This is no cheating, but we will re-think about the current mechanism.
Your right its not cheating, its just circumventing the expected methods of game play in order to farm a better effectiveness rating for your corporation is all. Hmmm, many game companies really dislike things like renoun/faction farming in their games…
Set the Bomb on a 20-30 second timer. If it has not been taken within range of a Beacon within that time limit, it gives a 5 sec warning then detonates damaging only your team mates within 5000 meters. Hey problem solved this way.
The point of detonation IS to destroy the Beacons, a team holding onto the EMP bombs till victory destroys the purpose and spirit of detonation mode.
I blame the devs for not implementing something to curb this tactic but at the same time i can blame the players that created this tactic. so here is my suggestion.
I’m not sure “blame” is of use or the point here. Error has said they will consider an alteration to the modes mechanics. Great, as the issue at hand is fustrating for those that enjoy focusing on the modes objectives. The side issue, is that while some feel the “tactic” is unfair, others feel that because it is possible, then it must be valid. There’s a lot of assumption on BOTH sides of that issue, but I doubt any one person can offer much more on it but oppinion and hope their’s will be in the majority. That said, we’ll just have to see how the dev’s will alter it. I take no issue with either side of the arguements, it’s simply a matter of perspective. While many feel strongly about it, they need to realize that their oppinion, for whatever reason, is not always the right one much less the most popular point of view. Make suggestions in a calm fashion, most importantly without a lot of toxic emotions attached, and hope that yours is something the dev’s will find desirable.
Well in the manufacturing Industry I’m in blame still gets pointed at the people who develop and manufacture the technology which could be faulty due to never considering ways it can be used outside of its intended use or abused. Prime example developing a folding knife that has a support of 100 lbs on the locking mechanism. Soldiers in the field use our knives as improvised ‘step ups’ to climb wood / mud brick walls in urban environments, the standard weight of a soldier with gear is about 275 lbs the knives break under the load. Now we make folding knives with a 350 lbs support so soldiers can use our folding knives as ‘step ups’ and still use them as reliable knives that won’t fail when needed as a knife, or improvised step up to get over high walls. Its the same principles as developers vs hackers. http://www.slideshare.net/EnMasseEnt/developers-vs-cybercriminals-protecting-your-mmo-from-online-crime-3589535
Back on topic.Make it impossible for a team to hold the bomb for longer than 3 minutes, at the end of 3 minutes the bomb respawns on the map. This feels like its the best solution to test in house since it would take the least amount of time to code and test to see if it eliminates the bomb holding tactic.
Ultimately this would cause teams to not protect and hold the bomb, but to fight and hold the bomb spawn positions keeping the action ‘center of map’ based and on trying to plant the bomb on stations. Its not the best fix but its one of the easiest, straight forward approach to eliminate a bomb holding tactic.
that is true, but can issues with this very quickly.
A: player brings bomb in and gets destroyed by defender, next player pick it up and dies because of timer, although about to plant.
B: if timer resets on bomb drop then it can still be abused.
It takes longer than 3 min to get a bomb to a well fortified beacon. We have had matches where we get the inty to drop the bomb and i take it in on my tank. I would be unhappy if i died due to a timer that was implemented due to people abusing game mechanics.
it would be to forcefull and punish players instead of rewarding them, and leave a negative feeling. Not the best thing for a video game.
the bomb should simply explode if the carriers average speed (over 30s) to the beacon is below 20% of max speed the bomb should instantly explode, dealing lethal damage and heavily damaging nearby team members (>50% damage)
the bomb should simply explode if the carriers average speed (over 30s) to the beacon is below 20% of max speed the bomb should instantly explode, dealing lethal damage and heavily damaging nearby team members (>50% damage)