Eclipse weapon ( need to rework)

i love this weapon but many time i ask my self if its working as intendead …?

as the tooltip info say , player can use this weapon to heal an other player but we can use ome few glitchy trick .

for example :

  • just be near a wall and we can get a self-repair

  • deploy a static barrier and just hitting the barrier to get a self-repair

  • don’t need to hit a player just hit a wall near the player to heal

 

first , i suggest a player using this weapon can’t any more do  a self-repair , the repair bonus can only affect other player

2n , the AOE can’t apply for bonus repair that means , a player using this weapon to repair other player need to hit him and not hitiing wall or flat object near this player .

 

 

Bigger heal radius (explosion radius) would give u that self heal maybe.

The explosion radius is about 100m but the heal radius is 400m. Biiiiig difference.

Also you can’t self-heal with it, but you can heal your static items. When you “heal” your static items, the damage repaired from them will be displayed as if it was your own heals. If you watch your hull, it does not actually get repaired.

All working as intended.

I always mix those two.

8 hours ago, TheDarkRedFox said:

The explosion radius is about 100m but the heal radius is 400m. Biiiiig difference.

Also you can’t self-heal with it, but you can heal your static items. When you “heal” your static items, the damage repaired from them will be displayed as if it was your own heals. If you watch your hull, it does not actually get repaired.

All working as intended.

not sure if its working as intended .

the tooltlip is clear , " deal EM damage ,  launch amno and at the impact there’s nanodrones attacking the enemy . the nanodranoes can also repair the hull for Ally for 300pts on a radius of 400m ."

there’s no mention that we can use by trick this weapon to repair our self ![:)](<fileStore.core_Emoticons>/emoticons/001j.png “:)”)

when , an effect can apply to both the player and ally , the tooltip is clear , for example like as some modules from the command ship .

in my opinion , the fact players can use a behiavor and its not normal .

as i said on my first post , the effect can’t apply for the player using this weapon .

 

to discuss ,

on my second suggestion , may be its too drastic but remove this big radius effect , i want this weapon Eclipse can steel repair ally but more on a way a mono target .( max radius effect to repair above 10-50m ) . on this way player need to aim ally and not just spamming a wall , a rock ,or a barrier static . keep in mind , the aoe effect is all ready the most efficency to repair a hull with more range than the classic module to repair hull .

 

i hope with those tweak/change

  • avoid spam and player need more thinking what to do for teamplay

  • balance this weapon ( effect heal ) to other modules from ingé .

  • player need to focus on their build

 

 

 

 

 

  • Still can’t heal yourself even though it looks like it does.

  • Its purpose is healing allies, so making it a “one ally at a time” healer would suck big time because it’s not even half the healing power of the Brokk laser.

  • Tbh it needs a massive buff instead of a nerf because it heals so little.

Eclipse had self-heal back in the past, from times when healing auras were toggle abilities, and that was overkill. Eclipse just need proximity explosion and longer heating time.

Yup they removed self healing thank god. It was so broken.

I’d like if it they made it only overheat quickly when healing an ally, otherwise have it work more normally as a weapon.

This weapon is so much “fiction”.
Sometimes it makes players immortals.
It should no longer exist.
I suggest remove it.

1 hour ago, aldermatias said:

This weapon is so much “fiction”.
Sometimes it makes players immortals.
It should no longer exist.
I suggest remove it.

Huh? Some ships sure are hard to kill, but Eclipse Launcher doesn’t really have much to do with it.

It heals like 1000 DPS… Sure, If you get 3 Engi shooting 1 ally, it might make them ‘invincible’ to 1 target… which is 4 allies to counter 1 enemy. Pretty inefficient. Kinda waste too, since you can get 2000 DPS shooting the target.

Charging/Repair stations add another 350 though (+700) and +100 (passive) or +1000 (active). So, another +800-1700 from modules. Total 1800-2700 DPS heal, closer to 2000 average due to cooldowns (some of it is AoE).

It’s true that multiple Engi + TharGa can get out of hand though, primarily because TharGa can heal themselves like crazy.

 

Eclipse doesn’t heal 1000 DPS…

10 hours ago, betatrash said:

It heals like 1000 DPS… Sure, If you get 3 Engi shooting 1 ally, it might make them ‘invincible’ to 1 target… which is 4 allies to counter 1 enemy. Pretty inefficient. Kinda waste too, since you can get 2000 DPS shooting the target.

Charging/Repair stations add another 350 though (+700) and +100 (passive) or +1000 (active). So, another +800-1700 from modules. Total 1800-2700 DPS heal, closer to 2000 average due to cooldowns (some of it is AoE).

It’s true that multiple Engi + TharGa can get out of hand though, primarily because TharGa can heal themselves like crazy.

 

![:015_2:](<fileStore.core_Emoticons>/emoticons/015_2.png “:015_2:”)

First, thar ga get reduced healing. Engis are kind of useless to it.

Second, there’s something called “resistances”, which makes healings much more effective.

Not so much Eclipse, probably since Engi heals now stack.

Yes, yes, but I am more curious as to why a fukn brokk, r13, is WAY WAY WAY better than a fukn SECRET PROJECT r15 ship (Octopus)??? Man fix that shat…

And when I say fix that shat I don’t mean nerf brokk I mean fix octopus.  ![:008:](< base_url >/uploads/emoticons/008.gif “:008:”)

 

Laser Heal? Ultra advanced “fiction” technology.

This is ridiculous.

nanomachines

On 5/3/2017 at 3:50 PM, xXConflictionXx said:

Yes, yes, but I am more curious as to why a fukn brokk, r13, is WAY WAY WAY better than a fukn SECRET PROJECT r15 ship (Octopus)??? Man fix that shat…

And when I say fix that shat I don’t mean nerf brokk I mean fix octopus.  ![:008:](< base_url >/uploads/emoticons/008.gif “:008:”)

We should be able to get a very similar weapon, like Brokk’s. That alone would fix a problem.

In any case, there should be weapons, that can only be mounted on a certain ship’s role, and not only on a specific ship class.

Eclipse launcher overheat very fast and cooling down takes long which makes it sometimes useless. Many times I saw engi players that had problems in healing allies due to this overheat (include me).

So if we speak of rework, at least cooling time should be lower (please dont mention about that special cooling ammo, because making it cost some valuable resources which is not easy to get).