Empire LRF OP or not?

I’m still playing t2 , trying to maxx ships and I think LRF ruining gameplay here. Well I know most of you think learn game , they are easy to kill , weak recons or covertops etc… But its not…  They shoot 11k away , you failed to hit? np switch coil mortar (which is over powered too ) you still missed ? just send a mine thats all .

 

 When you use jerico long range , you have to fly with torpido , that takes time , and in  that time you left your ship vulnerable , empire something else…

 

SO … they have massive power on long range decent firepower on mid range , instant kill ability on short range  . And you do that without fly just sit aim and shoot , while em scattering hide you from radar you can heal your self  and you get more kills than skilled dogfighters… 

 

 When a ship class become god like that every player start using it , I fight 8 vs 8 capture beacon match with 7 team mates who sits on spawn  and shoot far away from beacons. It is impossible to capture beacon alone , or win game  but  doesnt matter for them cause they get enough kills to maintain playing with lrf.

 

 I’m flying with LRF too , and covert ops , eng , recon , all . I know its easy when you hide from radar with camo , blow them plasma arc etc yet what should gunships do? engineer vulnerable against disintegrator even guard ships dies on couple shoots.  interceptors? naaah they blow like a mosquito single shot kabuum where is the balance of that?

 

 Maybe that will change on higher levels dont know but on t2 I HATE to see LRF on my team or enemy doesnt matter…

OP? Don’t think so. Without tachyon they can’t hit the slowest guard (if flied properly), and don’t get me started on fighters and inties. They should be dead weight if they try to shoot from 10+k. Close, they are a force to be reckon with, but nothing OP.

Like all ships are OP in good hands.

LRFs are glass-cannons(most of them). In higher tiers 90% pilots know how to avoid desintegrator from over 7km(for that range you need tachyon).

I bet you never tried to hit experienced ceptor pilot so you don’t know that it’s almost impossible and even if you do this you won’t destroy it(EB on most ceptors and adaptives).

 

EM field is nice with Positrons with other weapons you are easy to spot and target, If in open space most likely you will die fast from focused fire.

 

People thinks that they are OP because have best dps in game but that isn’t important if you don’t know how to use it.

Empire LRF loses its’ god mode in higher tiers as ships are faster and have more tanking options available.

 

Too many people fly in straight lines as well in T2 which is why experienced pilots go down there in LRF to boost their ratings.

 

Learn to avoid sniper shot by pulsing your movements and you can pretty much ignore them the entire time. If LRF decide to go medium range gunship, fly below and rip them apart. When they die often enough they will stop rushing.

I fly Empire LRF in T3 very often and i personally believe it is OP as hell, both Cerberus and Sigurdr, mk4 Tachyon charge with 23 sec cooldown reaching most targets at far away, 6x Positrons easily hitting

any frigates at ~5000 range

fighters 3500-4000

and inties at ~3000

It has enormous alpha strike, easily sending Kites and Eagle B to the resp if shot in the right moment, and know how people tend to fall into strafing losing adaptives making it easy. Tych Disintegrator can easily hit inties at 5-6k range after some practice, even fastest and best of the best out there, pretty much one shotting it or EB (and you have 23 second cooldown for that). Hitting fighters with Tych charge is a kids play. Try this at ~5k range do tych charged shot at fighter, quickly F out of scope and single positron shot, dmg is ridiculous.

And i would accept all of this if not for the sheer tankinnes of Empire LRF. All you need is Tych charge +3 multipurpose modules, you can laugh in CovOps face when it tries to do anything to you, even with max dmg RFB supernova, and that if you didn’t kill with positrons before it even made to you. gunships? pshhh - you out dmg and outrange them every single weapon available to them. Empire gunships can’t really sneak up on you, and fed gunships die to positions like they weren’t even there. Emp LRF is not immortal and can easily be killed, but in order to take one LONE good LRF takes coordination work from 2-3 ships on enemy team, and what if your teammates decide to help out? There are some maps where single positron emp LRF can pin down half of the team behind some stupid cover, while your team does objectives.

 i think the only Emp LRF that is balanced is T5 Dragon, because it is not tanky, and can be dealt with. The only way to counter a good lrf is a counter sniper, period.The only downside of Emp LRF is mobility, so the are some maps and game modes where they aren’t efficient, but very often i find myself going inty/gunship at the beginning to gain map control and position ->suiciding and while my team still has control i bring my LRF to front line and get 20 kills while enemy storming barricades because they have no choice. The zone of influence of EMP lrf is too damn high for the amount of effort enemy has to put in to tkae it down, trading 2-3 ships for one kill and then it respawns.

 

Back to T2, there are a lot of people not knowing how to fly, average speed of everything is much-much slower on top of that, plus paper thinness of everything doesn’t help either. So it has 2 states super useless and hell OP as soon as start thinking

LRF loses god mode higher up on the tiers. OP in T2 coz ppl seem to ignore LRFs that are aiming at them wtf? If inties ignored a tackler, even they can be OP so … dunno.

 

Lone LRF … hard to say. You will need more than 1 inty to kill off a good engineer who knows what he is doing. More than 2 inties for Guards.

 

But at the same time, even a squirrel can take out any clueless frigate. I think it is fair.

 

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that said - I wouldn’t mind if T1 and T2 disintegrator projectile speed is nerfed down further by alot. T2 and below disintegrator shouldn’t be allowed to hit inties just like their higher ranked cousins.

Imho Emp LRFs are OP in a sense of a ratio of how much it can do vs required effort from enemy team to shut it down. 

But massing LRFs usually means a loss for your team

Well i dont know t3 /4/5 realy I’m talking about t2 only cause I know it… And I believe it is very important tier for decide players to continue game or not.

