Sometimes i honestly feel like this game keeps being balanced for one specific ship type.
as if its not enough that i get into a game and i always see that at least half the enemy team is Interceptors, people are abusing the living xxxx out of these flies, you won’t win a game if the enemy team has at least 3 ECM’s doesnt really matter what the rest of the team composition is.
I can’t really complain about Covert ops and recon since they pop like baloons in most cases, they still have their share of “i’m just gonna click this and avoid everything and run away” modules.
ECM are the biggest game breaker of them all, corp try hards abuse the crap out of them, the ability to have 3 modules that do essentialy the exact same thing, to just shut down anything either straight away or in sequence, especially when the Fed Fighters are basically Cardboard in comparison.
I still find it hilarious that some interceptors have more survivability than a goddamn fighter, to me it makes no sense.
people keep whining about interceptors not tanking enough, maybe because its an interceptor not a miniature version of the Jericho Guard which also gets solo’d because there is simply no way to deal with them.
They can carry Nukes, Mines that do 8k + damage tank , have god mode special abilities and enough modules to ruin your day to go with that.
Also, the Combat Reboot Module should work against ECM modules.
and the ECM Stasis field that freezes you shouldn’t have you take damage, if anything stasis should make you invulnarable and disable you.
People should stop using a class that was meant for Support as a Anti everything derp weapon.
and then whine about it on the forums that they can’t take a desintigrator shot, or that they can’t survive more than 10 seconds while everyone is shooting them.
I’ve been silent long enough, but this class of ships just stays as it is.
Don’t mention tacklers because you rarely see 5 tacklers in a game where theres 5 interceptors of each of different type.