Edit: I understand cartridges reload in like 3 minutes or whatever. But what I say below still goes. There is no “to shoot or not to shoot?” There is no risk/reward. As even if you screw up, just wait a bit, and you’ll get another chance… So remove the 5 second reload to 3 minute reload. However my complaints are still completely valid.
I don’t even need to play to know that the making unlimited missiles will destroy this game for many people.
I feel like I’m one of the few left in the world who understands the concept of choices, and the skill and knowledge that goes behind making a good and bad decision when faced with a limited set of something. Gone are the days where anything difficult will be in life?
Let me explain.
It used to be, that missiles were limited. This caused many balances in the game.
- No missile spams up the yazoo.
- forced players to make a decision. Shoot or not to shoot? Thats the question
- Kept the game balanced in the fundemental basic concept that you won’t have a continious stream of missiles coming at you over… and over… and over… and over… and over… and over… and over… and over… and over…and over… and over… and over… and over…and over… and over… and over… and over…and over… and over… and over… and over…and over… and over… and over… and over…and over… and over… and over… and over…and over… and over… and over… and over…and over… and over… and over… and over…and over… and over… and over… and over…and over… and over… and over… and over…and over… and over… and over… and over…and over… and over… and over… and over…and over… and over… and over… and over…
Oh yea, see it gets really annoying doesn’t it? (FYI I put that many as a double meaning… hate seeing it don’t you? yea, I hate hearing the missile warning non stop forever throughout the entire game as well…)
All that’s out the window now though.
WIth unlimited missiles you’ve destroyed the balanced, and fun of the game. It’s not fun to get streams of missiles coming at you repeatedly everytime you stick your nose out from behind a rock.
its not fun, at all. Its hard enough dodging 2-3 people shooting at you with 1 or 2 missiles coming at you. Trying to dodge 5 -6 missiles that are coming at you forever because 2-3 seconds later they are just gonna shoot another is ridiculous.
Get rid of the unlimited missiles, its unbalanced, broken, and ridiculous on so many levels.
Battles in the past used to rely on skill, and decision making. This is why I loved Star Conflict. Skills and decision making on where to go, and when and when not to use certain modules, such as missiles, which are limited.
Star Conflict is going to the dogs to get torn apart to a useless mash of fail, and its starting with the missiles. By merely adding unlimted missiles, your removing much of the skill required in fights. Your removing much of the decision making purely from that.
Why you may ask?
Its simple. Because fights are no longer going to be relied on skill, its going to be relied on who has the most menouverable ship, and who has the fastest spamming missiles. Nothing more, nothing less.
Skill will be nullified because there are going to be so many missiles flying everywhere nobody will have a chance to do anything.
Skill will be nullified because a legit dog fight is now over in seconds, where good dodging, and thoughtfull use of modules would be able to get you out, or win when you probably should of lost. But that no longer matters. Spam missiles…
As my finisher I’ll give an example.
As my ship (forget the name atm, excuse me) which puts my ship in stasis for a few seconds, and invulnerable. Then explodes and for a few seconds stuns all the enemies around me.
Now before if used right, and with some skill in dodging, I could get away. The problem is, is I’m starting from a stand still. While my ship is fast, its not THAT fast, and they can still chase, it gives me just enough time to get a medium range between me and them, but they can still kill me if they really want, or if they prove to be a better shot than my dodging. They also have a choice, use a missile or not? They are lmiited, but I’m hurt, low on armor and shields, is it worth it? skill required game-play…
Now with the missiles? I come out of stasis, stun, and attempt to flee. I’m now getting shot at by 5 missiles continiously. As well as their main weapons. I’ve just blown my special to get away, which was utterly useless due to the fact, oh hey, 5 MORE missiles. 3 seconds later, 5 more! Get it? No skill required, just chase until the runner screws up and gets hit… Nothing more… Its ridiculous.
Situation #2
Your in a frigate, and an interceptor micro warps behind you, or one stealths up behind you. This is a very bad situation for a frigate, but its winnable. Its Winnable due to the fact of the limited missiles. They can’t spam all their volley’s of missiles into your rear. They have to spend time eating through your shields and armor.
Depending on your frigate you may be able to turn to shoot just enough, for the slower ones, perhaps you have mines to pop out, or another form of AOE.
If not, your at the mercy of him until teammates arrive, which honestly can and has happend many times where he gets me to 50% hull and teammates come and save me.
With unlimited missiles? He does that… but I’m dead LONG before teammates can show up… and he doesn’t have to worry cuz guess what? 3 minutes later his missiles are back!. Or if he dies… Guess what? he can do it again!. Sneak up behind my new frigate, jam 5-6 missiles up my rear, die, and do it again…