So we’re keeping all six types of loyalty vouchers by the looks of it. Will each module (a) continue to want only one specific type, will they (b) be able to use any type, but prefer/get more use out of a specific type, (c) they will all be treated equally, or (d) will it work in some other manner? Now if it was c, what would be the point of even keeping six types, wouldn’t it make more sense to combine them all into a single “loyalty” pool?
I don’t want to see people discussing the sort of info that was discussed earlier. PLEASE STAY ON TOPIC.
14 hours ago, g4borg said:
I do welcome ideas, however, the module system itself was to me at least the easier part. So far, I only see removal of salvage income, and also removal of iridium from the cycle.
Is the upgrade process going through to MkV? I assume, they are still blueprint bound?
I assume, if you have stored loyalty and credits, you can upgrade an item without delay? I also hope it is user-friendly and accessible enough to justify removing direct upgrades.
I do not welcome a new random box opportunity without direct prices. I still think, to offer a random loot option is a risk-reward system, to justify high direct-sale prices. Having higher random drop prices only is bad, this is why random chests are positively mentioned in other games, but not here. A chest in most games costs like 1/3 of a direct buy, usually containing 3 times the amount, but randomly, or used as a loot system. Gambling is only fun if it is an opportunity to be lucky. But all this is paired with direct per-item prices, to make it lucrative. I still hope, this is on your brainstorm-roadmap, as I think, this is not good for the long run. This does however only touch the things not directly acquirable (like ship parts)
" You can get iridium by salvaging Alien Artifacts found during trophy search. You can salvage trophies free or with GS, and you get more Iridium in the latter case. "
" The final Mk.5 upgrade, if available, works as usual — in the workshop. "
The new box is offering a great use for iridium not used by vets players; boosting dread construction was definately unrewarding so preventing capping corp iridium at 50k was enough. Spending iridium into these containers will supply the lack of materials obtained by salvaged kits required to craft ship parts. You wont have the basic materials to craft other things like special ammo (what kost says), and im with him in terms of concerns and hopes that new loot will be enough to have a similar income of basic mats and also ship parts (if you did not crafted ship parts then you will have less basic materials obiously, but you will have ship parts now). Im so sorry i donated all my iridium to boost construction by accident T_T
And yes, you can upgrade stuff without delay. The mayor change in all of this is that besides from all the previous ways of obtaining vouchers, now you have an extra set of missions once you select to upgrade the module: more contracts = more voucher gain if you complete them.
10 hours ago, Lord_Xenon said:
a) You don’t choose module and just play → 200 into pool. +200 pool
b) You just choose a module even you don’t need it/you don’t know what you really want to focus on. → 200 into module + from fight. +0 pool.So after introducing new modules etc.
You start with a) +200 in the pool.
You start with b) 0 in the pool.The current system don’t penalize you.
The coming ‘will’ do it as you think everytime ‘damn! I don’t want to loose fictive voucher because I didn’t choose a random-maybe not even wanted-module to upgrade!’. And if you choose so, you will be penalized later as you have less in the pool to upgrade it faster(or even immediately). Nice not?
Not “increasing” the pool is not bad by itself, its an option:
a) You get more without pool (the increased reward goes solely to the mod you are upgrading).
b) You get the same as before, to the pool.
Do you feel you are wasting vouchers when they dont go into pool? dont select any module. Do you feel you are wasting a bonus when not selecting a mod? take charge for that extra income in a single mod knowing it wont go into a pool. You can choose to either penalize yourself or not. This new system offers options, you can take them or not.
You are free to disclose your critical and constructive opinion. Your post was removed because it was not discussing the topic at hand, which is currently about the upcoming patch.
If you wish to discuss other topics, there are plenty of those around. Pick one.
pretty clever way to reduce the amount of incoming iridium from 3/4ths of gameplay. It’s also a pretty clever way (if i’m reading this right, I am tired) to encourage players to continue to grind. You say easier but the current system is already pretty easy and I’m completely expecting this new system to take longer, cost more over time, and generally just be much lower value to the player. These sorts of economic model decisions seem to be the trend since destroyers but I am eagerly waiting to be proven wrong because it would mean a better game.
the bigger issue is how hard it is for new players to get to a point where grinding things becomes easy. It has become much harder than when I started playing and has deterred several of my friends from financially investing in star conflict. Probably the source of some of my salt as I’d rather play with them than 95% of this community.
1.) Do you believe this change will affect the life of the game? Will players need to play longer in any circumstance? Will players play less in any circumstance?
