Lost 2 ships, both of them had undestructable mods apart of 5 modules that were refitted in armor/shield and weapon mod slots. Killed like 12 and capped 2 points.
It was a won game, and i got nothing at all… when i used to get atleast 15000+ even on bad game. And maybe brake even on loss.
here us image to prove a point
This is how hard it is now to grind cash, even with majority of non repair items, i can’t imagine how bad it will be to unpremmied Ace who get his first t2 ship.
We had this issue before. At the moment the dev team is trying to figure out a good balance for reputation/experience/credits so please excuse if there appear some problems.
There is really not much of that here on these forums.
And why are you looking for balance on these matters when you can carbon copy it from WoT?
W/O premium, a win will get you 0.5% of the value of next tear tank. In this game, where there is 3 to 4 hangar slots, you can multiply that number by 3, and then penalize 25% per each ship you need to repair.
Loss W/O premmy with all dead ship will leave you some 0.1% of the money and climbs to -0.20% if you manage to blow all your ships up.
With premmy, adjust the numbers that you will roughly make twise as much money and you are golden.
It is odd, that people who can make so good flight model for a sim can’t do basic math or quick cross tier test before releasing this horrible patch.
Given that contracts still give money but are all on a timer now, the winning strategy (money over time-wise) is to not play. You want to wait for a little more then one hour before you continue.
If the goal for this patch was to reduce the user count, it seams to be quite successful.
And why are you looking for balance on these matters when you can carbon copy it from WoT?
I think the devs dont want to copy anything from WoT. Star Conflict is another game and it should have it’s own system.
Given that contracts still give money but are all on a timer now, the winning strategy (money over time-wise) is to not play. You want to wait for a little more then one hour before you continue.
If the goal for this patch was to reduce the user count, it seams to be quite successful.
The patch also has a lot of positive changes, I still prefere getting reputation through fights like it is now, but perhaps a little higher amount of reputation after every battle would make it better. ( Also the credit rates should be higher)
I think the devs dont want to copy anything from WoT. Star Conflict is another game and it should have it’s own system.
The difference being it has spaceships instead of tanks. Model itself is near copy.
The difference is mainly cosmetic, in WoT you grind the modules by unlocking exp, in here… oh wait, never mind, you grind the exp to unlock modules. That is a huge difference right there.
So look, I am not saying it is bad to copy something that works, I am just saying that you need to do it properly.
Still using 100% Old modules and the Credit amount is fine. If i would change to new ones i couldnt even buy them. Still have way to less Credits for 100% new Equip.
For the point with Rep i suggest to at least double the amount you get after battle to have at least a feelable progress. Grinding 46k to the next lvl will take aeons. I currently get 490 per win and ~150 per loss. 15min each game would end up (only for 46k rep) to have a total play time of ~350h. o_O (Only win streak) Compared to the lvl up by contracts its creepingly slow. I can even Imagine to fill the entire skilltree bevore i have t4 ships with this system.
Rollback the changes from the Contracts and it will be fine.
Still using 100% Old modules and the Credit amount is fine. If i would change to new ones i couldnt even buy them. Still have way to less Credits for 100% new Equip.
For the point with Rep i suggest to at least double the amount you get after battle to have at least a feelable progress. Grinding 46k to the next lvl will take aeons. I currently get 490 per win and ~150 per loss. 15min each game would end up (only for 46k rep) to have a total play time of ~350h. o_O (Only win streak) Compared to the lvl up by contracts its creepingly slow. I can even Imagine to fill the entire skilltree bevore i have t4 ships with this system.
Rollback the changes from the Contracts and it will be fine.
yes i agree with this, those number are ridiculous
i get 500rep/win at T2, and i feel that this is too fast.
Right now, the credits will go to the negative past t2 no mater will you win or lose. This is the problem.
Making more intelligent contracts to grind rep with is far better than making huge rep/win, because you will be able to grind new ships way too fast, and the rep grind is what makes this game fun for me.
So its is not the grind, it is the backwards grind that we see with credits, win or lose, you end up poorer than you started with.
There was nothing wrong with the old pre patch system at t1-t2. Why devs went and fixed a working thing is beyond me.
I guess you have T2-2 im still having T2-1. Im close to lvl 6 now. And even with 500 rep per win its still way to less to feel a positive progression.
Compared to what? The old 158~ a win + whatever contracts you might or might have not accomplished? The current system pumps far more Rep and far less creds.
After playing for a while with the latest patch now, I can not say that money is a problem. I gained 3.3M since the patch. However, gaining faction depends heavily on your team now. I am happy to be solo in a team because that pretty much guarantees to advance in faction.
Being forced to play with idiots I do not enjoy in general. If that hinders me to progress I rather look for a better game.
Sadly I am unable to find the button to delete my account (and any associated personal data). Could you lend me a hand in that regard?
As already said we are still in beta so nothing is final yet.
Exactly. We are still in beta. Thats why we are complaining that much. We want you to know, that it’s not working.
btw…
So look’ date=’ I am not saying it is bad to copy something that works, I am just saying that you need to do it properly.[/quote’]
… so true.
And Error, you can’t do anything against the comparison between Star Conflict and World of Tanks. Both game concepts (in terms of player progress) are to similar. People will keep doing this till Star Conflict works better - rather: smoother - than WoT. Right now Star Conflict has this “They are still in beta, be indulgent” bonus, but this won’t last forever and than Star Conflict has to showcase a working economic system - copied or not.
Are you using the indestructible modules? Since the repair cost is 3k a pop, losing 2 ships with all breakable modules will hurt.
I replaced my T3 ships (that I never used) to T4 yesterday and may have to subsidise with winning games with T2 ships for a while. At least until my T4 got more hit points then any T1 ship. That leaves the question why I would want to fly T4 ships because I will have to repeat the process at least twice.
I think the devs dont want to copy anything from WoT. Star Conflict is another game and it should have it’s own system.
A good idea is a good idea is a good idea.
I understand that you don’t want to just carbon copy another game, and I understand that there are even legal implications, but don’t turn down a good idea just because someone else used it first. If it’s a good base to build your earnings model on, go for it. No one’s going to fault you.
Im currently T2-1 and im only gaining about 10k of credits per game. Everything is repaired and refuled. With T1-2 i gained something about 20-30k per win after repair and refuel. Something is totally not right here. The devs should have a close look on this. I totally lack mony right now, only having something about 100k to get some equipment.
All the people that say copy WoT simply doesn’t understand game design and the passion involved with creating games.
Just because their “formula” works for their project doesn’t mean it will work for this one ~ also it is incredibly disheartening to just copy “working formula’s” from other games, that is not passionate game creation ~ so let the subject be dropped.
@ the people with money problems, stop buying equipment and ships and just use the indestructible modules and standard ships and create a nice “savings” to sit on. Furthermore, it isn’t a fluke or some kind of excuse that the game is in beta, That Is The Reason ~ This is a bug, not a feature and it will be addressed soon.