Camouflage can be countered by locator from Recon ships.
The only problem is, that randoms don’t pay any attention in detonation games.This makes it even easier to plant.Also, randoms never bother to play recon, or when they do, they often don’t pay attention, because they are randoms.
Not meant as randombashing, but that’s how it usually goes down.
As previously said…at the moment its the Gamekiller for Bombgames. Saw it happen several times that some guy sneaked right through the defense…and it very hard to hit when you are not using lasers due to the maneuverability of interceptors. Problem is that the Bomb seems to completly disappears until it detonates at some station
Thing is, when someone uses Adapt camo, the bomb icon disappears off UI as well, and Recon detection has limited range so by the time they come within the detector’s range they’re already in range for planting bombs.
Last night in a detonation match I watched as a player would pick up the EMP Bomb, stealth, fly to the beacon, and start placing the EMP Bomb while stealthed.
Hopefully this is not working as intended.
As this makes it all most impossible to stop a player from making it to the beacon to place The EMP Bomb, unless you have someone placing a Spy Drone on them, if that still works anyways.
Players were complaining about this after 0.8 went out, and it was not changed in next update. I also have hopes that it is not intended, and will be changed. Its not really stealthed, but very close to that. you can actually see that inty(theoretically), but have no way of locking on him, so it is imposible to coordinate random teammates to inform about it, no way to use any modules/missiles on them. I’v seen several times, where one intie just blows up all beacons alone, because almost noone notice him doing that.
Last night in a detonation match I watched as a player would pick up the EMP Bomb, stealth, fly to the beacon, and start placing the EMP Bomb while stealthed.
Hopefully this is not working as intended.
As this makes it all most impossible to stop a player from making it to the beacon to place The EMP Bomb, unless you have someone placing a Spy Drone on them, if that still works anyways.
Best thing happen to me in this update, stealth= no bomb drop+ninja beacon cap. So happy :wub:
You still can see my ship or put a spydrone on me to make me cry
there is a ship which can counter this ability EASILY , its called recon and when you decover an covered unit its like the feeling what a hunter must have when he finnaly see his prey. Just awesome , but people preffer calling covert ops OP than getting a recon ship and fitting it with spydrones and decover beacon
So I had a go at slotting a recon and countering this last night. I was underwhelmed. The micro-locator doesn’t appear to cancel adaptive camo, it just negates it while he’s in the area of effect, so if he can make it away 2k he’s still home free unless you spy drone him as well. You can MWD to the beacon you think he’s going to and place your locator there, IF he only has one choice of beacon, AND you have a clear line to MWD to it, AND you can actually burn him down in the last 2k of his run.
Pre-emptively placing spy drones on enemy covops was much more successful than using the locator. I found I can only reliably counter two covops with them though. While the cooldown and durations seems like it’s enough for more, because you can’t devote 100% of your time to applying spy drones on cooldown (because you get shot at and stuff, and you’re not always in a position to apply them) and enemy covops dying and respawning cuts the duration short, it’s not really feasible to get anything like the theoretical max uptime on them.
Given covops are pretty useful for killing things even with their adaptive camo disabled, while a recon is not stunningly useful in detonation except for negating one module on enemy covops, imo the meta is still pretty firmly on the side of the covops.
Though I did find out that covops pilots *really* hate you when you keep putting spy drones on them. By the end of one detonation match I was basically flying around with 3 angry covops constantly chasing me, which I guess is one way of neutralising them…
Recon is really not as good at this as he makes out. You can counter two covops, maybe three if you fly around like a nutter flinging spy drones on cooldown. Countering it with micro-locator is problematic.
Meanwhile while you’re devoting all of your attention to countering one module, the covops shrug and just use their other abilities to kill stuff (probably starting with you).
