With the types of weapons on the frontline such as the Gravitational Lens, G’Thar’Du and Entropy Generator, we are seeing an emergence of gravitational based weapons that bypass shields and produce unexplainable energy. Obviously, these weapons mostly either deal kinetic or EM damage because there is no other way to explain the type of damage that is being done - so what’s happening is instead, we are compensating.
Let’s look at subspace to start off. Subspace is an area of space underneath the fabric matter of space with unpredictable properties. This means that you will have to take specific measures to prevent subspace damage - maybe it’ll be white damage, but that also happens with collisions… But since the radiation is not present in something like crashing your ship into an asteroid, that’s going to be a bit unpractical.
So I recommend the following:
- Introduce a new damage type - Sub-particle (SP) damage highlighted in orange
- Introduce a resistance module for your shields - Tetryon Barrier
- Increases shield resistance to Sub-particle damage by 24, 28, 32, 34 pts; however, strafe speed is reduced by 6%.
- Introduce a resistance module for your hull - Subatomic Plating
- Increases hull resistance to Sub-particle damage by 36, 42, 48, 51 pts. Shield regeneration rate reduced by 27%.
- Change the damage types of the following to Tetryon Damage:
- Anomaly Generator
- Entropy Generator
- G’Thar’Du Cannon
- Gravitational Lens
- Tai’thaq
- Introduce new crafted Tetryon weapons:
- △ Submolecular Blaster (Rank 11)
- A short range, slow firing high-impact weapon. Reduces the enemy’s hull resistances by 4 pts per hit.
- ♢ Particle Cannon (Rank 11)
- A medium range weapon. Each hit slows the enemy’s energy regeneration by 1%, peaking at 13%.
- ⃞ Tetryon Beam (Rank 11)
- A long range weapon. All enemy targets within a 700m radius are drawn towards the enemy ship for 1 second per sustained hit.
- △ Submolecular Blaster (Rank 11)
- Introduce new crafted Tetryon projectiles:
- Quantum Warhead (Does not fit Interceptors)
- Medium range dumbfire missile. Upon explosion, a small rift is formed with a radius of 400 m for 8 sec; any ship in the field in this time faces a 1% chance of instant death. Bypasses all death-preventing modules and effects (Combat Reboot, Emergency Barrier, any overshields, etc.)
- Theta Beam (Only fits Jericho Guard Frigates)
- Long range deathray weapon that causes 30240 damage within a radius of 20 m. Bypasses shields.
- Quantum Warhead (Does not fit Interceptors)
So, let’s give this a good chat - flame me, tell me I’ve gone nuts or been watching way too much Star Trek, whatever.
DISCUS!