How about add critical damage to DPS calculations? Like this: ( damage * critical chance * (critical damage bonus +1) + damage * (1 - critical chance) ) * (rate of fire / 60)
For example:
How about add critical damage to DPS calculations? Like this: ( damage * critical chance * (critical damage bonus +1) + damage * (1 - critical chance) ) * (rate of fire / 60)
For example: