I’m still playing t2 , trying to maxx ships and I think LRF ruining gameplay here. Well I know most of you think learn game , they are easy to kill , weak recons or covertops etc… But its not… They shoot 11k away , you failed to hit? np switch coil mortar (which is over powered too ) you still missed ? just send a mine thats all .
When you use jerico long range , you have to fly with torpido , that takes time , and in that time you left your ship vulnerable , empire something else…
SO … they have massive power on long range decent firepower on mid range , instant kill ability on short range . And you do that without fly just sit aim and shoot , while em scattering hide you from radar you can heal your self and you get more kills than skilled dogfighters…
When a ship class become god like that every player start using it , I fight 8 vs 8 capture beacon match with 7 team mates who sits on spawn and shoot far away from beacons. It is impossible to capture beacon alone , or win game but doesnt matter for them cause they get enough kills to maintain playing with lrf.
I’m flying with LRF too , and covert ops , eng , recon , all . I know its easy when you hide from radar with camo , blow them plasma arc etc yet what should gunships do? engineer vulnerable against disintegrator even guard ships dies on couple shoots. interceptors? naaah they blow like a mosquito single shot kabuum where is the balance of that?
Maybe that will change on higher levels dont know but on t2 I HATE to see LRF on my team or enemy doesnt matter…