Few Suggestions

Improve the amount of mine-able asteroids.

Improve the various types and increase the income for more rare ones (up to 10 million).

Create Mine-Known locations (Ie systems dedicated to it)

Create various graphics for the new asteroids

Create a Cruise speed that allows a ship regardless to fly at 650m/s but cannot fire weapons.

Improve Tutorial for Fuel cell knowledge

Add a message when players do not have cells upon leaving a station “remember to get fuel cells before a long trip”

Make Fuel cells buyable in the stations.

Create a Cruise speed that allows a ship regardless to fly at 650m/s but cannot fire weapons.

 

That would be called pulling a “Freelancer”. In this instance, that is a bad thing.

 

The ability to fly at 650m/s without weapons would make player pirating extremely difficult without some sort of ‘cruise disruption’ device. That is, unless you camp jump gates. Also classic Freelancer.

Gate Camping will happen, Its a bad move and one i addressed a long time ago during my creation of an open world for star conflict.

 

In reality any time you tell players “you must go through this location to get to another location” you will get “camping”, its why i said all ships should

have star-drives.It is something i will address soon. Currently i am thinking about ways to improve the open world content. I will bust out the white

board and do some designing as usual.

This gon b gud.

Improve the various types and increase the income for more rare ones (up to 10 million).

 

We have already up to 1 million Credit loot and it’s absurdly high. In few hours of invasion you can farm the credits you would farm in a few days of PvE. 

 

10 million is more than what a r15 costs.

 

Create a Cruise speed that allows a ship regardless to fly at 650m/s but cannot fire weapons.

 

No. If you want to go faster, put a speed set up in your ship. You can’t just ask for everything.

 

 

Improve Tutorial for Fuel cell knowledge

 

Good, but would waste time. The fuel thing is easy enough for you to learn it by yourself. Devs need to focus on important things first.

Cruise speed is absolutely needed, The amount of space between gates is unrealistic for ships to travel around this. You need to know this map (open world) is going to get very large. A year ago when we were working on it, we talked about the potential of thousands of solar systems. It will end up being like eve where getting across the galaxy in 10 hours of hauling is nonsensical, we dont need that. Hence this will solve a lot of that and allow fore more active pvp times, easier roaming, and many other options.

 

If the speed is an issue we can nerf it to 500ms, but anything below that defeats the purpose, plus the activation and reactivation time is there, so its 3 seconds either way to prevent abuse and stop battling at such high speed. We can find control balance mechanics for it.

Its a bad move and one i addressed a long time ago during my creation of an open world for star conflict.

 

It is something i will address soon.

 

A year ago when we were working on it, we talked about the potential of thousands of solar systems.

 

We can find control balance mechanics for it.

 

You do realize this game already has a development team, yes? And that stating suggestions with the swagger of a developer isn’t going to make them more likely to be implemented?

 

And who is this ‘we’ you keep referring to? I don’t seem to recall any official involvement on your part other than having “friends” on the dev team.

You are lacking one important thing!

GUNSHIPS HAVE TO BE BUFFED!

GUNSHIPS ARE UNDERPOWERED!

GUNSHIPS ARE EASILY KILLED!

 

 

*So that’s why there is bounty on his head*

And who is this ‘we’ you keep referring to? I don’t seem to recall any official involvement on your part other than having “friends” on the dev team.

You should just ignore the parte where he thinks he has anything todo do with the dev team.

I wonder if he eventos has the Developer Helper title in-game.

We have already up to 1 million Credit loot and it’s absurdly high. In few hours of invasion you can farm the credits you would farm in a few days of PvE. 

 

i like the credit drop ratio atm. and it feels actually rewarding enough to get out there for a while. but its not like people have stopped pve-ing for creds (and syn).

 

just saying. i dont see the point in this repeated mantra of “this is too much” from players with over a year experience. for us, are credits really ANY problem? entering dangerous zones and group farming stuff? i know a lot who still do pve rather than dock out, because in the first year, things are different, and credits are mainly an early game problem, where each minute you put into the game be rather rewarding; and invasion is a bit random, you really have to sum up all the time you spend there with the rewards. so it’s only “optimally” a few hours for days.

 

i sometimes have the feeling, people are emphasizing things which “could be nerfed” only to have better cards for other things that “should be buffed”; but its not gonna work.

 

of course you are right, 10 mio is ridiculously much for a drop.

And who is this ‘we’ you keep referring to? I don’t seem to recall any official involvement

 

My Suggestion to you is concern yourself with the things that involve you. I acknowledge you feel threatened, but there is no need for that.

I am a very fair person and i have the betterment of any game i am part of at heart, not for individual(s) but for all. 

