Name Eclipse missiles 17
Type Homing missile (double tap)
Group: ■ Engineer modules
Fits: Hydra 2, Minotaur, Naga, Alligator M, Anaconda, Grizzly, T Rex, and premium ships of same role
Allowed ranks: 2-5; 6-10, 11-17
DPS: 323 dmg/s
Blast (EM) 5491 dmg
Total damage (EM) 10982 dmg
Recharge 10 s
Explosion radius 400 m
Flight range 5920 m
Flight speed 1380 m/s
Maneuvering speed 80 deg/s
Charges in cartridge 5 pts
Cartridge reloading 120 s
Description Launches a double tap volley of 2 guided missiles. Deals EM explosion damage. The two guided missiles can avoid obstacles in their path. Missile impact releases nanorobots that attack and damage enemies in explosion radius. Nanorobots repair ships with allied ship signature for 10 s. In combination with the main weapon Eclipse launcher, a hit of the cloud with it will ignite it and make the EM nanodrobot cloud explode, dealing explosion damage to enemy ships.
above is not missiles : missiles in discussion refer to the secondary weapon option in the missile slot
They are modules following missiles mechanics.
They are Missiles but considering the Cartridge reload and the limitation imposed by missile slot itself in battle, they made the choice to give more missiles through modules.
SuperNova Torpedo / Squall Launcher / Mine Network / Swarm Missile / Protector Torpedo / Energy Compensating Projectile are new missiles under the form of Module.
Because if they had put them in missile slot, Hello the tons of post complaining about new toys being countered by Anti-Missile Shield / Active Missile Shield / MS Dome / Remote Detonator or the lack of defensive tools like drones and Minelayers.
It would also have made the “Mass Drone booster” pointless