Developer Blog from January 26: New 'Sector Conquest' and Trading System

i like the Idea of trading. Let people decide what they want and what they want for it. I don’t mind if takes credits to trade. I would not like it if you have to spend GS to trade though. 

The sector conquest change sounds like shifting to quantity over quality again. If every corp earn points just by taking part of battle, zerg corps with a lot of nubbinz can aquire sector easier than small corp with only good players. Also holding will be easier for large corps. I don’t like that. From the other side, single corp would have hard time holding multiple sectors as moving dread will cause to not reinforce influence points. No more monopolizing all gold sectors just by 2 corps.

We will see.

As for trading, I’m dissapointed with only GS option. I would like to give excess bps for my friends and they would give me some of theirs. With GS only and fixed price, I cant do that freely as they could not have any GS.

Just to clarify ![:)](<fileStore.core_Emoticons>/emoticons/001j.png “:)”)  The tax comes from the actual deal, which means that seller doesnt pay anything in GS for selling something. Tax will be included in the GS price, that buyer pays. It’s working just like IRL. For example, when you buy an iphone, you pay tax for a deal, VAT. It’s in the price from the begining)

2 hours ago, CinnamonFake said:

Just to clarify ![:)](<fileStore.core_Emoticons>/emoticons/001j.png “:)”)  The tax comes from the actual deal, which means that seller doesnt pay anything in GS for selling something. Tax will be included in the GS price, that buyer pays. It’s working just like IRL. For example, when you buy an iphone, you pay tax for a deal, VAT. It’s in the price from the begining)

Problem is that those without GS, will not be able to trade nor exchange stuff for free.

I am aware that you can obtain GS from SQ sectors, T3 Tournaments, outside events, achievements, etc., but…

Most people will probably never be in a position to obtain any of it.

Some corps that have such GS sectors, are not recruiting just anyone, maybe they even stopped taking in new members, who knows.

T3 Tournament matches are pretty much like only 5% chance to win a match, randoms vs. organized squad or wing. 0%, if they face better squad or wing. It’s luck based. Chaos vs. odds.

Since you’re introducing such stuff, I think that it may be wise that you present options for all players to obtain GS with just playing the game, of course, a small amount.

Sounds like a new suggestion, but I will write it here anyway, since it’s only an idea for now.

 

GS Contract should give you Premium currency - GS; applies only for 3 standard factions - Empire, Federation, Jericho.

Contract should be something like: Win 10 battles in PvP/PvE/Co-op. Reward should be 10GS for each faction.

So, you have to play the game in order to get rewarded for free. It would be fair. Even 5 GS is better than nothing.

 

  5 GS = 15 GS daily x 7 = 105 GS weekly x 4 = 420 GS in 28 days

10 GS = 30 GS daily x 7 = 210 GS weekly x 4 = 840 GS in 28 days

 

So, if you do that, people can’t say that it’s P2G - “Pay To Get”.

Of course, only people who would complete such contracts daily, that would take time and effort, would get such reward.

There is a small amount everyone can earn now, polls are monthly and give like 10GS, so that is not too much of an income either.

Besides, people will always have something to complain about, either its bugs no one thought could sneak in the game, or the good ol’ p2w, at this point the biggest problem with Thar’Ga is the Thar’Kth, a weapon that has high damage, low spread and high velocity, while the damage and velocity increase by the ranks, and all that when you can fire each second, I supposed its not including the charging time, that thing definitely needs a nerf, a proper one.

2 hours ago, xXThunderFlameXx said:

There is a small amount everyone can earn now, polls are monthly and give like 10GS, so that is not too much of an income either.

Besides, people will always have something to complain about, either its bugs no one thought could sneak in the game, or the good ol’ p2w, at this point the biggest problem with Thar’Ga is the Thar’Kth, a weapon that has high damage, low spread and high velocity, while the damage and velocity increase by the ranks, and all that when you can fire each second, I supposed its not including the charging time, that thing definitely needs a nerf, a proper one.

The damages of Thar Kth are a bit higher to a Gauss fully charged. 

And without charge, you may have damage, but also have at least 7deg spread and only 1k3 range, which makes you miss everything.

 

What’s broken with Thar Kth is that you can boost it’s damage to x4 thanks to OP build and the fact that the ship itself never die.

But that’s the same for all other guns.

 

A singularity cannon on Thar Ga can deal 16-20k damage per bubble.

Proof :

2972 base damage per bubble (r15 mk5)

25% passive bonus damage

20% bonus damage from 2 capacitors

3% from r15 implant

(+ 20% from ammo)

-> 4350 (5000) base damage

 

  • 120% crit damage (50% + 30% from implant + 2 crit damage CPU)

  • 86% weapon damage buff

 

-> 17 800 (20 460) damage per bubble

 

But yeah, the problem must be on Thar Kth right ?

