Diffusion Shield, Why you no work!

Ok I got on today and saw that my new ship had a different power now. IT was called a Diffusion Shield. My last one was stealth which I liked but i guess ill get used to using a shield now. IT says it will absorb damage while consuming energy. 10 energy a second and would last only 15 seconds. I thought that the shield must be powerful to only last 15 sec.

 

I go into battle wanting to test my shield. I fly in and go one on one against another ship. both of us had plasma cannons and when i say my shield was being slightly eaten so I activated diffusion shield. As soon as i hit F, shield was being eaten ENTIRELY in 3 sec fast. Which i tried to run towards my team for help but it was to late. The fighter I was against, who still had his shield up and running killed me in no time. Probably should have just gone down fighting but I remember how i could have just run behind somewhere and hit stealth and I would have been ok.

 

I wasn’t sure if this was a glitch or its just me but every time I use that shield It barley eats my energy but instead makes my shield weaker.If any of the game developers see this please look into this and maybe make the shield a lot strong but only last 10 sec and consume more energy. Again, I didn’t realize know if it was the game or me so I posted here. Anyone notice this?

Ok I got on today and saw that my new ship had a different power now. IT was called a Diffusion Shield. My last one was stealth which I liked but i guess ill get used to using a shield now. IT says it will absorb damage while consuming energy. 10 energy a second and would last only 15 seconds. I thought that the shield must be powerful to only last 15 sec.

 

I go into battle wanting to test my shield. I fly in and go one on one against another ship. both of us had plasma cannons and when i say my shield was being slightly eaten so I activated diffusion shield. As soon as i hit F, shield was being eaten ENTIRELY in 3 sec fast. Which i tried to run towards my team for help but it was to late. The fighter I was against, who still had his shield up and running killed me in no time. Probably should have just gone down fighting but I remember how i could have just run behind somewhere and hit stealth and I would have been ok.

 

I wasn’t sure if this was a glitch or its just me but every time I use that shield It barley eats my energy but instead makes my shield weaker.If any of the game developers see this please look into this and maybe make the shield a lot strong but only last 10 sec and consume more energy. Again, I didn’t realize know if it was the game or me so I posted here. Anyone notice this?

its 1point of energy per 10 damage. maybe you ran out of energy?

its 1point of energy per 10 damage. maybe you ran out of energy?

ah, so at full energy, I might get 3000pts of soak from it, and then be out of energy, without shields and basically cooked? (just that I normally get hit with 10,000pts of damage within seconds in a real cluster…)

 

:stuck_out_tongue: sad but true

wait a minute… 

correct me if im wrong, im still VERY new to the game, but does energy regenerate whilst you are in combat?

like, shooting or taking damage?

 

because, if it does should this ability not give you a massive amount of survivability?

or would activating this stop the regen?

 

1 point of energy for 10 points of damage, the most basic of fighters that gets this, the [Axe] gets 89 energy per second.

would this not give that ship (for the 15 seconds its active at least) a shield that absorbs 890 Damage per second?

 

i would also assume this shield does NOT benefit from any resists?

also, i can see the balance in that using active modules and the afterburner costs energy so you would lower either the amount of DPS you can take or the total amount of damage you could absorb, but this seems pretty strong to me.

 

but like i said, i am still really new to the game, and perhaps at higher tiers (assuming whats stated above is correct) this will not even be an issue.

 

[EDIT] also, should this not be in the “Ships” sub-section of “game discussions”?

/topic moved.

 

Yes, energy regenrates while in battle.

There are a few ways to make this skill extremly powerfull, but I won’t tell you how :stuck_out_tongue:

Maybe combine Diffusion shield with Jericho implant that regen energy while you take damage will work ???

Probably it’s this

 

Beta-accelrator “CU - Type B”: Part of received damage (15%) restores your energy reserves

 

Rank 7 Jericho implant.

i’m getting more and more interested in this…

 

will have to do some math :slight_smile:

 

it comes on command ships so i do want to take advantage of the resist auras, but im not sure how good they are… hmm, will look forward to playing around with it.

 

also, slightly off topic, but in regards to the resist aura modules of command ships, are they worth it? it seems to me such a small bonus, but i might be underestimating their effect.

Could use a slight buff in my opinion, but they are none the less good buffs to have.

Question: does this shield benefit from any resistances?

The other possibility is the “support ship feeding energy” tactic.

 

One thing you must remember NOT to do using this is to hit your afterburners, when you said you ran to your teammates, I’m betting it was full power afterburner run. That kills your energy very fast and you end up with no shields AND no AB.