 

I have always been months or years ahead of people when it has come to the design of this game. I would like to demonstrate this

 

I warned that the tier system would become problematic when the open world came, Now we see tier 5’s camping gates picking on lower level players.

I warned that the tier system would never be balanced, yet it has continued to be problematic for Tier 1 to fight Tier 2, etc.

I warned, that the game will never obtain sufficient population unless improvement other ways of play have come into the game.

 

It seems as always i am months or years a head of people, non-the less i will try to help you guys understand.

Game development is about a mixture of psychology, and mechanics. With out a fairly even balance (in some cases more psyc is better)

A game will lack the immersion factor to keep people interested.

 

When it comes to money, players should have the possibility to hit the jackpot. 10 millions is a great option for that. I am not advocating it should be normal, it should be

maybe 10-20 Asteroids every 1000 or so, its the hope of scoring big and the excitement of that that makes the aspect of mining exciting and enjoyable. The effect of this

Is players want to take another option from fighting, to mining to obtain this excellent chance. So under such situations, No 10 Million is totally reasonable, Even more is :wink:

I would support up to 100 million in a 0.10% Chance for asteroids. And 10 million is not a lot of credits in Star conflict. Also, just because you (the individual who is saying its

easy to get money) find it easy, it does not make it so for others, especially considering benefits of license’s.

 

You have to understand, Star conflict lacks people for a very important reason. The Game is purely PvP Based. This is great for PvP Players, but it lacks the attraction

of people who are not interested in those other aspects, this is why a year ago i advocated so greatly for the release of this content.

 

univer11.jpg

 

univer10.jpg

 

 

Things do change over time, as you can see from the above. The Future of the game is bigger then you can imagine, if only you were aware of the things that await you.

Don’t Be in opposition to an idea until you ask why, It makes you ignorant, emotional and beyond reason.

Hope this game keeps being PvP based and doesn’t turn into a noskill Chinese Farmer PvE game. There are plenty of them if that’s what you like. 

Actually Invaison is draining a lot of players from PvP and the game couldn’t be more boring than right now.

Actually Invaison is draining a lot of players from PvP and the game couldn’t be more boring than right now.

 

Yes, and it should and likely will.

  The Matches should turn more toward “Bg’s” Style of mindset like in wow. In other words, SC should end up with the bg system of wow, and the open world of eve. This way

Players who are casual can avoid Open world and stat with the matches, but players who want open world (and most should) will be in such.

You have to understand, Star conflict lacks people for a very important reason. The Game is purely PvP Based. This is great for PvP Players, but it lacks the attraction

of people who are not interested in those other aspects, this is why a year ago i advocated so greatly for the release of this content.

I responded to this self-enlightenment of yours (and of some other individuals) many-many times by now, it seems that people never have anything to respond back with, but w/e. Put it shortly this is the wrong premises for the whole case you are coming up, every time. The sooner you realize that, the better you possible ideas might become.

and the game couldn’t be more boring than right now.

I feel like that’s because of the low playerbase and the lack of rewards PvP in Open World has. People are getting 3v3 and 6v6 matches in PvP and in open world there’s nothing better to do than farm for mk5 and unique modules. There’s also no benefit to helping other players so OW pretty much forces you to grind mobs.

I responded to this self-enlightenment of yours (and of some other individuals) many-many times by now, it seems that people never have anything to respond back with, but w/e. Put it shortly this is the wrong premises for the whole case you are coming up, every time. The sooner you realize that, the better you possible ideas might become. 

 

Actually, arguing against this is stupidity, as the numbers clearly prove me right, and the examples of many games for that matter.

if you think this game will get millions of people with just pvp in it, you are mistaken. 83% of the mmo community is not PvP-Focused,

There is a reason why games cater to casual-PVE players you know. The sooner you realize that the better your suggestions will be.

I feel like that’s because of the low playerbase and the lack of rewards PvP in Open World has. People are getting 3v3 and 6v6 matches in PvP and in open world there’s nothing better to do than farm for mk5 and unique modules. There’s also no benefit to helping other players so OW pretty much forces you to grind mobs.

 

Understand though that OW is still in an early CBT.   Improvements will come and other game modes (i.e. SC) will be incorporated into the overall game play.   They haven’t even released the corporation dreadnought’s yet.   Imagine what a joke an alien Hunter squad will be vs one of these.   Have patience like the rest of us who have waited through the countless updates and improvements that have been released.

This stupid idea that PvP games won’t be popular… ever heard of LoL or CS?

83% of the mmo community is not PvP-Focused

Source? That’s an oddly specific percentage.

Source? That’s an oddly specific percentage.

 

Studies says that 87.5% of the percentage statistics are false.