Thar Kth is just funnier to use and effective against destroyers. That’s the only reason Thar ga players use it.

 

17 minutes ago, Swifter43021 said:

The damages of Thar Kth are a bit higher to a Gauss fully charged. 

And without charge, you may have damage, but also have at least 7deg spread and only 1k3 range, which makes you miss everything.

 

What’s broken with Thar Kth is that you can boost it’s damage to x4 thanks to OP build and the fact that the ship itself never die.

But that’s the same for all other guns.

 

A singularity cannon on Thar Ga can deal 16-20k damage per bubble.

Proof :

2972 base damage per bubble (r15 mk5)

25% passive bonus damage

20% bonus damage from 2 capacitors

3% from r15 implant

(+ 20% from ammo)

-> 4350 (5000) base damage

 

  • 120% crit damage (50% + 30% from implant + 2 crit damage CPU)

  • 86% weapon damage buff

 

-> 17 800 (20 460) damage per bubble

 

But yeah, the problem must be on Thar Kth right ?

Thar Kth is just funnier to use and effective against destroyers. That’s the only reason Thar ga players use it.

 

Nah. I use tharkth and bubbles depending on what my goal is. PvE I usually use bubbles or when I’m out for max damage I use bubbles. With tharkth I use it when I know that there are lots of interceptors or fed fighters gonna be in the battle because unless they have EB I can usually one-shot them on a full boosted charge with alien intuit and crit.

and I’ve found that aside for empire frigates or destroyers, if you hit them with a full overcharged shot while bypassing the shield, it usually one-shots as well. But that is super hard to do.

15 minutes ago, Swifter43021 said:

The damages of Thar Kth are a bit higher to a Gauss fully charged. 

And without charge, you may have damage, but also have at least 7deg spread and only 1k3 range, which makes you miss everything.

 

What’s broken with Thar Kth is that you can boost it’s damage to x4 thanks to OP build and the fact that the ship itself never die.

But that’s the same for all other guns.

 

A singularity cannon on Thar Ga can deal 16-20k damage per bubble.

Proof :

2972 base damage per bubble (r15 mk5)

25% passive bonus damage

20% bonus damage from 2 capacitors

3% from r15 implant

(+ 20% from ammo)

-> 4350 (5000) base damage

 

  • 120% crit damage (50% + 30% from implant + 2 crit damage CPU)

  • 86% weapon damage buff

 

-> 17 800 (20 460) damage per bubble

 

But yeah, the problem must be on Thar Kth right ?

Thar Kth is just funnier to use and effective against destroyers. That’s the only reason Thar ga players use it.

 

Yeah but if you will use the Supernova deflector on the singularities you wont be able to hit anyone unless you are in the point-blank range, or if they don’t move, Thar’kth has a much higher projectile velocity and the kinetic weapons have an overall higher chance to crit, and it deals double damage to destroyers too, I think singularity does as well since its technically an AoE weapon, Thar’Ga’Tok is not that bad, its not going to one-shot you, not even on survival and its damage and velocity increase as you fire, unlike Thar’kth where you just barge in and charge while nobody suspects a thing and get the kill like it’s nothing.I don’t know, its great to use it, but not great to be on the other side of it, it may feel rewarding to one-shot an interceptor, or on survival, pretty much anything, but the real reward is about working for that kill, but whatever, have it your way, let’s just hope that the Thar’kth will get toned down a bit anyway.

2 minutes ago, xXThunderFlameXx said:

Yeah but if you will use the Supernova deflector on the singularities you wont be able to hit anyone unless you are in the point-blank range, or if they don’t move, Thar’kth has a much higher projectile velocity and the kinetic weapons have an overall higher chance to crit, and it deals double damage to destroyers too, I think singularity does as well since its technically an AoE weapon, Thar’Ga’Tok is not that bad, its not going to one-shot you, not even on survival and its damage and velocity increase as you fire, unlike Thar’kth where you just barge in and charge while nobody suspects a thing and get the kill like it’s nothing.I don’t know, its great to use it, but not great to be on the other side of it, it may feel rewarding to one-shot an interceptor, or on survival, pretty much anything, but the real reward is about working for that kill, but whatever, have it your way, let’s just hope that the Thar’kth will get toned down a bit anyway.

You know that the nearly 18k damage per bubble are without using supernova ammo right ?

Using EM passive + projectile speed ammo you get can a fairly good projectile speed, with 18k DPS (nearly 30k under crystal hunger)…

42 minutes ago, Swifter43021 said:

You know that the nearly 18k damage per bubble are without using supernova ammo right ?

Using EM passive + projectile speed ammo you get can a fairly good projectile speed, with 18k DPS (nearly 30k under crystal hunger)…

Either way, its still not even close to the velocity of Thar’kth, it’s almost undodgeable, especially from close range.

