It has the same problem as any ‘single resource pool’ ability has in that, using it means not using modules or afterburners which are things you likely will want to use in the furball of combat. And once that pool is drained, you find yourself all alone with no other measures to use to counter extreme death.
Aye, that has been my experience too. If I get fired upon, I dont tend to sit around immobile, so afterburner will definately see some use.
Add to that the fact that on a command ship there are some command modules running as well, draining my energy, I have found Diffusion Shield not completely useless, but quite underwhelming.
This is for tiers 1&2 atm, so no rank 7 implant involved here, but then again I really tend to prefer the implant for less afterburner energy drain for my other ships.
Which is a shame, because it seems now I have to decide whether I want to fly interceptors or command ships all by that rank 7 implant
Considering I loved playing command ships before patch, I had been quite exited to learn that with roles more specialized there would still be a command specialty.
All hopes I had for that though have been ruined by the combination of the new special module and the baffling fact that now with roles more specialized, my command ships suddenly have WORSE bonuses for their command modules.
Where is my +100% range (vanished completely or got nerfed into +50% range) or the +30% effect bonus (vanished completely from the ships I own, now I got like -20% energy on command modules :sad: which isnt enough to help Diffusion shield and simply sucks as a bonus.) ?
Oh, and they nerfed Valkyrie system.
TL;DR: I loved flying command ships before role specialization, now I feel they suck.