Does anyone else think the loyalty grind is a bit much with a license ?

I am well aware that Devs need to have some sort of income. The license comes at a full MMO - one month- sub price tag, currently, Star conflict is a far cry in content from such a MMO.

 

That is fine though to me as I want to support this kind of genre and am fine with paying this license.

However, currently, this still does not even seem to be enough in order to progress in an acceptable speed.

Even with a license, the loyalty gain is so painfully slow, that I might aswell forego the license alltogether, the amount of matches required is simply put, ridiculous.

 

I am fine with the loyalty grind being high for F2P players, after all they didn’t pay a dime.

that said, the grind feels over tuned for both parties, what incentive do I have to buy another license, if one month of regular play, grants me around one rank of loyalty advancement ? The progression feels so incredibly low, that keeping up motivation, even with the license, is very difficult.

 

I am fine with difficulty. Currently, the loyalty grind with license does not feel difficult though, it feels downright unattainable, unreachable.

Currently, I might aswell forget about progression, never buy more GS or license and stay in T2 forever, since the progression is extremely slow in any scenario. I want to support this game but I cannot justify a “membership” in this state.

 

 

I would like to know how other pilots feel about this matter, I am currently running my second license and at this point I am quite reluctant about renewing it next month and to keep going, the progression feels too oppressive to me.

Totally unbiased poll…

To me it’s perfectly fine. Loyalty unlocks the free equivalent of premium stuff so of course it wont be a blitzkrieg. To be honest, you need to spend A LOT of time (or money) to be decent in any MMO game, and Star Conflict is no different. 

 

T4 is just way too expensive and rarely played, and to get access to the majority of T3 stuff you will need 4 factions on rank 9. It sounds like it will take forever but it really doesn’t. I made 20k loyalty without a licence yesterday and I didn’t even play all day. I’m playing for a month and I got 3 factions on rank 6, and the 4th is going to arrive there tomorrow. Go for high-end T3 first, once you are there you will have most of the game unlocked and who knows, maybe T4 will be more playable then, because right now its not.

 

tldr: deal with it, you are not supposed to obtain free premium items in a week, and you are not supposed to fully gear up your ships in a week either.

Totally unbiased poll…

 

I am sorry you feel that way but it DOES take thousands of matches, literally but I guess changing it doesn’t take away from the poll.

 

 

 

 

Loyalty unlocks the free equivalent of premium stuff

 

 

In order to unlock Blue T3 gear in a realistic timeframe, you need a license and the license is not free.

To get to what rank exactly? If 12 then yeah probably, but the problem is that the numbers get silly up in T4. But luckily I don’t care about T4 because no one plays it, and just want rank 9 in a few factions, which takes hundreds of matches even without a license, not thousands. If you’re a casual player then T4 isn’t currently designed for you and you don’t need it. If you’re a hardcore player and want to max out T4 then I expect you to put in thousands of matches to get it.

I notice that you don’t appear to give a damn about the grind for people without a license. This poll is totally self serving and clearly designed to show the result you’re looking for.

 

In order to unlock Blue T3 gear in a realistic timeframe, you need a license and the license is not free.

Total rubbish. I have 2 subfactions at rank 9 and working on the third, so I have a lovely selection of blue T3 weapons and equipment, and I’ve never ever bought a license and I joined pretty much right at the loyalty nerf, so I’m not a lucky vet that got it from matches.

You really dont need a licence, thats BS.

 

…If I can make 20k/day without it.(not including the free 10k you get every 5 days)

I notice that you don’t appear to give a damn about the grind for people without a license. This poll is totally self serving and clearly designed to show the result you’re looking for.

 

Oh how incredibly perceptive, you got me…

 

 

I already gave you the reason I think the grind is fine for Free players, they simply did not pay the devs anything and therefore can not expect any sort of service really.

What i am saying is that the License does not feel worthwhile enough for the price tag and that likely more people would go with subscriptions if it meant they could bypass all the other cash shop stuff, you kinda missed my point here.

Anyone could buy a license, how is that self serving ?

and what we are saying that the speed is decent if you don’t pay, and if you do then its perfect - I don’t get how could you wish for even faster progress.

