I’m here to suggest some things that would be awesome to see in the game:
While if introduced as a normal feature that anyone could use would make interceptors kind of overpowered, I think that this would not happen if they were introduced as modules, this way players may customize the way their ship plays even further: they would choose, for example, if mounting shield recharge or one evasive maneuver, determining thus if they want to survive more when hit or try and not be hit at all.
Also, these modules would increase the action in the battlefield, give the chance to evade a desintegrator shot and would make user videos more spectacular. A more action packed space shooter and more user videos would probably bring an increment of users.
“Evasion modules” should be available only on interceptors and attack ships, with a slightly stronger thrust on the latter (at least for maneuvers that require a rapid movement in one direction like left dash or right dash) to compensate the size and should have a normal cooldown (50-60 secs) to avoid them being abused.
Right now we have only Plasma turrets defending beacons, right? I suggest that, in certain maps/conditions/game modes Railgun turrets should be defending beacons, to add more variety and also because they would be harder to avoid.
After fully developing the clan system, I suggest to let them being able to buy a zone with beacons defended by turrets and all, and be able to upgrade these or choose whether they should be plasma or railgun (if included).
These would serve for clan wars, and if you want I could expand my idea.
Different types of missiles
As I already suggested in another topic, this would be a great addition and add more variety to the gameplay. Low homing, high homing (the ones we already have), cluster, mini-missiles, missiles that slow down the target, and the list goes on…