I suggest adding a “Repair Drone” as the engineer specific secondary weapon and make the old “Attack Drone” the LRF Special, since it doesn’t have one now. This would make both classes a bit more diverse and the engineer would be slightly more effective at its job.
Here’s the Repair Drone:
Name: Repair Drone
Type: Engineer Secondary Weapon
Charges per Cartridge: 3
Cartridge Reload Time: 120 seconds
Tooltip: Launches a maximum of 3 special drones. You lock on to an ally within 12,000m and they will go to them and repair their shields at a rate of 150pt/s and their hull at a rate of 125pt/s. Each has 3500 hull strength.
I suggest adding a “Repair Drone” as the engineer specific secondary weapon and make the old “Attack Drone” the LRF Special, since it doesn’t have one now. This would make both classes a bit more diverse and the engineer would be slightly more effective at its job.
Here’s the Repair Drone:
Name: Repair Drone
Type: Engineer Secondary Weapon
Charges per Cartridge: 3
Cartridge Reload Time: 120 seconds
Tooltip: Launches a maximum of 3 special drones. You lock on to an ally within 12,000m and they will go to them and repair their shields at a rate of 150pt/s and their hull at a rate of 125pt/s. Each has 3500 hull strength.
I like this idea, but I’m not sure can we do it or not. We’ll consider.
Allied lock can only be used by an Engineering Frigate with Allied Repair Drones equipped.
Yes.
Allied lock can only be used by an Engineering Frigate with Eclipse Launcher equipped.
Not quite. You still need firepower doing quick match with random players I think.
But yeah I like that idea. However what with “F module” then? Sometnig new or just targeting my self with the drones?