I defended ECM purely because it is needed for anti-heals. Did more than enough tests to conclude that 8+3 seconds were needed to take out an Engineer 2v1 when timed right. But that was before the recent patches where HP in general were lowered against the ECM who now sport fighter grade survivability.
As nice as the Stasis is - it is being abused.
More than half the time nowadays, I can finish a target off without needing Stasis. But I use it anyway on my finishing moves just to piss the other guy off. But that’s lame griefing. Real abuse comes from coordinated squads. Stasis as part of a squad focus fire routine is not a bonus. They bank on it’s usage.
Damage bonus, slow moving missiles like EM or Cruise will hit 100% effectively if target is under 3000m and stunned for 3 - 3½. Octopus benefits as well since half the time you never get the full damage unless target was stunlocked or slowed. Charged crit builds gets insurance. So do slow motion Singularities. Especially Singularities considering projectile speed and the need to fire almost point blank range for guaranteed Nova hits and you only need that one crit. Efficiency of AssRails on Overdrive goes through the roof since they normally miss a chunk of their projectiles even against Fighters. But on an immobilized target? All shots bullseye even going full-auto if it’s a Frigate. DPS of burst damage overall gets multiplied three fold when your target is on Stasis. That’s how you kill any ship in under 1.5 seconds as part of a squad move.
Should teamplay get penalized? No
But Stasis made it too easy to the point where ECM gets rostered on squads even when Command ships are not present. To me that’s evidence enough squad ECMs are no longer there for anti-heals but rather part of a DPS tackle. However, moderate ECM squads will argue that these ships on those squads serve as insurance to allow close range combat without getting AoE’d to death when their interceptors go in. Fair enough hence the suggestion:
Remove ECM Stasis
Replace with a Remote Missile Defense Station
Benefits:
Guided Torpedoes defense
There are as many LRFs as there are ECMs nowadays it’s not even funny.
Giving ECM a direct counter module to Jericho LRF could help
Drones on Engineers gets a boost in value which it deserves without needing to nerf the other missile bay alternatives.
Random team friendly support tool
Stasis is near useless between strangers on random teams because the need to coordinate it’s usage.
A deployable flare type module on the other hand can benefit teams without communication
ECM haters happier
While at the same time protects the ECM’s contribution as anti-heals
Counters Beacon Hunt missile spam
Function of module:
Deactivates proximity trigger of missiles within deployed module’s AoE radius
Flare effect on Jericho’s Guided Torpedo
Deployable to defend an area
Sorry for long post. Hope suggestion gets fair consideration.
Flares are not AoE, they only deflect missiles coming at its owner(Or in this case, at itself). And even if the beacon was AoE, it would just get killed a second after it spawned.
And I really don’t understand the problem of stasis everyone is having… The other inties got heavy DPS weapons, while ECM’s only way to deal DPS is its main guns and missiles, so it needs something actually useful that will help it or friends deal DPS, thus stasis…I think if you delete stasis squads will start using recons instead or tacklers. Or just frigates.
And ship slots are a joke in a lot of cases, so EHP is a terrible excuse in my eyes ATM, there are so many idiotic lay outs that I don’t understand how they ever passed QA, if they even got that…
[…] More than half the time nowadays, I can finish a target off without needing Stasis. But I use it anyway on my finishing moves just to piss the other guy off. But that’s lame griefing. […]
Perfect description. Needing stasis to kill an enemy spells ‘nub’ on your forehead. It’s a tackler and ecm mod on a single ship.
And yeah, gonna bias, i just hate this thing, so +1 for the suggestion.
Got no problem fighting an ecm fair and square, but around more enemies stasis simply spells insta-death no matter WTF you do… tackler mods can at least be evaded…
A good tackler’s mods can’t be evaded. He applies the uber-speed-debuff and you got 0 chance of escaping. I use my bear with ARG and kinda kill anything I catch. Only when i position badly do I lose the debuff. it is exactly the same as the stasis
I’m gonna be honest, I half-agree with Funky. I agree that ECM needs a change, but this isn’t it. However, claiming that using Stasis = win is very false.
This flare station, while useful, doesn’t fit the ECM role. I’d rather see this, maybe, as a Guard module. Besides, if I’m guiding a Torpedo towards a Beacon, you can rest assured that it’s already in a bee-line towards it, so I can avoid any kind of Flares being tossed around. However… Due to the recent MDS (Missile Dumbing System) being implemented, people are just not using any Flares because the missile spam makes them useless. Even the AMS is just…
A good tackler’s mods can’t be evaded. He applies the uber-speed-debuff and you got 0 chance of escaping. I use my bear with ARG and kinda kill anything I catch. Only when i position badly do I lose the debuff. it is exactly the same as the stasis
Fed R8 implant negates tackler debuffs. Furthermore, with the afterburner nerf, the inhibitor beam has been affected as well.
why are talking about HP lol ?
Correct me if I’m wrong, but ECMs have more hull and shields as compared to all other intys, right?
Correct me if I’m wrong, but ECMs have more hull and shields as compared to all other intys, right?
ECM’s are Empire and Jericho, the beefier races. Most of the time you see another type interceptor, it’s probably fed for the speed boost. A covert ops is almost always fed, just because Jericho has low ranked covert ops.