Pretty self explanatory imo. Some detail could be it would only be effective in Attacked Sectors. So that when 2 corporations, in separate wings, and would like to fly together, friendly fire isn’t an issue. :01212:
(Note: I do enjoy the challenge of holding fire on friendly targets when in combat but because the drones are careless killers, they do most of the attacking, therefore making me Aggro.)
(Note: An implementation for this system is in the works. Thanks for the news gekaler!)
The drones need to be under more control. I need to be able to set them perhaps in different modes? Aggro and Passive. They are too hard to control in combat.
I have suggested it before in another reply to a post but I wanted to ask; Would it be possible to not expend a crafted set of drones if I was not destroyed in Attacked Sector space? Meaning, if I craft a set of drones and then undock into space, and forgot to change a module or something, I would like to dock back up without having to craft a new set. Is this reasonable?
Not sure if this is in the works, but we could use a coordinate system on the map.
Quick Bug report: When I toggle to mouse mode in Open Space, and click (left or right) I fire my weapons/missiles. This wasn’t an issue before the latest patch. :fed014:
I’ve reported this already, hopefully will get fixed in next patch.
I feel like they are doing the best they can with what resources they have. Thanks for making a great game Devs!
Trust me. It used to be MUCH better. It’s true the game is better, but my sole gripe with the game is the immense barrier between community and developers. They don’t listen to us. At all.
i was thinking it would be fun for the aliens to put a portal in front of a transport were escorting and have us jump into unknown to escort it. this could be a dreadnaught mission.
i would also like to point out the repair bug i finish a pvp and my ships are not automatically repairing all the time its inconsistent.
You gave me an idea for the engi drones… May not be a good one
Have the drones either attach or detach. In attach mode they heal and in detach they attack. Maybe have an active mod toggle them. Without the mod they are just default. The mod gives 10% bonus to each mode. Maybe have a third toggle that heals hull or shield. So toggle one attack drones, toggle two heal shields, and toggle three heal hull.
You gave me an idea for the engi drones… May not be a good one
Have the drones either attach or detach. In attach mode they heal and in detach they attack. Maybe have an active mod toggle them. Without the mod they are just default. The mod gives 10% bonus to each mode. Maybe have a third toggle that heals hull or shield. So toggle one attack drones, toggle two heal shields, and toggle three heal hull.
I am envisioning an Octopus with 3 Engi Drones and 2 Attack Drones and all the missile implants. Locks target and shouts “Sick 'em my beauties!”