Developer Blog from May 30: Summer Evolution and Destroyers Return

On the verge of the hottest season of the year, Star Conflict team prepares a special summer menu for every taste. Starving for both innovations and classics — welcome to the table!

 

According to numerous requests — rank 14 destroyers are back! The flagship of the Federation ‘Sirius’ will very soon be available for production at all shipyards in the fringe sectors. The ship’s unique special module ‘Attilla’ and its active modules and modifiers will also make a return.

 

**![ebef88573821d7f8cfe6b68d37ba.jpg](http://img.targem.ru/images/ebef88573821d7f8cfe6b68d37ba.jpg)**

 

As before, manufacturing the destroyer ‘Sirius’ will be available for a limited time, and later it will be replaced by the already familiar Jericho ‘Tyrant’ and the military machine of the Empire ‘Vigilant’. To build a rank 14 destroyer you need Neodium, Beryllium and, of course, a particularly valuable and unique material, Electrum. All resources can be obtained in post-battle trophy search on the ships of the following ranks:

 

   Ranks 8-11 — a chance to get Beryllium

   Rank 11 — increased chance of obtaining Beryllium

   Ranks 14-15 — a chance to receive Electrum.

 

The most important component for construction, Destroyer activators, can be obtained from our old acquaintance — the Broker. He will also help you replenish your Neodium reserves. But be careful — his assignments are available for a limited time! Note that all unique destroyer parts will eventually become available for trade.

 

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The main dish is traditionally a surprise from Ellydium Corporation. The engineering frigate did not get its formidable name Waz’got for nothing. Its unique feature is that it actually ‘feeds’ on the remains of enemies and allied starships. Collecting parts among the debris, the ship will be able to use them to activate the special module. Crystal tech of the frigate can produce one charge independently, and additional ones will have to be found on the battlefield.

 

The engineer has a classic for its special module — drones. In its basic version, the ship produces drones that attack the enemy and repair the carrier’s body for some of the damage done by the drones. When activated, one of the drones is consumed and converted into a rocket that rushes to its target. When the rocket blows up, nearby allies are repaired.

 

As is tradition, each version of the special module changes not only the functions, but also the ship’s appearance. For example, one option is to send the drone to follow an ally, using up one part. The drone can heal or attack enemies, depending on the condition of the person to whom it was sent. For seconds: a set of unique active modules, modifiers and, of course, a special weapon for the engineer.

 

You can become a happy owner of the frigate Waz’got by building its cabin and taking part in special events for its upgrades. The freshly built ship can be developed in several stages: beginning with the 5th and junior ranks, to the highest and last — the 15th. Each stage will be accompanied by a set of special tasks, which can greatly simplify the process of upgrading a new frigate. Stay tuned!

 

For dessert, in the near future, we are preparing to thoroughly refresh the current version of hangar interface, and add a notice board to the trading functionality. Pilots will be able to leave their offers for sale or purchase and not worry about finding a potential partner for the transaction. Read more about these and other plans for the summer in the news and future developer blogs. Good luck in the battles, mercenaries, and see you in space!

Waz’got’em!

The Wizard of Waz’.

Waz’zat about balance?

Waz’got your money.

Waz’goat.

Waz’got you all worked up?

Waz’got to be kidding.

 

 

OK I think I made most of the possible jokes. 

Make them available forever, all 3 at once.

Destroyer events can be time-limited, though.

 

Are you realizing that you’re getting less income that way instead of more?

Sooo, destroyers this patch, next patch, when patch? Curious… very, very curious… 

42 minutes ago, Koromac said:

Make them available forever, all 3 at once.

Destroyer events can be time-limited, though.

 

Are you realizing that you’re getting less income that way instead of more?

yeah but when they do it that way I only show up for a few weeks every year before I get bored of farming and remember my nostalgia isn’t accurate and that current star conflict has gone down a path I don’t like. I thought everybody hated me so doesn’t that mean this way of doing things is better?

well w/e. I only popped in because of the steam notification. Not likely to stick around to respond to anybody that replies.

Will destroyer blueprints for lets say photon emitter be available to get from missions? because its a pain finding players who has destroyer blueprints aswell as the special parts required to make the modules…

5 minutes ago, Battlecruiser_NA said:

 I thought everybody hated me so doesn’t that mean this way of doing things is better?

May I point out that with that saying, you basically attract “hate”. I’m sorry, but I seriously doubt that anyone wants to feel such a strong emotion torwards anything in this game.

 

Just now, DeathWasp said:

Will destroyer blueprints for lets say photon emitter be available to get from missions? because its a pain finding players who has destroyer blueprints aswell as the special parts required to make the modules…

 

1 hour ago, CinnamonFake said:

…and add a notice board to the trading functionality…

This would probably solve that issue for 'ye.

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I like the trade update thanks ![:):](<fileStore.core_Emoticons>/emoticons/).png “:):”)
The time limit is tricky for those who don’t have the destroyers and want the new elly engineer too.

Just now, TheDerpNukem said:

 

This would probably solve that issue for 'ye.

 

Yes i did see that, tho that update might be in months idk and prices that people will put them for sale for them might be over exaggerated 

![o_O](<fileStore.core_Emoticons>/emoticons/007.png “o_O”)

 

After a fighter and an intercepter, we will finally get a frigate, that can oneshot everything! Awesome!

(Not salty at all, but please don’t make it op af)

Waz’got all of you so worked up?

 

Its about time the r14 destroyers come back. People have been whining about them ever since they were released and stated it was for limited time only.

Waz’got?

 

Was gut?

 

=D

You should also implement a resource “targeting” system so that players can chose which ship parts they find. Having 20 ships all with different parts means that a normal player will virtually never be able to obtain any of them.

 

Easy way to implement:

Every Ellydium ship and destroyer gets a “target resources” option under right click menu that makes loot drop their parts only. If none is selected, you get monocrystals and Xenocrystals and normal stuff.

 

 

 

And I see that you ruined yet another one of my creations. You know as well as anyone from last year that the was’gut special repair missile things were meant for all engineers.

 

 

 

 

And I’ve noticed so far that all Ellydium cabins look almost exactly the same. Why not just split them in to “fighter” “frigate” and “interceptor” cabins?

What unique modules does the sirius get again?

Finally a frigate with 700 m/s and 100 rotation speed !

I have I think 300 jerry activators. Why are they useless now? Can they not be traded into the new activators?

 

Keep in mind the grind we had to endure to get these only to find I would not have enough mono to build it and now I have a useless 300.

 

Just converted them. sorry I did not see that before. Maybe wasn’t there when I looked the first time which was when it was first introduced…

10 minutes ago, Swifter43021 said:

Finally a frigate with 700 m/s and 100  200 rotation speed !