Dreadnoughts

okay so i have begun to hate dreadnought battles.

 

Here’s why:

Empire dreadnought is way op and u can just defend the whole game and win.

It’s too much about the dreadnought imo. if you’re short a utility, ur basically screwed. 

There are huge ping spikes for a lot of people including myself and regular packet loss.

There’s terrible fps. I get about 30 fps with everything on minimum when i usually get 60-70 in battle. I have heard from my corp mates that they experience similar things.

There’s too many objects flying through the air and waaaaay to much complexity. Asteroids blowing up pisses me off cuz it reks my fps. it’s also annoying cuz it’s too flashy.

It’s too easy to just sit and defend.

ECM and white noise makes you drop the bomb. Okay not to sound rude but what jackass thought this up? there’s 1 bomb at a time and when u drop it, it’s gone permanently until the next one comes. It was perfect before!

Crash damage is way to high. I die by crashing so often and with crappy fps and huge ping spikes, it’s impossible NOT to crash. EVEN WITH COLLISION COMPENSATOR. I tried the mode without it one time and i died by a slight little bump. was freaking xxxx.

Dreadnoughts are a little too far away from each other or there should be a warpgate utility for dreadnoughts. 

Federation drones are too weak. Okay so you have Jericho shields that protect extra, u have empire guns which gain u extra points, and u have federation drones that are a wee little bit better than the other drones. They should be smaller, faster, but with a little less tankiness and same damage. That would actually be an improvement. 

Not enough modules for dreadnoughts and modules are way too expensive. There should be engineering module for dreadnought that is basically ur engi for 5k meters and it should cost about 5k iridium. maybe 10k. There should also be an engine inhibitor like the guards have which could also go in the same slot.

The dreadnoughts should actually be fighting in the map they’re attacking. and they shouldn’t be moving. Why would a defending dreadnought be moving? It makes no sense. It should be sitting there in orbit. 

There should be things to capture. like plasma turrets to build across the map and sensor nodes to capture in different areas. 

Unlimited pinging. You’re not with a group of randoms. you’re with your corpmates and friends. Why not do unlimited pinging. Should be simple.

Make the dreadnoughts repositionable. I got the fed dreadnought cuz i thought it was faster. wing leader or vice wing leader (would have to add that) should be able to move the dreadnoughts around. 

Make it so you can tell your dreadnought’s guns where to fire and the torpedos where to fire.

 


So basically, what im saying is simplify the graphics, make it stable, and add actual content instead of pretty little visual stuff. Make it harder to just sit and defend which is boring. most of our attacks vs empire dreadnoughts, they stayed back and just sat there letting their guns do all the work. fix the ecm and white noise bomb drop thing for all game modes because it’s freaking xxxx. 

 

Now i doubt you devs will listen to me. This is a lot of work. But if you added it, i think you would see a lot of ppl absolutely digging this game and buying more crap and that would probably mean pay raises for you guys. more donuts ya know. Also, don’t just lock the thread and say, “Please make a full bug report.” I am putting this in the suggestions area. Im tired of making bug reports and getting, “known issue”, “not a bug”, “try this magic stuff”, “it’s your isp”, and other things that just aren’t helpful.

 

For the SC community, if you don’t like part of this, don’t condemn the whole suggestion because of one little part. Quote it and say what u like in it and what u don’t. Even if you disagree with most my stuff, just plus one the parts you like and -1 or whatever the parts you dislike. 

 

The dreadnoughts should actually be fighting in the map they’re attacking. and they shouldn’t be moving. Why would a defending dreadnought be moving? It makes no sense. It should be sitting there in orbit. 

 

Oh boy, say that again.

Oh boy, say that again.

that again

Okay, why do Dreadnoughts move? Let’s consider the tactical options. Dreadnoughts are clearly fighting as ships of line; huge broadside firepower, lined against the opponent, and firing until one side falls over.

 

Imagine if your opponent’s Dreadnought is stationary. What would happen? Well, the attacker would move ahead. Then, logically, they would begin to turn. Pretty soon, they would “cross the T”, and that would be an instant win situation.

 

Now, the entire broadside of the ship - cannons, torpedoes and fighter swarms, are being directed against the prow of the enemy ship. Meanwhile, the defender’s ship is unable to bring its flanking weapons to bear and is reliant on its dorsal turrets only. This is a noticeable drop in firepower.

 

But what is potentially worse is if the enemy ship moves BEHIND the defender. Now, the attacker has absolutely nothing to challenge them!

 

So, logically, the defender must move to keep itself in a broadside position, or attempt to get ahead or behind the attacker. Thus, the fights soon turn into a linear slogging match as the two sides engage without offering the other an opening.

Okay, why do Dreadnoughts move? Let’s consider the tactical options. Dreadnoughts are clearly fighting as ships of line; huge broadside firepower, lined against the opponent, and firing until one side falls over.