1 minute ago, xXThunderFlameXx said:

Either way, its still not even close to the velocity of Thar’kth, it’s almost undodgeable, especially from close range.

Well it’s meant as a close range weapon so…

40 minutes ago, TheDarkRedFox said:

Well it’s meant as a close range weapon so…

Make it also good for long ranges!

Okay, I’m not taking this any further.

1 hour ago, xXThunderFlameXx said:

Either way, its still not even close to the velocity of Thar’kth, it’s almost undodgeable, especially from close range.

Actually it’s the opposite. Thar Kth is MUCH easier to use at “long” range.

In dogfights, even if you aim percectly, god knows why you never ever hit the target.

It happened to me many times : Missing even a destroyer at less then 500m away from me, when I aim directly at it.

1 hour ago, Swifter43021 said:

Actually it’s the opposite. Thar Kth is MUCH easier to use at “long” range.

In dogfights, even if you aim percectly, god knows why you never ever hit the target.

It happened to me many times : Missing even a destroyer at less then 500m away from me, when I aim directly at it.

Yeah, the up-close firing is messed up sometimes, you have your aim right on the ship and you still shot above or below it, they need to do something about that.

What about giving something for free? like say a team member wants some part or something and i wanted to give it to him for free. would that transaction cost GS?

57 minutes ago, BeyondInfinity2 said:

What about giving something for free? like say a team member wants some part or something and i wanted to give it to him for free. would that transaction cost GS?

It isn’t a direct trading system. 

You don’t choose who will receive your item. 

Just to clarify, the system will include very little items probably since the only one with trading enabled in description were dart and gargoyle parts. Ores, parts or everything else will probably not be included, yet. I see you guys shoot for the moon here with your expectations sooo, yeah, dont get your hopes up, it’s just the start, we wont get a perfect all inclusive trade system yet, maybe with time.

6 hours ago, ORCA1911 said:

Just to clarify, the system will include very little items probably since the only one with trading enabled in description were dart and gargoyle parts. Ores, parts or everything else will probably not be included, yet. I see you guys shoot for the moon here with your expectations sooo, yeah, dont get your hopes up, it’s just the start, we wont get a perfect all inclusive trade system yet, maybe with time.

The devs did say to hold on to weapon blueprints because “They could be traded soon.” Time will tell if it’s just more hot air. Personally, I haven’t been hyped or optimistic about any update to this game for a long time, and until I see an inclusive list of all items available for trade, as well as the GS minimums and the tax percentage, my opinion won’t change.

On 27.1.2017 at 9:14 AM, Rob40468 said:

As for trading, I’m dissapointed with only GS option. I would like to give excess bps for my friends and they would give me some of theirs. With GS only and fixed price, I cant do that freely as they could not have any GS.

Over all its a free-to-use thing - for the offeree. And, as this is a Free to Play game, for bonus options (like in-game trade) that potentially would make the life in-game easier, one would expect a minimal cost coming with it, not? There must something be in it for the developers because they run the servers and have the man-cost for development etc…

 

On 27.1.2017 at 1:30 PM, Koromac said:

Problem is that those without GS, will not be able to trade nor exchange stuff for free.

I am aware that you can obtain GS from SQ sectors, T3 Tournaments, outside events, achievements, etc., but…

Most people will probably never be in a position to obtain any of it.

That would be people like me. But I think in a game like this the developers would have an interest to have at least one in-game currency, players can only obtain by buying with real money, that they give high end players the opportunity to get GS is astónishinbg for me, the easily could give them pieces blueprints or anything one wishes save for GS…

 

21 hours ago, ORCA1911 said:

Just to clarify, the system will include very little items probably since the only one with trading enabled in description were dart and gargoyle parts. Ores, parts or everything else will probably not be included, yet. I see you guys shoot for the moon here with your expectations sooo, yeah, dont get your hopes up, it’s just the start, we wont get a perfect all inclusive trade system yet, maybe with time.

Yes exactly its software added to the game, that was not designed for in-game trde in the first place like CinnamonFake said. So over time things will show what functions and what is not so well…

I would like to have a trade station to dock for trade. Or to have a big ship one can dock to for trade, though, If it was just to improve interest in open space or game immersion…

I don’t think having a minimum price is the right approach. Have no limits and let the market decide value. This is not only better for players (who aren’t forced to pay more than they want to) but it’s also better for you because it gives you hard information as to what players think an item is worth and what a fair price for it is.

I’m going to assume there’s a GS cost involved in trading, which is to be expected. Again, my assumption here would be that the buyer has to pay a “tax” to purchase an item. This could be as low as 1%, rounded up to the nearest GS. That said, I suspect some kind of scaling mechanic might be needed depending on how trading goes - having much higher tax for high-value trades would not only discourage price gouging, but also help spot and deter possible “scam” trades.