ECM Module - Control Scrambler

Lore:

The Daily Empire Report

A mysterious ship similar in appearance to an alien hunter ship suddenly warped within 25 klicks of the Emperor’s Estate then warped back out. The motives of this mysterious ship was unclear until later that same day when the Emperor took a shower and came out with scalding 2nd degree burns on his body. When asked about the situation the Emperor replied, “The shower buttons were flipped!”. Apparently upon further inspection the computer controlling the shower reversed the temperature controls. Luckily the Empire’s finest doctor patched up the Emperor with no scars at all.

Our dear leader thought of the great idea to apply this lesson to suit military purposes! The Empire’s greatest minds under the supervision of the Emperor created the “Control Scambler” and will be fitted on half of all new ships currently in hangars across the Empire! That’s all for today loyal citizens. Until next time.

Description:

The Control Scrambler randomly changes the keybinds of active modules of the target for a period of 6 seconds. Requires line of sight.

Note:

All specs are T5 but is also available at T4. Icon placement of modules do not change but keybind shown below shows the current keybind. The module only uses keybinds originally chosen when scrambling. For example, the original keybinds are #1-4. The module will not choose 7 or H as the new keybind.

Mk1:

Duration - 6 seconds

Distance required to activate and maintain - 1800 meters

Energy consumed per second - 35

Mk2:

Duration - 6.7 seconds

Distance required to activate and maintain - 2050 meters

Energy consumed per second - remains the Sam throughout all upgrades.

Mk3:

Duration - 7.5 seconds

Distance required to activate and maintain - 2300 meters

Mk4:

Duration - 8 seconds

Distance required to activate and maintain - 2425 meters

Some thoughts to consider:

  • Energy per second consumed is hefty. Using it along with an energy stable ship or the energy drain module would make using this module more effective.

  • Duration time is similar to other non-stun ECM modules

  • Range is shorter

No, and there’s no need to explain why.

Strength of module is not quantifiable. 

Hell yes. let’s do this.

ECM vs Recon :

-ECM use Control Scrambler.

-Recon :

“Ok, I’ll drain all his shield, he’ll have to flee. Wait, why I’m warping? Wait, where’s my afterburners button? WHAAAAAA…” Thug medal.

BTW Efefay, could you share with us your rationale for proposing this module? 

 

ECM vs Recon :
-ECM use Control Scrambler.
-Recon :
“Ok, I’ll drain all his shield, he’ll have to flee. Wait, why I’m warping? Wait, where’s my afterburners button? WHAAAAAA…” Thug medal.

 

 

 

The Control Scrambler randomly changes the keybinds of active modules of the target for a period of 6 seconds. Requires line of sight. […] Icon placement of modules do not change but keybind shown below shows the current keybind. The module only uses keybinds originally chosen when scrambling. 

And I was expecting reversed controls. . .

xxxx this idea. It’s flat-out terrible!

@Jacxis

Well, it was a joke.

Most of my module ideas get mixed reactions. Seems like most people don’t like it but still. It’s here if the developers ever choose to come to the English forum and implement it.

Thug medal.

THUG LIFE

lrf is like, target me first then we can talk.

I already dislike ECM a lot, I don’t want them even more powerful.

  How about taking the idea a bit further down the sinister role…    In addtion being hit with the Scrambler will also cause your inital missile launch to missfire and explode instead of launching.    :005j:

How about taking the idea a bit further down the sinister role…    In addtion being hit with the Scrambler will also cause your inital missile launch to missfire and explode instead of launching.    :005j:

Even better : Shooting at an enemy activate self-destruct by mistake.

Even better : Shooting at an enemy activate self-destruct by mistake.

Hmm. Seems like it fits the ECM role fine!

BTW Efefay, could you share with us your rationale for proposing this module?

Really if you remained calm and collected all you have to do is glance at the active modules and see which one does which. There would also be a debuff icon on the buff/debuff.

Thing about this module being better than stasis is that the target could potentially do something very stupid instead of remaining still. The duration is also longer.

If there is similar module I much rather have something with 45 sec CD that puts ONE RANDOM enemy module on full cooldown (also applies to modules that were just activated) than this. 

Sure, in other games reverse control is nice and fun, but here - nope.

 

Let’s say the roulette module - may disable your ESBooster on guard or the pulsar you just used. Will be fun, but maybe too random ?

1:5 after all if we count the special module.