 

And yes I played the 3 days of licence we got for free so I know what I’m talking about. 

 

~my 2 centz

Wait, question for everyone. 20k loyalty spread apart on all three factions or just 20k loyalty in ONE faction? 

how is that self serving ?

You’ve admitted that you think the loyalty grind is too harsh with both a license and no license, but the only solution available in your poll fixes the problem for only one of those groups; the one you’re a part of. That’s the self serving part.

 

Wait, question for everyone. 20k loyalty spread apart on all three factions or just 20k loyalty in ONE faction? 

20k in one faction, at least for me.

Though you realise we’re talking about loyalty and not rep? (so it’s actually 6 factions)

It is completely fine if you disagree, the perception of time and effort is completely subjective by nature of course, that is why this is a poll and not simply a rant in the suggestion forum.

What I do not approve is other people trying to undermine my intend or integrity by accusing me of crap like the above.

 

If the poll turns out that most people are okay with the current rates, I wont lose any sleep over it but I simply do not know how it will turn out, hence me creating the poll in the first place.

 

Binky, the truth is that free players can simply not ask for anything, that is why I am not asking for increased rates for free players, it is unreasonable, they are not customers until they actually spent money, they enjoy the game for free.

If the Devs tomorrow decided to cut the progression of free players in half, a third or even lower, what would be your counterargument ? After all, they didn’t pay a cent for the game and therefore cannot really make requests about the content they are offered.

Look for example at MMOs, where players can progress through levels for free to only a certain point, I would make that comparison here to some extend. On the other hand, Star Conflict needs to free players in order to offer matches as the player base is so low.

 

 

That is why this poll is focused on the license. The purchase of gear does not seem to work for Gaijin too well and I am of the impression that giving the license more value, would increase their income, the support for the game and offer customers an option to support the game, while forgoing the cash shop.

I had a license from the beginning, I can say you COULD get about ~20k loyalty in one day, if you win 20 games. 980 Loyalty per game = 19,600 L. Not including anything else for the timed contracts. (to be honest 17 hours cool down is ridiculous) 

 

The absolute best way to gain it quickly is to switch to all the factions as you play.

I had a license from the beginning, I can say you COULD get about ~20k loyalty in one day, if you win 20 games. 980 Loyalty per game = 19,600 L. Not including anything else for the timed contracts. (to be honest 17 hours cool down is ridiculous) 

There are several ways to get loyalty besides the one contract for wins, and even contracts themselves. I didn’t realise how much they added up until I realised I was completing levels much quicker than I calculated I should be. I get about 12k from contracts in my 1.5 hours of play per day (always take the win contract, complete the hourly contracts first, then the daily, then complete the hourly a second time before calling it a day). But on top of that 2k loyalty from the 10k every 5 days, and then I often get 2.5k from loot once a day as well. Tbh 20k is pushing it a bit now I calculate it properly, it’s more like 16k or so for me including the 5 day bonus, without a license.

I have to get Empire up to 9 for both ranks, and then I can relax, because then im fully ready for T3!

What I do not approve is other people trying to undermine my intend or integrity by accusing me of crap like the above.

I actually didn’t mean to imply it was deliberate. The problem is you started with the solution you wanted in your head and then created a poll biased towards that solution. If you wanted to properly gauge player opinion, start with non-leading questions. I prolly would have made the poll:

* Are you happy with the base amount of loyalty grind required to unlock equipment? (More/Less/Fine)

* Do you think the loyalty bonus from the license is OK? (More/Less/Fine)

It’s basically the same, but without the slant leading to the conclusion you want.

 

Also it’s helpful to add a “Don’t Know” option for radio button questions, because if you’re neutral on one question but want to answer the other the forum won’t let you leave a question blank.

the truth is that free players can simply not ask for anything, that is why I am not asking for increased rates for free players, it is unreasonable, they are not customers until they actually spent money, they enjoy the game for free.

If the Devs tomorrow decided to cut the progression of free players in half, a third or even lower, what would be your counterargument ? After all, they didn’t pay a cent for the game and therefore cannot really make requests about the content they are offered.

 

Free players provide population to the game. People you shoot at and shoot with.