2.) What concern is this change meant to address - is it a player based or developer concern? Is this a major concern of the playerbase and thus why development time was spent here?
3.) For those of us who value what time we do have (presumably everyone) should we spend our vouchers and iridium now to upgrade our parts - has the length of time required to upgrade a part (how long it takes to farm resources or get modules to max) Increased or decreased with this change?
I think that covers my concerns and what doesn’t seem to be answered here - yet to me appear to be the most important questions and cut through the jumbled mess. If you could clear up this it would be great. Thanks for reading.
2 hours ago, SteelCent said:
1.) Do you believe this change will affect the life of the game? Will players need to play longer in any circumstance? Will players play less in any circumstance?
2.) What concern is this change meant to address - is it a player based or developer concern? Is this a major concern of the playerbase and thus why development time was spent here?
3.) For those of us who value what time we do have (presumably everyone) should we spend our vouchers and iridium now to upgrade our parts - has the length of time required to upgrade a part (how long it takes to farm resources or get modules to max) Increased or decreased with this change?
-
If we’re talking about module upgrades, it will be faster this way. Also we’re encouraging pilots to get their attention to Sector conquest, cause there’re lots of iridium
-
Every change is players and devs concern. I see no separation here, cause the game is been making for ppl to play in it. This change is more for newcomers, to make their life a little bit easier
-
Your vouchers will stay in your pools, as well as upgrade kits in your storage. As I told before you can salvage or sell them at anytime after the patch. The time should be decreased, that’s the point of the change.
Okay, then explain this, CinnamonFake. I will not post this to suggestion section for now.
Currently, if I complete any contracts, I get nothing at all. I think that the Voucher system should still reward me in some way, but with alternate means.
What if I could get Iridium instead in such case? I would add Iridium reward to each contract, however it’s only active, when contract cap is reached.
Each contract should give 5 Iridium units, except for the more demanding contracts, those can have 25-50 units.
That way you can at least get some use of it. I am feeling ignored and left out. There is nothing for me to do, then just wait for the new ships. At least, reward end-tier veterans!
13 hours ago, ORCA1911 said:
“As far as I know for now, there’ll be not iridium loot in OS, like it was before”
Why?
Gotta ask tho, will the 100cr loot be deleted this time? Any other material gathering changes?
>>
- If we’re talking about module upgrades, it will be faster this way. Also we’re encouraging pilots to get their attention to Sector conquest, cause there’re lots of iridium<<
Faster? Sorry but my Mk2/4 kits say no.
Currently I just need one battle to be lucky to upgrade one module to mk2/4 with getting the kit out of it. Not to say the mass of resources I get this way. Compared to before, your change slow down this progression a lot.
A special ask: With removing Mk 4 kits too, how will this balanced?
Spec Ops, Daily PvE purple dot and every rare loot reward you currently with it. So what will replace them in the pool? Hopefully not your trash mk 1 module you said as this would be the biggest nerf ever.
>>
2) Every change is players and devs concern. I see no separation here, cause the game is been making for ppl to play in it. This change is more for newcomers, to make their life a little bit easier
<<
Wow such BS. Ô.o
How was the nerf of 2/3 monos per OS daily to 1/2 a player concern?
@papitas the discussion of this goes into direction of quantum mechanics.
And I will stay as it is: This change is a huge grind introduction and a nerf.
If you want to argue against this bring facts, not shiny words.
21 minutes ago, Koromac said:
Okay, then explain this, CinnamonFake. I will not post this to suggestion section for now.
Currently, if I complete any contracts, I get nothing at all. I think that the Voucher system should still reward me in some way, but with alternate means.
What if I could get Iridium instead in such case? I would add Iridium reward to each contract, however it’s only active, when contract cap is reached.
Each contract should give 5 Iridium units, except for the more demanding contracts, those can have 25-50 units.
That way you can at least get some use of it. I am feeling ignored and left out. There is nothing for me to do, then just wait for the new ships. At least, reward end-tier veterans!
For compleating contracts you’ll get loyalty vouchers anyway without module activation. It will be delivered right in your pool. To get inridium, salvage Alien artifacts in loot, do some things for your corp ”)
25 minutes ago, Lord_Xenon said:
>>
- If we’re talking about module upgrades, it will be faster this way. Also we’re encouraging pilots to get their attention to Sector conquest, cause there’re lots of iridium<<
Faster? Sorry but my Mk2/4 kits say no.
Currently I just need one battle to be lucky to upgrade one module to mk2/4 with getting the kit out of it. Not to say the mass of resources I get this way. Compared to before, your change slow down this progression a lot.
