Equipment Level Meter for tiers matchmaking.

After playing another game where tier is measured by equipment, perhaps it would be possible to have some kind of equipment level meter for tier?

 

i.e. T3 ships could be split into 2 equipment levels. Based on number of module slots and level upgrades of those modules, or perhaps a percentage upgrade level of ship with higher ranks having a higher starting level due to implants and rank. 

 

It may also be good to have a system where potentially more powerful slots like the weapon or active modules count towards a little more on the level meter.

 

So for example an all purple rank 7 may make it to the second level whereas a white rank 9 may still just be in the first level due to just its rank(+extra module slots), however upgrading to all green perhaps will put it in the second level.

 

This may require a larger population due to split, but it would potentially make it easier on people entering the tier as they are not facing maxed out ships first up. It could potentially mean you can upgrade your rank 7s to 75% before they get put into the second level. Call it low and high level.

 

Can be displayed with a bar shown under/above/next to equipments or under the ship icon with some appropriate colours to split the halves. A notice might also be in the MM Queue window.

 

Maybe starting values for entering the high level could be 75% lowest rank, 45% middle rank and 20% highest rank.

 

Edit: Added pics, name can be Equipment Rating or Tier Equipment Rating.

 

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Interesting, but I think with the current player base this would just lengthen queue times.

We had sorta something like this around 0.9.5. Purple weapon meant you are +1 rank as you were. Honestly it was awful, “killsquads” took prems with blue weapons instead of purple to fool mm.

This one would be harsher as you can only equip say 20% of those r9 etc before getting put in the high level. Such squads will always be present but at least players would have some reprise.

Agree on probably needing more population unless matchmaker processing time is reduced. As it currently stands you still get unbalanced matches and kill squads, except you have to wait 3-4 minutes…

Ask for this, when we got 20000-30000 players.

We had sorta something like this around 0.9.5. Purple weapon meant you are +1 rank as you were. Honestly it was awful, “killsquads” took prems with blue weapons instead of purple to fool mm.

Quoted for truth. I’m all for more informations. But giving this kind of infos will only lead to abusive behaviour. You will see good pilots working around build that are just under a soft cap to screw Aces…

Quoted for truth. I’m all for more informations. But giving this kind of infos will only lead to abusive behaviour. You will see good pilots working around build that are just under a soft cap to screw Aces…

Full synergy ships must go in high level. Problem solved?

Full synergy ships must go in high level. Problem solved?

So you think a Max Synergy Phobos, which is possibly the worst ship in the entire game, equipped with Mk I modules is comparable to a maxed out Achilles with full Mk IV setup? Really? Because I can assure you that while the latter is death on wings, the former is cannon fodder.

This idea would require a substantially greater population to implement. As is there simply aren’t enough players to merit this, as it’s a filtration system for a large-scale pop.

 

Soft caps in gaming have only led to abuse. Look at the old 3+ squad system, where someone had to take premiums to get a game. The new system is far better since squads are naturally taking more players now. It balances itself.

So you think a Max Synergy Phobos, which is possibly the worst ship in the entire game, equipped with Mk I modules is comparable to a maxed out Achilles with full Mk IV setup? Really? Because I can assure you that while the latter is death on wings, the former is cannon fodder.

Well if you wish to keep flying a Phobos full synergy with mk1 modules then perhaps it will persuade you to upgrade to Achillies!! In any case, it is to prevent farming of the entry level equipment matches because you cannot farm Aces for too long before getting shunted to the high level due to max synergy. That was the point of the suggestion.

 

Right now it seems you prefer synergy  level 1 Phobos with mk1 modules fighting the full purple Achillies. And the Vets can do it over and over and over and over and over and over and over and over and over

Give a fourth active module and benefits from the rk 8 and 9 implants to phobos, and it will start to be a bit more balance. Anyway you won’t keep mk1 / low synergy ship for long.

 

And what about vets pexing new ships? They will synergize them at lvl4 with free synergy and use mk2 module. But their knowledge of the game make them deadly for aces, even if they use better loadout.

What do you mean “pexing”? Sure they can use those ships for a while but pretty soon they will reach full synergy and move on. I doubt people would be farming trying to keep their synergy below max :slight_smile:

 

I suppose the only thing is that when you do reach the high rating you then have to face all the maxed ships anyway, and perhaps there would be less “Aces” to kill at that stage…

It is an interesting idea, but difficult. Right now it would increase could times too much and without taking player performance into consideration, this system can easily be tricked.