I’ve noticed something over the last couple of games I’ve played in dreadnought battle mode. I’ve realised that there is literally nothing that can be done to “fix” the mode as it were, but there can be something done to make the function work. As you are well aware, the bug report section is filled with tons and tons and tons of bug reports on the subject, but since it’s well established to say that the system isn’t bugged, it is, in face, broken, I’d like to propose the long way around should be taken to resolve the problem.
Rebuild the whole thing from scratch. How did the dreadnought idea come about in the first place? Simply enough, the conquest idea came from having two wings of pilots face off against each other in a contest to take on each other for a sector, but once this function no longer became available for players to just play in a larger base on a new game mode, this meant introducing the ability to play dreadnoughts as an ungrouped player, incorporated or otherwise, became able to participate in sector conquest.
Now let’s take it a little step backwards (literally). When the system was working, the queue system functioned as to take on the slots between specific numbers, e.g. Corporation #1 would fill the slots between a certain value between 1 and 8, whereas Corporation 2 would fill the slots between 9 and 16; then matchmaker would provide an extra eight slots per corporation for sector defense for players to register to. Now let’s fast forward to when it broke. The server is incapable of differentiating between slots 1-8 and 9-16, so now where the registration needed for slots 9-16 should be no longer exists; what has happened is, wings now queue in order of attack status and have no differentiation from the “Sector Conquest” queue for ungrouped players.
Effectively, what needs to be done is, the queue system needs remodelling and reconstructing for the first stage of sector defense where the slots for attacks are filled up by the given allocated corporations upon registration, i.e. Corporation #1’s slot is allocated to 1-8, but the wing only has five players and can only fill slots 1-5, and so slots 6-8 are filled by three random players. The queue system for outstanding dreadnought attacks should be cut indefinitely from the queue if a corporation has failed to register. The queue’s system for defense can then be filled up by any players seeking to play in a dreadnought battle.
Please deliver your thoughts.