Direct Player Trading

This isn’t a suggestion - as much as it is a neccessity. I feel this is an important topic.

 

Players should be allowed to directly trade (purple/yellow/green) modules within their specific corps.

 

I propose to allow direct player to player trading (swapping items/ships/gear/weapons, etc) within corporations.

 

This will stop any bot activity fears surrounding this topic.

 

Of course, players could create trading only corporations, and this would be, in my opinion, awesome. :good:

 

This isn’t really a “ship” suggestion.  But I agree.  A trading area is definitely needed.  A simple Auction House or free market or something like that, where you can put up equipment for sale to other players. 

 

Limit it so that a player can only have, say, 3-5 pieces of gear on the market at a time, so people don’t spam the hell out of it, of course. 

 

Applying a hefty “tax rate” or something, so that the seller only gets 75% of the sale value for themself or something, would also mean that they have some leeway to mess around with economy a bit without risking a “money is worthless” scenario (if money is a little on the easy side to obtain, a good bit of the excess would disappear into the 25% market “sink”).  This game wouldn’t benefit much from an abuseable economy either, so this could be made the ONLY way to transfer items between players, to prevent “gold sellers” from having any real opportunity to work their trade in this game. 

Been said time and time again

 

not planned :confused: and they dont really want to implement it.

Worst idea ever, botters and gold sellers would ruin everything.

See my variation for that.  The ONLY way to exchange money OR items with another player is by placing an item on, well, lets just call it the Auction House to keep terminology simple for now.  And for added resistance, items on said auction house would NOT have their seller listed.  There would be no direct trades, no mail, not even an ability to just give items to someone else.  

 

You can’t farm gold and sell it very well if you don’t have a secure method of getting the gold to the player.  If the only way to transfer at all to begin with is through an anonymous (to browsing players) market place with a relatively large built-in gold sink tax, it will not make the game very attractive to people who would try to sell credits. 

 

 

Actually, I suppose ONE other, limited method for item trades could be implimented.  Have corporations be given a corporation storage, where members of the corporation can place and remove objects.  While obviously open to its own problems, those would be the corporation’s to handle, just like any group, guild, or other MMO entity with communal storage has to worry about. 

See my variation for that.  The ONLY way to exchange money OR items with another player is by placing an item on, well, lets just call it the Auction House to keep terminology simple for now.  And for added resistance, items on said auction house would NOT have their seller listed.  There would be no direct trades, no mail, not even an ability to just give items to someone else.  

 

You can’t farm gold and sell it very well if you don’t have a secure method of getting the gold to the player.  If the only way to transfer at all to begin with is through an anonymous (to browsing players) market place with a relatively large built-in gold sink tax, it will not make the game very attractive to people who would try to sell credits. 

 

 

Actually, I suppose ONE other, limited method for item trades could be implimented.  Have corporations be given a corporation storage, where members of the corporation can place and remove objects.  While obviously open to its own problems, those would be the corporation’s to handle, just like any group, guild, or other MMO entity with communal storage has to worry about. 

 

Post random crap mk1 item at 54312412 price and I’m pretty sure there won’t be a second one of that module at same price because there simply would be no reason to sell MK1 items there.

 

Pretty easy to sell credits then…

Also pretty easy to stop, or make untrustworthy by the community at large. 

 

Without doing anything, that becomes obvious to being a transaction of that sort.  And since you can’t tell WHO is selling it (if you are just a player), you can easily attempt to scam whoever is trying to do that by getting the same item and putting it for sale at the same price.  i.e. someone who doesn’t “buy gold” can very easily just throw their own crap up, and gold sellers will be unable to determine which one their client is. 

 

 

You can also significantly mitigate it simply by putting a maximum sale price for items.  Max of the purchase price for ANY store-bought items and any greys if non-store greys get implimented at some point.  Max of 2-5x the (effective) purchase price for greens (i.e. what the store WOULD sell them for if they sold them).  Max of 5-20x the (effective) purchase price for blues.  And either no limit or something high like 50-100x the (effective) purchase price for the purples.  The exact max can be sorted out by the devs. 

 

 

Problem solved.  It is nigh-impossible to “sell gold” now.  Even if you don’t care about the unreliability of someone else being able to try and “steal your transaction.”