This module needed it’s own topic as well. I need some extra feedback here. Everything from the original post was positive about this module (which surprised me!) so I though I might get some more opinions. Got something to say? Think it’s great? Something need to change? Tell me! ^^
Name: Emergency-Jump
Type: Multipurpose Active Module
Ranks: Tier 4-5
Upgrades: Mk4 has 35s cooldown.
Energy: All
Cooldown: 45s
Tooltip: Instantly jumps the user 1,500m in the direction of their crosshairs after a one second preparation. Preparation disables all modules and weapons systems
I don’t like this option being available to every ship type. This lets people be extremely reckless without much consequence, heavily affecting team dynamics.
It was really just meant as a way to confuse your attackersin large fight, or a way to slip behind over/by an engi quickly. Also uses all of your energy reserves so no instant afterburning and disabled modules and weapons. *