A special ask: With removing Mk 4 kits too, how will this balanced?
Spec Ops, Daily PvE purple dot and every rare loot reward you currently with it. So what will replace them in the pool? Hopefully not your trash mk 1 module you said as this would be the biggest nerf ever.>>
2) Every change is players and devs concern. I see no separation here, cause the game is been making for ppl to play in it. This change is more for newcomers, to make their life a little bit easier
<<Wow such BS. Ô.o
How was the nerf of 2/3 monos per OS daily to 1/2 a player concern?@papitas the discussion of this goes into direction of quantum mechanics.
And I will stay as it is: This change is a huge grind introduction and a nerf.
If you want to argue against this bring facts, not shiny words.
To find the needed upgrade in one or two battles is being a very lucky pilot. Newcomers have no hundreds of kits farmed before, so progression in this feels indefinably. New system is showing what is pilot doing and for what in case of module upgrades. To upgrade module from scratch to mk4 will become faster. All the stages, except mk5, will be done for loyalty and credits only. With reasonable budgets.
And if you worried about farming components by salvaging kits, you’ll get them in other ways.
mk1 modules in loot is under discussion now, maybe they will not appear there.
About monos - they’re become available to be gathered in other game modes. That was discussed before many times, and this is the place for another discussion.
And the update is not here yet, way too early for bringing any facts in. At least try the game after the patch will come
48 minutes ago, ORCA1911 said:
Gotta ask tho, will the 100cr loot be deleted this time? Any other material gathering changes?
If they have time to remove iridium then they have time to remove the 100cr. But, typical… … . Only remove things that are valuable and ban discussion on chances etc 
Seriously :
Stop. Complaining. About. Something. That. Isn’t. Out. Yet
Damn.
6 days, that’s all you need to wait. Only then you’ll be able to call it a nerf.
Complaining so violently is disrespect toward CinnamonFake and other peoples who works on SC.
Also for the OS 100 cred loot, they said they’ll remove it with OS rework.
I Still have one question about the Bundle you can buy with Iridium :On the screenshot we can clearly see that ships parts are “after” the mono reward in the list.
Does that means they’ll be less rare then mono?
We can also see that there isn’t the “Buy 5 and you get a guaranteed X”.
So no option to buy x5 (and no option to buy it with GS) ?
Let met tell you something :
Resources nerf? What if they added to loots “bundles” of resources that give you the same amount of materials as mk2 used to give?
Iridium nerf? They already stated that you’ll be able to extract higher amount of Iridium from alien stash.
Voucher nerf?
What if, instead of adding 200 to the pool you can choose between
-200 to the pool (or 240 with premium ship)
OR
-400 to one specific item (480 with premium ship).
Nerf? Nah totally a buff.
So :
Wait, stay calm, and see
Well, I still hope that with this new system we will be able to obtain [Mark 5 Kits](< base_url >/index.php?/topic/31296-mark-5-workshop-items-and-mark-5-kits/) as well.
I will refrain to comment, until I actually see the update.
P.S.: Oh, also, do you have any planned ETA for Rank 14 Empire and Jericho Destroyer?
Oh, I also have another question :
What will a happen to gold modules (the 3% synergy bonus) ?
2 hours ago, Swifter43021 said:
Seriously :
Stop. Complaining. About. Something. That. Isn’t. Out. Yet
Damn.
6 days, that’s all you need to wait. Only then you’ll be able to call it a nerf.
Complaining so violently is disrespect toward CinnamonFake and other peoples who works on SC.
If someone says “I’m going to steal from you” you don’t sit around and see if they actually do. You will hopefully be smart enough to try to make sure that they don’t.
This is the same case.
11 minutes ago, TheDarkRedFox said:
If someone says “I’m going to steal from you” you don’t sit around and see if they actually do. You will hopefully be smart enough to try to make sure that they don’t.
This is the same case.
No its not. They said the upgrade kit loss will be compensated. So he is complaining for nothing.
Also, it is their game not yours. It’s in the EULA rules that they can change everything and make SC a game where teddy bears hugs.
Lol so many dont want to lose there easy peezy buy kit then salvage. Loophole fixed with this patch and it makes many angry birds. I welcome this patch and as for new player finding the grind long and hard… this is pretty much what an mmo with rpg element, is. A grindfest. I beleive it will fasten the progression and remove the need to search info everywhere about each little things. It is, sort of, “dumbing down” a mechanic of the game. But it is needed, because the majority ain’t as bright and all knowing as us, vets of the game.