10 hours ago, TheDarkRedFox said:
Really though. It must have been made way easier or something because me and FDEF got it down to something like 4-5 minutes easily.
Either that or it was just that much more fun than usual. Because we were getting them done back to back to back really quickly. (At least when the silly MM would let us in to matches.)
We speak about T3 destroyer or? It’s ‘normal’ to do him in 6 mins. It just takes longer if you have bobs+no comming back bobs.
11 hours ago, Firely said:
Still 100% loss rate no matter of region. I guess this mission is the way for developers to tell us “go die in a fire”.
How about balancing gameplay around normal players - not around coordinated pre-made fleets in destroyers?
Get skill - I’m serious. If you are skilled enough, you can single handle them. Take 15 - 20 mins, but doable.
Haven’t tried it with command/guard/LRF/gun ship but with a tackler I can survive the whole match(w/o being coward) and with a destroyer completely single handle it in a win.
5 hours ago, niripas said:
That screenshot was from PvP - I was flying my Inquisitor. I don’t know if having extra 114 hull resists is a bad thing. Galvanized adds 36 resists and even if I wold have 3 hull slots I wouldn’t get that much resists with 3 galvanised modules.
2 destroyers can carry whole team in T3 Destroyer SpecOps. I joined the random queue, we had 3 destroyers - time under 6 minutes with 8 outpost intact. Maybe get a friend?
The problem is, that you need time for that. Galvanized doesn’t have this problem - but -rotation.
AND you need many attackers. More attackers = more damage incoming. What is better? 1x 2k damage with 20% resistance or 7x 2k damage with 60%?
See above about T3 Spec Ops. He is easy, but most people are to dumb to check the simple mechanics behind him. Would even have thought they require T5 one for this mission. xD