Endorsement system, change it!

i would leave in corp endorsement, and make a unique number pop up if you hover over it.

 

because it does not matter, who you are going to “disallow liking”, there will always be people who like more, and people who like less; it’s the relation of the unique number that really matters. (not even that, if you take in account that a T2 player might have more likes in total after a while than a T3+)

 

besides that, enemy endorsement is the real deal.

i didn’t yet like my own squadmates without any cause, and i also sometimes like people on the bottom who i noticed were doing helpful stuff, like providing a much needed engineer or visibly distract enemies.

 

asking for this system to be unabusive, is like whishing the internet was cured of stupidity. i see no way, how this system cannot be abused in some sort, or have any relevance in terms of actual numbers, you cannot even really compare them, it is a very subjective thing.

or simply add a third number for likes you get from squad and corp mates, like “Soul buddy - your team values your efforts”  - in green - which people get if they buddy-like each other in the same (actual) squad or corp.

or simply add a third number for likes you get from squad and corp mates, like “Soul buddy - your team values your efforts”  - in green - which people get if they buddy-like each other in the same (actual) squad or corp.

 

That actually makes sense.

 

Corp endorsement   and

Actual endorsement

 

Then again, it doesn’t prevent friends who are not in the same corp from endorsing each other. 

I would still say remove before separate endorsement categories. 

 

maybe: 

 

Corp endrorsement

friendlist endorsement 

actual endorsement

since the friendslist is a limited size, it is not the best indicator either. so i am friends with XY in the game, and besides some small chats, we hardly play together. will my like of him be less valuable than anyone else’s should i meet him in battle? not really.

 

does it make me sad, if i clearly did the things which made us win this game and landed first on the list and all the guys give each other likes from the same corporation? possibly. it does not reflect very well on their corp anyway, if they keep doing this.

 

but would i not let them like each other? if they would only get green points for the people they are in squad with for that match, or in the same corporation, that is more than enough, imho.

 

lets recap: it’s endorsement. it’s supposed to be this way. same in the forum: you can make very senseful comments all day, and get likes for them, but mainly, you will get more likes if you just post funny stuff. or you post exactly the stuff, people want to read, who regularly like posts. there is simply no objective value in this number, it is strictly subjective. it shows up how social networks actually work - which we as human species still do not understand completely, otherwise we would not have so many problems caused by it.

 

i would yell in agony, if the likes would interfere with the gameplay / influence the game in any way (MM, similar), because game pieces are supposed to be objective - but as “endorsement”, why the heck not? if you get a lot of likes in a battle, it means something to you. if you cheat yourself by having friends who “try to farm likes”, you farm the wrong number to be really effective. you might even believe in skill rating actually rating your skill then, too.

Moved topic into the ‘Social’ - section.

since the friendslist is a limited size, it is not the best indicator either. so i am friends with XY in the game, and besides some small chats, we hardly play together. will my like of him be less valuable than anyone else’s should i meet him in battle? not really.

 

does it make me sad, if i clearly did the things which made us win this game and landed first on the list and all the guys give each other likes from the same corporation? possibly. it does not reflect very well on their corp anyway, if they keep doing this.

 

but would i not let them like each other? if they would only get green points for the people they are in squad with for that match, or in the same corporation, that is more than enough, imho.

 

lets recap: it’s endorsement. it’s supposed to be this way. same in the forum: you can make very senseful comments all day, and get likes for them, but mainly, you will get more likes if you just post funny stuff. or you post exactly the stuff, people want to read, who regularly like posts. there is simply no objective value in this number, it is strictly subjective. it shows up how social networks actually work - which we as human species still do not understand completely, otherwise we would not have so many problems caused by it.

 

i would yell in agony, if the likes would interfere with the gameplay / influence the game in any way (MM, similar), because game pieces are supposed to be objective - but as “endorsement”, why the heck not? if you get a lot of likes in a battle, it means something to you. if you cheat yourself by having friends who “try to farm likes”, you farm the wrong number to be really effective. you might even believe in skill rating actually rating your skill then, too.

 

from my point of view the “like” button is nothing else than showing the other player your gratitude that playing with him/her was fun.

its just like a “pat on the back” -> “well done dude”

 

so i can’t see ANY Evidence that this system can be abused? The “scores” are used for nothing just to tell the person who playes that his/her attitude towards the other players was liked by them. so there is no need to forbid other ppl from your friendlist or your corps to like you.

