Frigates have powerful torpedoes to fight enemies. How about giving fighters and perhaps ceptors (smaller version) tools to bite stationary fortresses? Of course it’ll come with a price
New ‘missile’ type ammunition:
Name: Drop-bomb
Type: Unguided, Unpropelled
Max range: High (to be balanced)
Dmg: High (to be balanced)
When launched, this bomb is simply released meaning it will move with same speed and same direction as ship was moving during launch. Using dive bomber tacting its possible to deal significant dmg to distant stationary targets. Explodes on direct contact.
Frigates have powerful torpedoes to fight enemies. How about giving fighters and perhaps ceptors (smaller version) tools to bite stationary fortresses? Of course it’ll come with a price
New ‘missile’ type ammunition:
Name: Drop-bomb
Type: Unguided, Unpropelled
Max range: High (to be balanced)
Dmg: High (to be balanced)
When launched, this bomb is simply released meaning it will move with same speed and same direction as ship was moving during launch. Using dive bomber tacting its possible to deal significant dmg to distant stationary targets. Explodes on direct contact.
Not a bad idea. Your bombs sound like some sort of gravitational bombs.
So peoples will fly in straight line to drop bombs? 
Yes of course… is this really a question? The point is you can “hurl” a bomb as fast as 700m/s but you’ll have to go straight at your target which is a risky move. Also I think this sort of mechanics is fun
And if you drop a bomb right after getting out of a warpgate ?
Sounds cool. But I don’t think it’d be precise enough to ever hit something.
Easy!
Strafe or go back the bomb continues your flight path
Bomb appears below you so you are leaving stationary mine that disappears after certain time like any other object in a game (not so effective without sensors)
You cannot fire during warps. After warp there is no problem
precision is actually matter of balance… just like torpedoes it can be improved by adding range sensor and explosion radius.
Even speed can be balanced by adding multiplier like 2x the speed of ship
The point is: Games should not revolve around dodging LRFs and Vigilants. Getting in range is just not worth it for fighters so I believe game needs some bunker busters!
In basic terms it would be small version of the EM Torpedo that is unguided as well (but has his own thruster to move).
Honestly my meaning about this is splited cus everything unguided is more like an “lucky shot” if it hits cus it then really hurts. Usaly i use the torps not really to attack the (PvP) enemies directly cus they could simply fly out of the way. Best usage for these is simply aiming at a stationary object (beacon for example) and wait until the impact.
The same could maybe apply for the little version cus you need to have luck at the very moment an enemy is in the way cus otherwise it simply “shoots over the target” and will be a total miss. All these unguided things are more for the very big NPC targets or the ones that fly straight at you without of any will to avoid the rocket. The more an enemy moves the higher is the chance that your bomb/torp will simply not even know that it was there/incoming.
So you would either need an proximity trigger so that the bomb explodes if an enemy is x m close to it or hope for the “lucky shot”. Another way i learned to use torps is by simply “selfwrecking” yourself if you have a close up fight close to an object (rock, beacon, structure, etc.). So instead of trying to hit the enemy directly i use the object to let the torp explode in order to dmg/destroy the enemy and it worked quite well sometimes cus no one really thought that a player would risk to blow himself up with his own torp haha. But most of the times it´s either an “i die anyways” moment or an “annoying fly wanna do close up fight” situation.