 

Imagine if your opponent’s Dreadnought is stationary. What would happen? Well, the attacker would move ahead. Then, logically, they would begin to turn. Pretty soon, they would “cross the T”, and that would be an instant win situation.

 

Now, the entire broadside of the ship - cannons, torpedoes and fighter swarms, are being directed against the prow of the enemy ship. Meanwhile, the defender’s ship is unable to bring its flanking weapons to bear and is reliant on its dorsal turrets only. This is a noticeable drop in firepower.

 

But what is potentially worse is if the enemy ship moves BEHIND the defender. Now, the attacker has absolutely nothing to challenge them!

 

So, logically, the defender must move to keep itself in a broadside position, or attempt to get ahead or behind the attacker. Thus, the fights soon turn into a linear slogging match as the two sides engage without offering the other an opening.

okay. makes sense. but im remember Star Wars Battlefront 2 and how awesome the space fights there were. What im seeing with SC is a not as good version of that. 

okay. makes sense. but im remember Star Wars Battlefront 2 and how awesome the space fights there were. What im seeing with SC is a not as good version of that. 

It’s not supposed to be. This is a battle that is for the players, not the dreadnoughts. They could bell-and-whistle the game mode out the butt, but who cares if the gameplay isn’t fun? The idea in mind here seems to be a sort of two-base strategy and they’ve captured that feeling well. A lot of people came in with a different idea of what they were going to get and were thus disappointed. Have an open mind to what it is, and you’ll find it’s actually pretty great.

 

I feel like you’ve been soured by a few bad games where you got camped out by Empire Dreads and teams that were better than yours. The dreadnought meta is still  very  new. Strategies change almost daily, nothing is solved yet. You, your teams, and your corp have to adapt or you will lose. There are solutions out there. Don’t assume because you go headfirst at a problem over and over again and it doesn’t fix itself that there is no solution and something is broken.

 

It would also help if you showed up to your battles. Experience is a great teacher and a good way to think analytically about the game.

 

There’s nothing wrong with admitting you did something poorly or made a mistake, and then learning from it and doing better going forward.

  1. I have had only one defense battle on and against empire side so I don’t really see the differences yet. One thing is for sure. The empire dread has nice hiding places and its size seems to be an advantage against the Liberator, too.

  2. I think there is nothing to do with this. Little changes make big differences in normal game modes too.

  3. True that. I am glad when I am not booted out of the battle. Comparing to the burrito map, however, that is much less complicated, ping is still more controllable.

  4. I can’t say anything about fps b/c usually I have bad, worse and undetectable fps.

  5. The exploding rocks and zooming bullets/projectiles all over the place. With good sound effects it makes the battle epic. And a pain for the fighter players ofc.

  6. Yes, a lot depends on the defending strategy. Drones make it a bit more overwhelming sometimes. I think more features, like carrying the bomb, would add some more to the battle and maybe make it more offensive.

  7. The bomb dropping thing is annoying indeed. Even in regular pvp. It should be changed somehow.

8.Crash damage… I don’t know. I play mostly frigates.

9.I think the current distance is necessary otherwise there would be no enough time to react to any attack, missile, etc. A warp gate or the team speed boost (forgot its name) module might solve this problem.

  1. Something is wrong with the fed drones, I agree, b/c i have never seen any getting close to the enemy dread.

  2. New modules will be showing up in the future I am sure. The current prices are really high already tho. I hope there will be changes on this part as well.

  3. This constant moving thing makes this impossible I think. Also the ping would be doomed with all those additional elements on the map. The moving feature is great. Maybe it could work on the same map it is now but with the actual location’s view as background. The same way dreads are visible from the stations but in the opposite direction this time.

  4. No. Makes no sense. How would you have time for that anyway.

  5. Server matters… unknown area. Abandon all hope ye who enter here.

  6. Complicated, not worth the effort. Having them in their actual captured location and ‘dockable’ would be the ultimate awesomeness.

  7. Agree. Some king of marker thing would help. I mean it sometimes is difficult to find where and what to shoot on a dread.

 

One of the best thing in these battles is that the dreads are moving. It is like old ships on the sea sailing and trying to find the best position to shoot at each other. I really like that part. Making actual turns and movements…uuum… I am not sure about this. Maybe if they were cycling around each other while moving forward. That way sometimes their top sections and sometimes their top and bottom sections could be ‘facing’ to each other.

 

The main problem of the dread battles is not in the battle itself but the game registration system, I think. Despite the existing defender battle invitation system, I am really missing that part where I could just apply as a solo player. Maybe a team, of players that registered solo, made up by the system should be able to fight against another similar team but not for the territory but rewards. The location owner corporation’s dreadnought could be present as an extra obstacle but it could shoot at both sides and it could not be damaged by the players. Similar way than in the captured dreadnought pve. Fighting around a dread that shoots at everything… without the main calibers ofc.    

 

Another problem is the low frequency of the battles. This needs some time to be worked out I think.

please make handable suggestions instead of complaining on single parts

 

for now I cant work on this thread