And PvP and Open Space
4 hours ago, TheDarkRedFox said:
Archelon doesn’t have hull slots does it?
Also the mechanic should be less reliant on the number of players attacking you and more on the damage incoming I think. Because the way it is now. It doesn’t seem like you’ll even reach its full potential. If it was more like “Adds 1 point of resistance per 200 damage taken.” It would be much more usable and reliable.
The way it is now, I don’t see it being used to its full potential in anything other than PvE.
That would make its effect steady (as resist mods do). The “new” of this module is its risk/reward feature; sometimes it will be better, sometimes it will be worse. Depending on your playstyle/enemies you face you should balance either using this mod or others like galv, knowing each one has strenghts and weaknesses. Galv may seem a better mod to tank, but comes at cost of reduced turn rate. You can even use both to prevent stack penalty.
I’ll just have to experiment with it a bit to see how it fairs. Honestly just by what I’ve heard it will be better in the expected way, but then again nobody has tried it the dev way yet…
It’s situational but sometimes it can save your behind. Having 114 hull resists allowed me to survive this encounter in 12v12 Team Battle :D. Resists are building up as soon as you start taking damage.
Isn’t it going away? Because I don’t see a timer like with other temporary buffs?
2 hours ago, Lord_Xenon said:
Isn’t it going away? Because I don’t see a timer like with other temporary buffs?
It is a temporary effect,just the poor desc in the tooltip.
2 hours ago, niripas said:
It’s situational but sometimes it can save your behind. Having 114 hull resists allowed me to survive this encounter in 12v12 Team Battle :D. Resists are building up as soon as you start taking damage.
It goes all the way to +143
4 minutes ago, xKostyan said:
It goes all the way to +143
That it? Just 13 stacks? It should really be per damage instead of per enemy.
1 hour ago, TheDarkRedFox said:
That it? Just 13 stacks? It should really be per damage instead of per enemy.
Not sure if trolling here or if serious, mate…
52 minutes ago, niripas said:
Not sure if trolling here or if serious, mate…
I’m serious. Not 1:1 damage of course but more like 1 point of resistance every 250 damage. That would make it much more versatile and make it make useful in PvP.
Atm you will not ever get the full effect outside of PvE.
i like the fact that the hull resistance goes up even befors the shield goes down realy usefull on dest ^^
5 hours ago, xXThunderFlameXx said:
It is a temporary effect,just the poor desc in the tooltip.
It would be awesome to have a number indicating how many times the effect is being multiplied (5 targets shooting you, you see a number 5 in the icon). So you know how much resistance you have without the need to press enter, move the mouse all the way up, hover the mouse over the hud icon and finally see the total resist count to then press enter again and resume fighting. Something similar like the lock number indicator from implant R9 top.
3 minutes ago, Papitas said:
It would be awesome to have a number indicating how many times the effect is being multiplied (5 targets shooting you, you see a number 5 in the icon). So you know how much resistance you have without the need to press enter, move the mouse all the way up, hover the mouse over the hud icon and finally see the total resist count to then press enter again and resume fighting. Something similar like the lock number indicator from implant R9 top.
and they should also add in the description what the maximum ammout of resistance he can stack and for how long
3 minutes ago, Papitas said:
It would be awesome to have a number indicating how many times the effect is being multiplied (5 targets shooting you, you see a number 5 in the icon). So you know how much resistance you have without the need to press enter, move the mouse all the way up, hover the mouse over the hud icon and finally see the total resist count to then press enter again and resume fighting. Something similar like the lock number indicator from implant R9 top.
^^^^^^^^
Yaaaaaaaaaas.
Just assign a time in seconds (one second) to each stack and set it to never expire so that the “time” you see is the number of stacks.
1 hour ago, TheDarkRedFox said:
Atm you will not ever get the full effect outside of PvE.
Mmm i was getting up to 100-130 resists on my gunship
Others were getting capped at 143 on dessies all the time
Did anyone had problems with the Destroyer ‘Andromeda’ Spec ops?
Seem that the winning condition reduced the amount of bobs in that mode. Had a really smooth run in the early. (^.^)
I think the alien destro is less powerful. I did it with randoms in r7-9 and it went surprisingly good. I was the only one with destroyer and when I got hit I did not receive as much damage as before.
Same thing,went on R7-9 and all outposts were alive at the end,we even managed to finish it in 5 minutes,really strange…
Yea true 4 win in a row with randoms here, kinda cool
Still 100% loss rate no matter of region. I guess this mission is the way for developers to tell us “go die in a fire”.
How about balancing gameplay around normal players - not around coordinated pre-made fleets in destroyers?