complains, because most of the ships crashed by the Gravi are damaged finally by the module’s base damage of 10k - but only if they are very near…

 

22 minutes ago, niripas said:

“quickly go to the opening” with it’s blazing 235m/s speed, “get some heals” in just under a minute “and retreat”. Mate, do you even have a Waz’got? It’s a crappy T5 healer. 

+1

The Waz’Got is a rather slow engineer frigate, to gain speed one must build it so that tank is reduced, it is slow and a big target - when Gravi wave is fired unsucessfully, Wazgot is dead in the water, mostly and will be killed. It is hard to stand against good Styx (engineer) pilots and fighter pilots in the Stingray for example. It is very vulnerable to energy and movement controll effects…

9 minutes ago, GatoGrande said:

 

It really does.

That is very confuseing for me. How can ships with worse stats on paper straf insane good ingame.

On paper stats refer to the Waz’got’s rank 5 version. As every other ship in the game it gets better through leveling up and ranking up.

 

For a good strafe build one must ‘waste’ an Engine passive module (modifier) slot for the module: [Synthesis sphere]. It increases strafe speed by 82% and strafe acceleration by 37.3  Only one module of its kind is allowed.

If a Wazgot build has 2 Engine modifier slots one could put in the [Antifriction sphere] which further increases accelerations, as the second module.

On 3. 2. 2018 at 1:30 PM, Flash0914 said:

It’s quite simple:

remove kinetic damage

make everyone affected invoulnerable to collision

 

 

I would much more like to see that players from each team are affected from weapons like gravi-wave, black hole, nuke… that would be fun.

Just imagine you trigger some of this mass efect weapons in wrong moment and all your team dies from lets say nuke at becon. 

 

3 minutes ago, avarshina said:

On paper stats refer to the Waz’got’s rank 5 version. As every other ship in the game it gets better through leveling up and ranking up.

 

For a good strafe build one must ‘waste’ an Engine passive module (modifier) slot for the module: [Synthesis sphere]. It increases strafe speed by 82% and strafe acceleration by 37.3  Only one module of its kind is allowed.

If a Wazgot build has 2 Engine modifier slots one could put in the [Antifriction sphere] which further increases accelerations, as the second module.

 

So what would be best straff on it that is possible?

4 minutes ago, GatoGrande said:

 

I would much more like to see that players from each team are affected from weapons like gravi-wave, black hole, nuke… that would be fun.

Just imagine you trigger some of this mass efect weapons in wrong moment and all your team dies from lets say nuke at becon. 

 

Been there done that, that is exactly why it got turned off.

9 minutes ago, xKostyan said:

Been there done that, that is exactly why it got turned off.

Well it was on first dread battles and it was great for me. I really like that . Shame that it is gone

7 minutes ago, xKostyan said:

Been there done that, that is exactly why it got turned off.

Exactly!

 

10 minutes ago, GatoGrande said:

 

So what would be best straff on it that is possible?

My rank 10 at the moment:

 Strafe  154 m/s

 Acc.      56 m/s^2

 Roll       37 deg/s

 Pitch     33 deg/s

 

cf with my r10 Stingray (fighter):

 Strafe  187 m/s

 Acc.    102 m/s^2

 Roll       91 deg/s

 Pitch     99 deg/s

1 hour ago, GatoGrande said:

Well it was on first dread battles and it was great for me. I really like that . Shame that it is gone

Dread battle is mostly orginised teams so it did create a layer of fun, but in random PvP that was definitely not the case.

4 hours ago, avarshina said:

Exactly!

 

My rank 10 at the moment:

 Strafe  154 m/s

 Acc.      56 m/s^2

 Roll       37 deg/s

 Pitch     33 deg/s

 

 

 

In general this stats are poor if we compare them to fighters and intys.

So why I still have fealing in game that Wazgot is harder to hit when it straff then those two group of ships that can have much better straff.

2 hours ago, GatoGrande said:

 

In general this stats are poor if we compare them to fighters and intys.

So why I still have fealing in game that Wazgot is harder to hit when it straff then those two group of ships that can have much better straff.

The stats don’t show the Anti friction sphere in it’s full potential, since it increases the Afterburner acceleration multiplicator.