Disintegrator explosion

I suggest adding an extremely small (~5-10m) radius explosion, as to damage destroyers through their shields and allow the early implant that resists explosion damage to counter a bit of it.

The radius is not enough to to damage multiple enemies, so don’t complain about that.

(Though I suppose if two large-shielded enemies were squished up on each other it would be slightly possible. But still. That chance is so remote it matters not.

I suggest this not to make it more powerful, but to balance it against certain targets such as the Destroyers. Also people a while back complained about the high damage and the fact that it cannot be numbed with the low-rank implant that reduces explosion damage.

No.

  1. will now no be useless against destroyers

  2. will be remotely counterable by that implant that reduces explosion damage.

Please elaborate on your poor choice.

Hmmm… no. Not for the current disintegrator.

 

But a new version of it with some area damage would be nice. It would give some variety to the sniper role.

 

+1

How in the world would we get a new “veriety” to the main module of ELRF’s??? Explain this thought.

You have the optional guided torp and disintegrator for the Kraken now. So why not another type of disintegrator?

Because it is restricted to an R15 ship named the Kraken that very few people have. Oh and did I forget to remind you that Destroyers are R8? (Soon to be R11 but really. Cmon)

I suggest this not to make it more powerful, but to balance it against certain targets such as the Destroyers. Also people a while back complained about the high damage and the fact that it cannot be numbed with the low-rank implant that reduces explosion damage.

Maybe a new type of main weapon with the same range, damage, cool down, etc as the disintegrator has. Something like an ultra fast exploding orb thing (similar to the flux). Mechanism could be the same with the laser pointer and everything. Ofc, it should be very bad for close combat but that should be okay if an lrf had 2 different sniper weapons.

No.

No.

 

Because Explosive mechanics would make it less effective against Interceptor

Because Explosive mechanics would make it too strong against frigate

Because if you want a LRF to deal with Destroyer, you use a Jericho’s Guided Torpedoes

C’mon TheDarkRedFox, lets kick these negative minded peeps out of here. I’m in the mood for inventing something… Fox style :fed006:

Add a extra effect to an already powerful thing just to be of some use to a single class of ships, not thinking of its effects on other classes besides that. Lol i’m usually optimistic about things but even i think that’s bad :01414:

Maybe a new type of main weapon with the same range, damage, cool down, etc as the disintegrator has. Something like an ultra fast exploding orb thing (similar to the flux). Mechanism could be the same with the laser pointer and everything. Ofc, it should be very bad for close combat but that should be okay if an lrf had 2 different sniper weapons.

I like this a lot. Make a suggestion for it.

An LRF specific weapon.

No (to OP). LRF spam will be back somewhat and ease of killing destros will spike instantly.

NO! goddammit NO!

They should add a new graphical effect and then it deals damage in a straight line through the current ship or multiple ships since no two would ever get caught by the same disintegrator unless they are destroyers… And the disintegrator homes in on the centre which means you’d only ever hit modules if destroyer was facing you :slight_smile: Disintegrator is not an explosive weapon.

If no actual stat changes I would like a graphical effect to make it look like it pierces through the ship with some debris coming off.

A piercing disint would be epic omg make it happen.

There was some heavy complain on LRFs some time ago, this would pretty much return the issue.