 

i even give ppl i personally don’t like the “like” button if they played a _in my opinion_ really good game.

 

in my personal opinion looking at this “scoreboard” (score is the wrong term for this anyways) as indicator to measure anything in comparison to other players it is nothing else like the “phallus symbol” → “player rating” this can be called a “score” which has no evidence in whatsoever. if ur selfesteem needs that “score” to be high then u have to go to T1/t2 and grind/farm the new players which cant defend themself with premium ships … your personal score will rise while those players will lose the fun in playing…

 

to compare the “likes” and the “player rating” or see them on equal ground this is completely nonsense.

 

the Like System as it is can just be seen as an indicator for human behavior nothing more nothing less. humans are stupid are unfair are segregating other humans who do not belong to their “hood”…

 

like i said, in my opinion the system is just a digital “pat on the back” to say the other dude “well played, was fun with u” and that is exactly the way i use it.

 

if my squadmates did a good job -> deserve it

if the teammates did a good job -> deserve it

if by chance they are from my corp -> i dont care! coz they deserved it in my opinion. and that is all that counts for me.

pure egoism. i want to have fun, and if i get a system that lets me show it the other players that i enjoyed playing with them i’ll use it.

 

 

BUT there is one point that might make this system “fair” (in case this is possible) it could be changed that one could give votes to everyone of the team or different forms like (nice teamplay, good support, killing machine) or whatsoever so u could see which role got recognised and what kind of job the player did, which i want to honour.

 

The problem is, that you cant force ppl to vote for you. if they dont want to give you a “like” u wont get it. if the system forbids to give votes to the ppl i want to honour i wont use it at al.

and this attitude is really childish “if i dont get any like no one else has the right to get any”…

this is the message that comes to my mind by reading some posts before…

 

hm i would be able to write quite a bit more but i have to go now xD

so dont get upset if u dont get votes, change your point of view and be happy for those you get. (especially form the other team)

 

 

cheers dudes

The amount of players who exploit this system is insane.

 

When I have to give a “+1” to someone, it’s usually to the Engineer in my team, even if he didn’t do a good game.

That the point of this system, reward players who sacrified themself for the team or actually, and everytime you have something like this implemented, it’s not working because players prefers to exploit it.

Considering the points don’t actually do anything I don’t see harm. The points from opponents seem far more difficult and perhaps are more meaningful, but in the end they are especially just likes. Maplestory had a similar system, called ‘fame’ back in the day. And some players made it their goal to get it as high as possible by spamming in large areas. 

 

In MS though, you were limited to one up vote per person per day. Due to SC’s nature, it could simply be limited so you can only give a certain player one ‘+1’ per 24 hours. While that wont fix the problem, it might make it less desirable. But then again, who cares what point collectors do? The shiny shop button is far more annoying then upvote farming.

Considering the points don’t actually do anything I don’t see harm. The points from opponents seem far more difficult and perhaps are more meaningful, but in the end they are especially just likes. Maplestory had a similar system, called ‘fame’ back in the day. And some players made it their goal to get it as high as possible by spamming in large areas. 

 

While I do agree, there can be one theoretical “harm”: people whom take it too seriously and don’t understand how easy that is to manipulate.

 

“My opinion matters more as I have more endorsement points” -types. Haven’t seen them (yet), so this is just theoretical issue.

 

 

Also, “useless” but “harmless” stuff in games is not always positive or neutral. They take focus, even if they are useless. Thus streamlined game where useless features don’t exist are better than games that have lots of extra features that no-one uses.

 

Thirdly, that system could be made “somewhat interesting” instead of being current “useless” with slight tweaking, that is why people are voicing their opinions about it.

While I do agree, there can be one theoretical “harm”: people whom take it too seriously

Hey Fronx, I gave you an enemy team thumbs up yesterday, that’s serious business!

Well no, actually it’s not. I’ve yet to check someone’s profile to see the amount of endorsements they’ve received. I guess if anything it’s just nice to see someone tip their hat to you after a battle. It really should tell you who did it though.

Hey Fronx, I gave you an enemy team thumbs up yesterday, that’s serious business!

