Duration Boosters - examples for PVP and PVE Mode

Please, add the Duration Boosters, or just expand an existing interface.

 

 

Duration Booster is limited to 24 hours (1 day) duration and not per number of battles.

Only 1 Duration Booster can be equipped/chosen at a time.

Those Boosters can only be bought by Galactic Standards - GS currency. (optional)

Just in case, I have written required standard amount of regular credits, so that they can also become available to anyone, with enough credits to buy them.

Duration Boosters are not locked behind any restrictions and they can be accessed immediately, at any time.

Duration Boosters do get used, regardless if the match was won or not.

 

Optional** :**

Duration Boosters may, or may not be also available in GS currency , while Boosters, limited to the number of battles must always be available with regular credits as well.

 

So far, today I had only written 4 examples here.

Tomorrow, I might add more, under a new post.

 

 

PVP/PVE Duration Booster callsign:

 

"Full Insurance" Booster

 

  • repairs on standard ships will be covered in full

  • ammunition costs will be covered in full

  • missile costs will be covered in full

  • Invasion crafted (non-GS) ammunition and missiles, such as Invasion Attack Drones, Doomsday Missiles, Focusing Lens, Supercooled Charges, etc. will not be used

 

Estimated price : 200 GS (24 hour duration time)

Credits price : 1250000 Credits (24 hour duration time, or 24 battles)

 

 

PVP/PVE Duration Booster callsign:

 

"Friends in High Places" Booster

 

- every green looting spot (Kit) will now give you twice as much resources, if salvaged (x2)

- every purple looting spot (Kit) will now give you twice as much resources and Iridium, if salvaged (x2)

- Loyalty Vouchers loot spots (stashes) will now drop the Monocrystals instead (“T I - 1, T II - 2, T III - 3, T IV - 4, T V - 5” Monocrystals in PVP or PVE from 1 such looting spot)

- Credit rewards and completed Loyalty Contracts are increased by 50%

 

Estimated price : 500 GS (24 hour duration time)

Credits price : 2500000 Credits (24 hour duration time, or 24 battles)

 

 

PVP/PVE Duration Booster callsign:

 

"Make Me a True Loyalist" Booster

 

- unlocks whole currently selected Contract Tree in PVP, because of Tier limitations (contracts 3 ranks higher, will now count 6 ranks higher instead, which means that T III ship can now fulfill them)

- makes all restricted, exclusive-only PVP contracts, available in PVE Mode (all currently active PVP contracts can now be completed in PVE**, provided that you use T IV ship/s in PVE Mode)**

 

Estimated price: 500 GS (24 hour duration time)

Credits price: 2500000 Credits (24 hour duration time, or 24 battles)

 

PVP/PVE Duration Booster callsign:

 

"Biomorph’s Undercover Agent" Booster

 

- purple Mark 4 variant loot (Kit), looted on the looting screen in PVP or PVE Mode, will now be automatically converted to Mark 5 Blueprint variant** , provided that it exist for such item)**

  (this change also affects PVE - daily purple loot spot reward)

  (if there is no specified Blueprint for the specified Mark V variant,  you will get the Monocrystals instead and amount will scale, based on your used ship/s or Tier)

- Loyalty Vouchers loot spots (stashes) will now only give you Iridium instead and it’s scaled, according to what Tier you play (“T I - 10, T II - 20, T III - 30, T IV - 40, T V - 50” Iridium)

 

Estimated price** : 500 GS (24 hour duration time)**

Credits price: 2500000 Credits (24 hour duration time, or 24 battles)

Keep in mind, that we if the Developers will still insist on the Boosters, which are still based on the number of battles, instead of duration time, that we would then need to use standard credits, instead of Galactic Standards or preferably both options, so that we can choose, which one is more appropriate for us.

agreed but only if you can install normal boosters at the same time

agreed but only if you can install normal boosters at the same time

PVP/PVE Boosters have a special category and they are separated. We can currently only use 2 different types of Boosters.

You would still be able to use Combat based Boosters, which will affect your damage, ship’s speed and resistances.

Thanks for the suggestion.

If we expand our set of Boosters, we will think about your ideas.