Games have a shelf life, free players keep loyal paying customers occupied as subscriber numbers dwindle down.

Yes we can request for things without paying. Within reason ofcourse.

 

sorry for cutting in the discussion,

I wound up typing a big follow-on to Kine’s post, but it’s really quite off-topic so I’m going to hide it in spoiler tags. :wink:

 

I have to echo what Kine said - too many people utterly fail to understand that multiplayer games succeed or fail by population. One of my favourite examples of this was the Resistance 2 map pack. It contained, in my opinion, some of the best maps that game had. It was epically fun to play, especially in larger games with lots of players.

 

However, despite this, it was dead within a month. It would take about half an hour to get a “DLC” match, and then it would turn out to be a 2v2, or even a 1v1. Why did this happen? A few reasons:

 

  1. A lot of the early takers moved away. They discovered they could get matches quicker and/or play larger matches if they just searched for standard games.

  2. This loss of players caused more of the “loyal” players to move away, because their matchmaking time was increasing and game sizes were dropping.

  3. As word spread of the DLC being a ghost town, less and less people were willing to throw money at it.

 

The result? A death spiral. Today you can throw Resistance 2 into your PS3 and you will find dozens of PvP / PvE matches going on. You’ll even see 2-3 full or near-full 30 vs 30 matches taking place, but you’ll never see a single match that uses the DLC map pack. Hell, you’re lucky to see anyone using the character skins that came with it.

 

How does this pertain to Star Conflict? Let’s do a little math…

 

Let’s say there are about 1,000 players on at any given time. Let’s imagine of those 100 are “Paying” players (ie: they currently have a licence, DLC, gold ships, etc.), and then 400 are “maybes”  - players who have either bought a licence / Premium gear before but are not currently using it, or haven’t yet but intend to do so in the near future. The rest - all five hundred of them - are the ‘freeloaders’ that all F2P game developers seem to abhor.

 

Let’s now imagine that a change comes into the game that all the freeloaders hate, but everyone else likes. This change is something like “You have to spend $5.00 to buy a ‘Pilot Permit’ to fly ships Tier 2 and higher.” The result? Your player base halves instantly.

 

Imagine the impact this has. Imagine matchmaking where every tier (for sake of argument) has half the player base it currently has. Tier 4 would effectively cease to exist, and Tier 3 would likely suffer heavily as well. Tier 1 and 2 might survive to an extent, but remember the downward spiral… how many of the remaining players would stay despite the drop in activity? How many new players would be coming in when there are now hundreds of voices all crying “Star Conflict sucks!” whenever people ask about the title?

 

Don’t insult the free players. As long as they are playing they provide value to the game in three important ways:

  1. If they are enjoying it, they will tell people they enjoy it. This means more players will come, increasing the potential earnings of the company.

  2. They may decide they enjoy it so much they are willing to spend money on it, becoming “paying” players.

  3. They are playing, which gives everyone else more people to play with. Personally, I rather like it when the game is busy and it takes 15-30 seconds to find a Tier 2 match. The more people who play, the more often that happens.

 

As to the poll… I think it needs more options. I am not going to say I would never buy a licence, but nor would I automatically buy one just because the loyalty boost went up. I want a “maybe” option. :stuck_out_tongue:

Guys, you make very good points about the Free players and i am aware and understand how important they are in such a game but this poll is simpy only concerned with the License not the free player.

Then maybe I made my point too subtle,

 

anti pay-to-win culture came about from this relationship between premium and free players

 

increased loyalty gains from license = paying to get blue modules faster

 

free = standard loadout

 

pay = all blue fits

 

= bad

Then maybe I made my point too subtle,

 

anti pay-to-win culture came about from this relationship between premium and free players

 

increased loyalty gains from license = paying to get blue modules faster

 

free = standard loadout

 

pay = all blue fits

 

= bad

I’m a little confused as to what you are saying here; I’m a F2P pilot who can equip an all-blue ship of any class I like in Tier 1 and 2. Even got some purples knocking about. It took a while, but that puts me on equal (if not better) footing than someone who bought the 30% loot chance or splashed out on Premium (gold) equipment.