Finn Inc and Xr8eD's Quick Game Review and Suggestions.

In-Game Corporation Alliance Support.

 

Pretty self explanatory imo. Some detail could be it would only be effective in Attacked Sectors.  So that when 2 corporations, in separate wings, and would like to fly together, friendly fire isn’t an issue. :01212:   

(Note: I do enjoy the challenge of holding fire on friendly targets when in combat but because the drones are careless killers, they do most of the attacking, therefore making me Aggro.) 

(Note: An implementation for this system is in the works. Thanks for the news gekaler!)

 

The drones need to be under more control.  I need to be able to set them perhaps in different modes?  Aggro and Passive.  They are too hard to control in combat.

 

I have suggested it before in another reply to a post but I wanted to ask;  Would it be possible to not expend a crafted set of drones if I was not destroyed in Attacked Sector space? Meaning, if I craft a set of drones and then undock into space, and forgot to change a module or something, I would like to dock back up without having to craft a new set.  Is this reasonable?

 

Not sure if this is in the works, but we could use a coordinate system on the map.

 

Thanks!

 

Xr8eD, VP Finn Inc.

 

Quick Bug report: When I toggle to mouse mode in Open Space, and click (left or right) I fire my weapons/missiles.  This wasn’t an issue before the latest patch. :fed014:

 

 

I’ve reported this already, hopefully will get fixed in next patch.

I understood! (It took me a minute though, and starting with the Dvlprs)  I thought it was “don’t cry” at first

It’s clearly “First real beat frames. Developer’s donut acre”.

 

I feel like they are doing the best they can with what resources they have.  Thanks for making a great game Devs!

Trust me. It used to be MUCH better. It’s true the game is better, but my sole gripe with the game is the immense barrier between community and developers. They don’t listen to us. At all.

I have spoke with several developers and I actually disagree. I think they care more than you want to admit. :alien1:

I feel like they are doing the best they can with what resources they have. Thanks for making a great game Devs! :01212:

Are you Nekromant or Uhmari or Nekromari or Uhmant?

Are you Nekromant or Uhmari or Nekromari or Uhmant?

uhh… Not sure what this means, but if you want to know my race, its Chilean American.  Look it up ^^ fed014.png

I have spoke with several developers and I actually disagree.  I think they care more than you want to admit. :alien1:

 

 

I feel like they are doing the best they can with what resources they have.  Thanks for making a great game Devs!  :01212:

 

 

Well of course you are gonna say that, you have applied to be a GM, so you wouldn’t wanna upset those that may let you be one.

 

In my experience, it never pays to be a brown nose.

Well a bit of brownie points don’t hurt but I am serious.  I enjoy this game a lot.

Are you Nekromant or Uhmari or Nekromari or Uhmant?

 

None of the above. Xr8eD was part of the Genide W.A.R. clan from Black Prophecy.

 

He’s not arrogant enough to be Uhmari, nor does he sound happy enough to be Nekro.

None of the above. Xr8eD was part of the Genide W.A.R. clan from Black Prophecy.

 

He’s not arrogant enough to be Uhmari, nor does he sound happy enough to be Nekro.

Yeah, my name in that game was CrazyEYE

i was thinking it would be fun for the aliens to put a portal in front of a transport were escorting and have us jump into unknown to escort it.  this could be a dreadnaught mission.  

 

i  would also like to point out the repair bug i finish a pvp and my ships are not automatically repairing all the time its inconsistent.

You gave me an idea for the engi drones… May not be a good one :slight_smile:

Have the drones either attach or detach. In attach mode they heal and in detach they attack. Maybe have an active mod toggle them. Without the mod they are just default. The mod gives 10% bonus to each mode. Maybe have a third toggle that heals hull or shield. So toggle one attack drones, toggle two heal shields, and toggle three heal hull.

You gave me an idea for the engi drones… May not be a good one :slight_smile:

Have the drones either attach or detach. In attach mode they heal and in detach they attack. Maybe have an active mod toggle them. Without the mod they are just default. The mod gives 10% bonus to each mode. Maybe have a third toggle that heals hull or shield. So toggle one attack drones, toggle two heal shields, and toggle three heal hull.

 

I am envisioning an Octopus with 3 Engi Drones and 2 Attack Drones and all the missile implants. Locks target and shouts “Sick 'em my beauties!”

 

 

Sounds like fun.

That would be beautiful!

alliance are already planned and will be implemented at a time

alliance are already planned and will be implemented at a time

 

That sounds awesome!  That is good for invasion, and also a bounty hunting system.

 

Those would both make invasion so much more lively.

alliance are already planned and will be implemented at a time

 

Thanks for the news gekaler.  I do have a question though and I am rather frustrated by this issues occurrence.

 

How does the Invasion game mode go about deciding what instance of the sector you will jump into, and why can’t groups jump into the same instance?

the system tries to have a group always at the same sector

 

It may happen if the final server is too crowded it does not work

 

We are aware that it is also not perfectly working if the final server is not crowded at all - the issue have been raised to Devs

 

And be aware, that I dont know when alliances will come and how they will look alike

the system tries to have a group always at the same sector

> tries

 

It’s not trying very hard, most of the times.

> tries

 

It’s not trying very hard, most of the times.

 

No, its not bad, and I just mainly wanted to know what was going on with that bug.  Thanks for the update gekaler!