Use RECON inty he counters covers in bomb runs big time. Whoever is saying that recon is not good enough to counter - 1 recon ship is good for countering 2-3 coverops. On many ocasions i was the only Recon vs 3-4 Cover ops not a single time Cover Op dragged a bomb to the beacon due to his camo, not once. Drones are 20-23 sec CD, 120 sec duration. Aoe reveal is good enough - you spawn charge to the bomb - you gonna run past 1 Beacon anywas most of the time, put your reveal, just have to think a little bit where to put it, that`s it. Your Recon inty can have Energy drain missiles - even if you can not target CoverOp you can hit him with aoe from energy drain - he wont run far.
Another thing is you have to know how far can camo drag a bomb, its simple math really, for example in T2 even using fastest possible coverop inty you cant drag it further then 7k in strait line, no strafes, no obstacles. in T3 its it gets more problematic, but you can apply drones from so far away and you have a warp drive to get to the beacon to drop aoe and stop a CoverOp.
TL;DR: Adaptive Camo is fine, and in a week even below average PUGers will understand how to counter that. it is extremely easy.
For those who is in T2 use damn Dwarf Recon inty - it has extreame range for modules
This. Took me a couple hours to realize this, but recon will counter covert ops. That is practically their one and only job
Not at least putting a bomb element on the UI even when the carrier is using adaptive camo is inconsistent. Commanders are always visible, even when they use stealth modules; bomb carriers should function the same way. That way at least a recon will know which beacon to tag with the locator and there should be enough defenders there to at least have a chance at stopping him.
As someone who runs adaptive camo, it really should just drop the bomb, it’s way too good otherwise. As THE objective for the defenders, 20 seconds of lack of almost all interaction is just not that fun, even if you could spot them.
In most battles right now its just whose covert ops can get to the bomb first. You need to have an really aware team to counter this. Once the Bomb disappears from UI everyone has to go on defense on your left beacons. Even than its a really hard thing to kill an experienced pilot. Only way to be sure he gets killed fast are the mines and the guard frigate thing. With a random team thats next to impossible. And i think no one reallly likes playing recon as primary.
Dont get me wrong i like adaptive cameo, and as it is now i use it all the time on detonation. In my opinion its even better than chameleon since it lasts longer and cant be disrupted by damage(chameleon is really easily interuptable by lasers). And next to no one really watches out for a small pixelflare from your afterburner. It just seems a little OP for detonation gamemode.
Alpha si right, as it stands at the moment there’s almost no benefit in playing an interceptor class that isn’t spec ops, ECM is still quite usefull but recon feels a bit underwhelming
so it’s actualy hard to counter this, Adaptive Came needs a slight rework for this mode
And i think no one reallly likes playing recon as primary.
Completely agree with everything that you’ve said there. I also agree that so far as I can tell no one really likes playing recon as their main ship. I for one realy enjoy playing recon, I find it more rewarding than covops because it takes a bit more thought to be effective. Currently I’m looking at tier 3 rank 9 as end game for me as I have very little time to put into this game. I will obviously want to play the rank 9 interceptor and as I’m fed ill be the kite (iirc). Ill choose the kite because it’ll be the best ship I can realistically use but its covops. I would love to use the rank 7 recon but its not worth being the rank 7 ship when I have a rank 9 ship in my hangar that has far better stats. So for me, being able to choose the specialisation a ship has (within the restrictions of only being able to choose 2 of the 3 specialisations for each ship that currently stand) would be fantastic. I love recon but won’t be flying it not because its worse than covops but because it isn’t at a rank I want to flying in.
Hope my point made sense :P. it made sense in my head. So yeah, I don’t know how many people are out there that prefer recon but allowing specialisation choice would help, in my case at the very least.
Well having tried it even more, I’ll go further and say that the micro-locator is flat out useless for countering adaptive camo in detonation in higher tiers. The only viable counter is pre-emptive spy droning. I tried it in T3 and the extra speed on the interceptors over T2 means I can drop my micro-locator on one when he camos, and before I can reselect and lock him he’s flown out of range and is unlockable again.