Well no, actually it’s not. I’ve yet to check someone’s profile to see the amount of endorsements they’ve received. I guess if anything it’s just nice to see someone tip their hat to you after a battle. It really should tell you who did it though.

 

And I gave you too, maybe even in two games. For a reason even!

But true. It could be interesting (maybe, who knows), but right now in its current implementation isn’t.

 

 

Really not the biggest thing in the game anyways, can live without.

Leave the endoresment as it is but add it a down voting ability as well, getting so sick of this game when 4 jackwagons all decide hey lets bust out our LRFs and feed the enemy team a victory! No Im really helping in beacon hunt guys Im snipin WITH THESE THREE OTHER GUYS!!! Who needs to cap anything??

Leave the endoresment as it is but add it a down voting ability as well, getting so sick of this game when 4 jackwagons all decide hey lets bust out our LRFs and feed the enemy team a victory! No Im really helping in beacon hunt guys Im snipin WITH THESE THREE OTHER GUYS!!! Who needs to cap anything??

 

I am just as much not fond on being on the side of an overabounce of LRFs be it SNIPER or Torpedo…   That being said why would you want to punish the initial or second LRF pilot by voting them down because YOU did not like thier choice ?   How would you know who was the first one and if anyone else had an idea what they would come out in ?    

 

Lets take it a bit further… lets not just pick on LRFs… what about at the begining say 6 out of 8 people decieded they are going to be in GUARDS or just FRIGATES or just inteceptors. 

 

Are we wanting to start IMPOSING what ships an individual can come out in ? 

When at the end of the match you see the same people played LRFs and only played LRFs? People that see your losing hard because the 2-3 people cant cap vs 5-6 enemy pilots but still continue to use their LRFs?

 

I have no beef with people that spawn in LRFs (well I do, pay attention to what others are fielding) but to continue the game in your LRF paying no mind to your teams condition? Yeah they need a downvote.

 

I mean sure I often think that LRFs should be the one restricted class of ships in all game modes sans Combat Recon to keep teams from getting over-swamped with them and handing the victory to the other team… It would solve to overabundance or LRFs in game modes like Beacon Hunt, Domination and Detonation, but I hear a lot of people bemoaning being restricted

Well I was redirected by FunkyDonut to post my suggestions for the system here soo… here I am. To reiterate, my suggestions for the system were:

 

Suggestion #1: Disallow squads from upvoting members of the same squad, I have heard alot of complaints that there were some squads from doing so, so maybe this is the solution.

 

Suggestion #2: Each star gives a 0.5% credit gain boost (farming shouldn’t be a problem considering suggestion #1)

 

Suggestion #3: Enemy stars give a 1% synergy boost

 

Any opinions on these?

 

 

*I hope this doesn’t count as necroposting ( I don’t have a clue when a thread is declared dead).

It’s an abusable system. You would have to be extra careful to disallow it. Not worth it. Anyways, credits are almost never a problem.

The amount of players who exploit this system is insane.

 

Ye.

It’s ridiculous already, why not remove it completely?!

Just prevent squad and corp members to upvote you. Clean and easy.

 

Anyway, I just care about the red stars.

Any economy changes would have to influence the global economy prices for the game, from the perspective of a developer. having likes boosting your income would make only things more expensive, and you would rely on being endorsed.

 

I do not like buddies licking each others bellybuttons either, even if sometimes I have to give a like to a squadmate, for various reasons. It is annoying if you play a terrible game against a squad which could usually deliver more, and see them liking each other, even if they actually lost the game for the soloers they were fighting with, or even beat up an enemy which is usually stronger than you, and you still see this behaviour, which just makes them look arrogant.

 

But in general, the liking system is a harmless addition; I still see a third star for endorsements by corp or squadmates as the most easy solution.

Also it is quite clear by now, white likes do not mean much, red likes however are something you can really enjoy, while effectively, they do not mean anything either.

Just for clarification:

The endorsement system does not have any impact at all on the actual gameplay or economy. So, it is a little “gimmick” for the players and that’s about it. Most people don’t care about it anyways, since they know with whom they want to play and don’t need to judje another player by the amount of likes he has.

 

It is a harmless feature for facebook fans, I’d say =)