And for what it’s worth, T2 disintegrator hits for up to 8504 thermal damage (with experimental guns equipped). That’s before resists. So in practice you’ll hit for less, even at T2. Guards with thermal phase shield just shrug it off. And T3+ you get the passive slots to stack resistances even better (and thermal is one of the first you go for because of nukes, plasma arc, etc.). Hell, even my own rank 6 empire LRF has stacked thermal resists and just face tanks other snipers while taking them down.
only at R6 T2… just to make the distinction. furthermore, a guard is only a single unit type, you can still snipe anything else that moves.
furthermore, the guard’s resists apply to every other unit it is facing… so i don’t see why it’s being used as an example at an attempt to prove that LRF is not broken? why not jus say the guard is broken then? because it isn’t? it can only gain resistance to a single damage type… and if it’s being attacked by your team, chances are he will switch his phase setup to counter the EM if it is being used, especially if you stacked a thermal resists… you will need the EM phase…
and a 60% reduction on shield thermal damage = approx 45k shields, which a covert can still shred with a plasma arc…
but there’s something you’re forgetting which i already mentioned… a guard has to travel, a LRF doesn’t… not much in any case… and by the time you spawn and travel 5km, you will already be dead despite your thermal resists.
as for frigballs, that is another problem that needs dealing with… not by increasing LRF damage… by giving ECM actual ECm and inty options instead of the CC-chainboat it is now…
i also do not understand a simple thing: a pulsar can kill a covert in 10 seconds… yet the covert can only shred its shield in 10 seconds, but still has to fly 2km through the pulsar…
so if covert is meant to be the frigate killer, and it doesn’t work effectively, unless you maybe suicide at the end too, and i doubt thatll work somehow… then what else is supposed to kill guards? lmao… either that or bait the pulsar, then come back in 10 seconds…
if you see the need, you can start a guards are broken thread… but LRF are definitely OP when you can 20-2 without even trying…
In addition you get both an audio and visual notification once an empire LRF starts aiming at you, so any pilot with half a brain will evade, look for the bright red light and either stay out of your line of sight or - more likely - come kill you.
that’s why you don’t aim directly at them… you aim behind them, or slightly off, then aim and fire… it really doesn’t take a leap of the imagination to figure it out…
of course if they see a LRF beam, they will start dodging… so you don’t let them see it… duh… how you think i got 20-2?
plus i sniped 2 guards off their spawn, which are by default thermal phase… might not have been stacking thermal, but 50% resists is not much dif from 60% and i had no problem taking them down… something like 5-6 shots… so 12-15 seconds = dead guard…
hell, i did another game a few games after that… our team sucked and we lost again, but i went 13-2… next highest score was 6-5 or something… sniped like 3 bomb carries (detonation), 5-6 engineers, like 2 guards and rest fighters and inties.