I used this a lot yesterday, and it was glorious.

 

Tried to use it today, did not do jack. Energy on full and still shield+hull just melted away. Something is broken.

Also, throw the module on that increases energy regeneration by 25-35%. And isn’t there also a module that converts a percentage of damage received to energy in addition to the Jericho implant?

You could easily get upwards of 130 e/s regen which translates into 1300 damage absorbed per second. It would be very hard for anything less than a frigate to out-damage that, especially one-on-one, and as long as you aren’t using your afterburners or spamming modules…

Also, throw the module on that increases energy regeneration by 25-35%. And isn’t there also a module that converts a percentage of damage received to energy in addition to the Jericho implant? You could easily get upwards of 130 e/s regen which translates into 1300 damage absorbed per second. It would be very hard for anything less than a frigate to out-damage that, especially one-on-one, and as long as you aren’t using your afterburners or spamming modules…

 

dont really need all that, the rank 7 Jericho implant already takes care of any amount of incoming DPS you would need to tank.

all you need after that is Max energy to avoid 1 shot bleedthrough damage…

 

consider this, the jericho implant gives you 15% of the damage you receive as energy, while of all incoming damage only 10% of it is taken off the energy reserves. take 100 damage, lose 10 energy get 15 energy, net gain of 5 energy, etc. etc.

as such with just this implant you always have a net gain in energy regardless of how much damage/s they throw at you…

 

all you need to worry about now are the BIG shots that go through your entire energy reserves at once and subsequently go into your hull/shield (the so-called “bleedthrough” damage). assuming that after such a hit as your energy skyrockets back up (15% of that BIG shot) the shield comes back along with it (assuming its still in its duration) this could make for almost 15 seconds of complete invulnerability, or near to it at least.

 

this is all theoretical btw, as i have not yet flown with this module nor do i have access to the jericho implant.

I witnessed, that nuking some fighters with heavy plasma(from guard frig) dealt them only around ~350 dmg, where it usualy does 600 dmg to very high resistance targets and ~2k to low resistance targets. and even higher values when bonus dmg is activated from guard frig shield, and/or doing crit

 

What I think, is that most of dmg was absorbed by special shield, and small part of it went through to regular shield/hull, but that shield was not removed(probably instantly regenerated from implant, and not counted as depleated energy pool)

he thinks you get immune that the shield also absorbs shields back when you get hit, he thinks that the shield cannot go down for 15 secconds and it will only regen upp energy,you still loose shields when this ability is used :slight_smile: its not imunvelnrable or how ever u type it

I witnessed, that nuking some fighters with heavy plasma(from guard frig) dealt them only around ~350 dmg, where it usualy does 600 dmg to very high resistance targets and ~2k to low resistance targets. and even higher values when bonus dmg is activated from guard frig shield, and/or doing crit

 

What I think, is that most of dmg was absorbed by special shield, and small part of it went through to regular shield/hull, but that shield was not removed(probably instantly regenerated from implant, and not counted as depleated energy pool)

 

considering the wording of the Module i wonder if with the jericho implant whether dealing a single big shot still counts as your energy being depleted? even though the same shot also, through the implant, gives you energy back.

he thinks you get immune that the shield also absorbs shields back when you get hit, he thinks that the shield cannot go down for 15 secconds and it will only regen upp energy,you still loose shields when this ability is used :slight_smile: its not imunvelnrable or how ever u type it

 

how exactly would you lose shields with this ability if it is not taken down in a single shot? and even then, the wording is not explicit in what would happen. would the shield go down? or does the jericho implant trigger first? at the same time? what are the mechanics behind this? 

 

considering the jericho implant states that taking damage regens ones energy by 15% of that damage, i would assume the damage is calculated first and as such, should this shot be high enough, take out the entire energy reserves and thus dropping the shield before the implant regens it back. 

 

however, it would be worth testing considering what “Sunder” said.

there is also passive slot module that gives energy from damage.

you can basically stack so much energy capacity/regen that you are impossible to kill 1v1 while it’s up… and don’t forget it’s up 50% of the time (15s cycle, 30s cooldown)

I used this a lot yesterday, and it was glorious.

 

Tried to use it today, did not do jack. Energy on full and still shield+hull just melted away. Something is broken.

May have been someone using an active module to steal your energy.

 

I’ve had no energy for at least ten seconds when several people are stealing my energy, think it might be Tacklers that do it.