As for the lead indicator it actually shows current ship vector in a straight line to where the ship would be if it moved straight at that speed. Spinning and flipping around is not taken in consideration. Freespace, X3 and other space sims work the same, regardless of spinning and rotating.
So, the famous adorable words “working as intended” applies correctly here. Shooting a circling target must come from pilot skill.
that’s the problem… if you aim correctly but the crosshair is too close to the lead marker, the cursor snaps, ruining your aim… it is a bug…
Ah, that. I’ve seen it only on slow barreled guns so far. Never happened with any other guns for me. Dunno, is SCon for consoles as well? If yes and you use a console, that thing is usually always there for games with aiming.
Ah, that. I’ve seen it only on slow barreled guns so far. Never happened with any other guns for me. Dunno, is SCon for consoles as well? If yes and you use a console, that thing is usually always there for games with aiming.
I have seen it happen with the slow guns also
I figured it was just that the target moved into a deadzone for the guns in that moment
Not really auto-aim, but a gesture i n the right direction. Since you have to aim yourself first at the ship and keep it at the ship, the gesture just keeps it inside the “expected path” reticule until you are too far from it with your mouse.
you have to aim yourself first at the ship and keep it at the ship, the gesture just keeps it inside the “expected path” reticule until you are too far from it with your mouse.
it’ll jump onto the target lead indicator even without me moving my mouse. as long as the cursor is close enough to a locked on target, it’ll jump.
which is annoying as I regularly shoot people I don’t lock on to and missile the ones that I do.
seems to happen on positrons, which have no barrel rotation speed stat (then again neither do mortars)… it rarely happens though… but sometimes doesn’t fire even though i’m facing forward. not sure why as yet.
some people have reported it with coil mortars.
easy to test anyways. give us an option to disable this ‘feature’… if it stops happening, then problem solved.
seems to happen on positrons, which have no barrel rotation speed stat (then again neither do mortars)… it rarely happens though… but sometimes doesn’t fire even though i’m facing forward. not sure why as yet.
some people have reported it with coil mortars.
easy to test anyways. give us an option to disable this ‘feature’… if it stops happening, then problem solved.
not firing even forward happened to me as well
on top of that, is there a mod that makes gunships invulnerable to damage for a few seconds T3+? hitting them sometimes bullseye and 0 damage (it doesn’t involve the invulnerability mod that activates at 15% hull remaining)
on top of that, is there a mod that makes gunships invulnerable to damage for a few seconds T3+? hitting them sometimes bullseye and 0 damage (it doesn’t involve the invulnerability mod that activates at 15% hull remaining)
The combat reboot mod makes them invincible and deletes any negative effects+prevents new ones for ~2 seconds