Emergency Jump [Module]

Okay honestly I can’t remember to save my life so if I have already posted this I’m sorry. It was just sitting on top of my notes and I thought that it was amazing.

Name: Emergency-Jump

Type: Multipurpose Active Module

Ranks: Tier 4-5

Upgrades: Mk4 has 35s cooldown.

Energy: All

Cooldown: 45s

Tooltip: Instantly jumps the user 1,500m in the direction of their crosshairs after a one second preparation. Preparation disables all modules and weapons systems, as well as drains all of your energy.

You’re the type person that would love a room with an echo…just so you could get to hear yourself talk more often.  

 

I think it’s time to give it up when you run out of ideas and start recommending ones that are already implented on multiple classes.   

You’re the type person that would love a room with an echo…just so you could get to hear yourself talk more often.

I think it’s time to give it up when you run out of ideas and start recommending ones that are already implented on multiple classes.

How is this already implemented???

Also, because nobody seems to understand this:

Teleport/jump does not equal Warp.

No to this.

First two classes already have them.

Second the drawback is way to high.

Third the effect is a joke.

It overlaps too much with microwarpdrive, reverse thruster and engie warp gate. Please no more jumpy ships! Also 1500 is not enough to get you out of danger, since a cov ops can cover this in 3 seconds on average.

How is this already implemented???

Also, because nobody seems to understand this:

Teleport/jump does not equal Warp.

This looks very close to Wormhole projector http://img.targem.ru/images/9186276ad4a6d7e6d256e81a2c92.jpg

This looks very close to Wormhole projector http://img.targem.ru/images/9186276ad4a6d7e6d256e81a2c92.jpg

oh I forgot about that in my list! yes indeed

It mostly resembles the reverse thruster, but is meant as a way to simply disorientate attackers and maybe even get the jump on them.