 

  About avoid lrf , well you can do it on interceptors  if you are not already in a fight , its not that hard but still it feels like feeling someones breath on your neck all the time , simply its not comfortable.  And you cant do it with slower frigates you’ll not die on single  shot but you’ll receive decent damage… I died  on spawn point a second with siniping 6 times on same game  today and I didnt close the game.

 

 If in your team  LRF user knows what to do thats bad for you , cause he gets kills without moving you have to move, sneak, shoot, turn,buff / debuff, do many skilled thing boom sniper kills your target :slight_smile:  If its on enemy team its worst you die a lot…

If in your team LRF user dont know how to use , its bad for you , because he is useless I dont need to explain lol :stuck_out_tongue: , only thing is good if enemy has kind like bad LRF pilots more than 2  than you win.

 

11k sniping range , 10k damage , 5k mortar range and reload timing crazy fast , and  mine fields . And you are saying its not over powered ,well I say something wrong here, most of t2 ships  slow or weak either way there is no fun when a players dies without fighting. You can call it learn to fly / avoid etc ,  My point is how feels newbies when they die often without a fight , who  continue game like that…I know how to play believe me I’m playing games over 30 years and I do pretty good thing in game world activly.  

 

 I’m not suggesting but just think about it , 

what happens if you remove LRF ? how effects on game play ?

What happens if you nerf LRF ? what it should be damage rate? mortar reload timing?

What happens leave it as it is? 

I wouldn’t mind if LRFs dont exist in T1 / T2 and made available only in T3+

 

coz i do understand the gameplay in T2 sucks when LRFs are around.

From someone who is just learning T3 you haven’t seen anything yet.  Though I don’t agree with you on them being OP they do take some getting used to learn how to evade and most if not all pilots doing LRF’s in T2 aren’t particularly good with them yet.  It does remind me a bit of playing WoT and figuring out arty shadows.  Basically that long red beam tells you right where they are even with EM scattering so you can move stuff between you and them.

You can use objects as cover(yes including your allies) and there are MANY ways to dodge distinigator: fly at max speed and when you see them shoot quickly brake, turn at an extreme angle while they are shooting, change flying pattern ex. Strafe left and right but when they figure out your strategy quickly fly up or something and they wont be expecting it. Oh and the most important one: dont stay still :taunt:

They are much more ways to dodge distinigrator that i dont know yet so pls list them below as i would like to know too :slight_smile:

T2 disintegrator was nerfed last patch, it has 9km range instead of 12. Anyway as they say - if you see laser pointer/giant headlight and still flying in straight line, then its your fault.

The LRF shouldn’t exist in any tier. This game is only hurt by having a class that encourages people to sit in spawn all day.

The LRF shouldn’t exist in any tier. This game is only hurt by having a class that encourages people to sit in spawn all day.

Bad players will be bad anyway. Just stop flamming against a balanced class.

Bad players will be bad anyway. Just stop flamming against a balanced class.

 

You are biased, but you are right in this. LRFs are fine, Gunships on the other hand! A shipclass more indestructible than Commands with more firepower? Who thought that a good idea? Reboot should be a Command module.

You are biased, but you are right in this. LRFs are fine, Gunships on the other hand! A shipclass more indestructible than Commands with more firepower? Who thought that a good idea? Reboot should be a Command module.

Gunships are all about burst. Burst damage, burst speed, burst tanking.

 

A good player will use it to its advantage, and a bad player will just die like the others.

 

Tacklers have more persistent DPS and better survivability if you know how to use them.

The only reported person on this internet that can kill a interceptor that is bobbing and weaving with a Empire LRF is Kine. He killed me in T2. 

 

LRF are fine as is in T2, as there is many not so good pilots, learning the game still. Thus the way it is, its all good. Just need to learn how to dodge it. 

‘’ it has 9km range ‘’  

with %15 maximum and optimal range module its become  more than 11k,  even 8 enough realy. 

 

‘‘if you see laser pointer/giant headlight and still flying in straight line, then its your fault.’’  , well on a fast ship  they can hit me only if I’m on a fight already , if not I  start pointless movements to avoid , with ingame music I call it  space dance  , if I’m on a slow ship I should hide behind the rocks  and call it hide and seek game.

 

I didnt open this threat because I just  die with disintegrator  I write it because its effects gameplay on 1 tier , there are many players siting on spawn  at beacon games , there is a reason for that and its not my fault. You should try couple games on t2 you will see how many players likes geting kills without moving , getting rewards without wining , as a player who knows how to play you’ll get mad too , I’m always in top 3 on score board after match but when you get mad there is no point left. We all playing games for fun… 

Gunships are all about burst. Burst damage, burst speed, burst tanking.

 

A good player will use it to its advantage, and a bad player will just die like the others.

 

Tacklers have more persistent DPS and better survivability if you know how to use them.

 

That is simply not true. I’m a bad player, but when playing the Phobos (yes, a r7 ship) i just can’t die while dishing out tons of dps. Much more tanky than a Katana, and much more damage. They are tanky all around and added to that is that they have even more tankyness by the mentioned burst(s, if you count multipurpose, because they can afford to use them).

you will see how many players likes geting kills without moving , getting rewards without wining , as a player who knows how to play you’ll get mad too , I’m always in top 3 on score board after match but when you get mad there is no point left. We all playing games for fun… 

 

That is definitely not specific to T2 or snipers. Watch "death"squads, they go for kills first and foremost, and if some objective is in the way, they take that as well. The average player in T3 does the same. Killing the other is a very simple way to play the game, the simplest objective.