Switch the ecm synergy bonus from *duration of ecm modules effects increased by 20%*
to *effects of ecm modules increased by 20%* This will update it to include the weapon system inhibitor.
Switch the ecm synergy bonus from *duration of ecm modules effects increased by 20%*
to *effects of ecm modules increased by 20%* This will update it to include the weapon system inhibitor.
It does not already?
I would rather the energy drain module last longer than take more energy.
Not that I would fly AE over Storm…
Yeah, it only effects how long the modules are in effect, and since the weapon system inhibitor can always be on, it doesn’t do anything with it. Higher energy drain can also be more useful than a longer duration of energy drain. I think some pilots would prefer a shorter time being drained, too. Besides, there’s an increase in pilots choosing to bring in high energy regeneration type builds. It’s hard to break through those.
This wouldn’t change how long the other ecm modules effect other ships, aside from the energy drain.
Yeah, it only effects how long the modules are in effect, and since the weapon system inhibitor can always be on, it doesn’t do anything with it. Higher energy drain can also be more useful than a longer duration of energy drain. I think some pilots would prefer a shorter time being drained, too. Besides, there’s an increase in pilots choosing to bring in high energy regeneration type builds. It’s hard to break through those.
This wouldn’t change how long the other ecm modules effect other ships, aside from the energy drain.
Higher energy drain won’t do anything, since it’s pretty much impossible to have enough regen to counter the drain. The longer the energy drain, the longer that ship won’t have energy.
I won’t complain if you want to nerf the energy siphon, though. It’s the touch of death to most commands.
Do you use weapon inhibitor wolf?
Honestly, I just assumed no one used it. Not that you would be wrong if you did. I just hate the module.
Also as a side not, I am was testing AE to find what slots were needed for Caltrop. As it turns out AE is nuts good if you don’t suck at building, which I totally did before Residente’s ship build giant awsome post of amazingness.
Infact on AE I am only using statsis & energy drain. Turns out double repair modules are really good with adaptives & galvanized. Now I just feel I am cheating with 2 ECMs in my four slots. So inhibitor isn’t even close.
At leaste I’m not the jerk using doom missles or attack drones with ECM.
Inhibitor s a great module, but in a Fighter meta game, when we had Gunships running around as main dmg sources, Inhibitor is not that great vs interceptors comparing to other ECM modules. Unless you make a squad mid range support that has no multi-purpose modules and use role modules.
Do you use weapon inhibitor wolf?
Honestly, I just assumed no one used it. Not that you would be wrong if you did. I just hate the module.
Also as a side not, I am was testing AE to find what slots were needed for Caltrop. As it turns out AE is nuts good if you don’t suck at building, which I totally did before Residente’s ship build giant awsome post of amazingness.
Infact on AE I am only using statsis & energy drain. Turns out double repair modules are really good with adaptives & galvanized. Now I just feel I am cheating with 2 ECMs in my four slots. So inhibitor isn’t even close.
At leaste I’m not the jerk using doom missles or attack drones with ECM.
I love how it works. It takes down damage by 40.7%, currently.
It’s nice for both defending your self and for protecting allies.
If it’s used alongside a guard’s signature masking, (20.5% weapon damage reduction to all enemies within a certain area) it can be even better.
The weapon system inhibitor is a good counter against high damage types, especially when you already have some good resists.
I may be wrong coz english isn’t my main language…
but those modules don’t help allies, wolfy
they both effect damages taken by you and your allies from the effected ship(, or ships, for the guard) within the guard’s range, and ecm’s single target,
The weapon system inhibitor does 40.7% and the signature masking, 20.5% normally. with a 20% further increase on the weapon system inhibitor (40%, from the base in this case), it’ll be at 45%
They do help team afaik. In fact you can see the signature masking effect if you’re near an enemy guard with masking on.
I don’t believe you guys… WE HAVE TO TEST IT!
Of course
I never ran the test personally, but it’ll be nice to have a go at it.
Although, the only question I truly have is this: do they stack?
Of course
I never ran the test personally, but it’ll be nice to have a go at it.
Although, the only question I truly have is this: do they stack?
I will test it!
to get same dmg all the time on one side >> Mauler with crit positrons
on other side >> Guard with dmg reduce, ECM with dmg reduce, ship to test dmg on(best would be guard with full em resist)
I will test it!
to get same dmg all the time on one side >> Mauler with crit positrons
on other side >> Guard with dmg reduce, ECM with dmg reduce, ship to test dmg on(best would be guard with full em resist)
How much is the recommended crit chance on posutrons tillo?
How much is the recommended crit chance on posutrons tillo?
over 50% coz then every charged shot >> crit
How much is the recommended crit chance on posutrons tillo?
over 50% coz then every charged shot >> crit
You would need 3 infrareds + passive crit bonus for that, so I wouldn’t say that’s the recommended crit chance. A huge amount of ships wont be able to accomplish that.
I will test it!
to get same dmg all the time on one side >> Mauler with crit positrons
on other side >> Guard with dmg reduce, ECM with dmg reduce, ship to test dmg on(best would be guard with full em resist)
How much is the recommended crit chance on posutrons tillo?
over 50% coz then every charged shot >> crit
You would need 3 infrareds + passive crit bonus for that, so I wouldn’t say that’s the recommended crit chance. A huge amount of ships wont be able to accomplish that.
I think he asked for The Test… but I may be wrong
I think he asked for The Test… but I may be wrong
Or you may be right
over 50% coz then every charged shot >> crit
You would need 3 infrareds + passive crit bonus for that, so I wouldn’t say that’s the recommended crit chance. A huge amount of ships wont be able to accomplish that.
I can’t get more than 30% without spoiling something else…
That’s where i’m at the moment
It crits very often…
I?m not great in mauler yet to be honest… but i would love to reduce the spread to 0.2. It makes a huge difference, but in order to add an EG in cpu slots then i got to reduce range or crit chance for that…
Of course you have to give up on range for example if you want more crit chance… But I’d say that 30% is pretty fine.
edit: This is on Black Dragon, I like it way more than the Mauler